muss glaube zu #include "Functions.hpp"
Das ist egal das steht bei dir ja schon da in der description.ext Das war nur ein Beispiel
muss glaube zu #include "Functions.hpp"
Das ist egal das steht bei dir ja schon da in der description.ext Das war nur ein Beispiel
Ich denke nicht, wahrscheinlich nur die anderen Cops
wow dann hat das auch so funktioniert -.- habe gedacht weil ich den sound nicht gehört und keine meldung kam das es nicht ging xDDDDD
wow dann hat das auch so funktioniert -.- habe gedacht weil ich den sound nicht gehört und keine meldung kam das es nicht ging xDDDDD
Normalerweise geht die Nachricht auch an einen Selber
hmmm ich gucke mal seit dem Update Julian
Ist halt jetzt nen Mini Framework wenn ich weitere Scripts hochlade werden die darin verbaut sein
Oh oki :3
Klappt den jetzt alles ?
KA zocke grad noch was anderes xD Hast du denn das nicht selber getestet?
KA zocke grad noch was anderes xD Hast du denn das nicht selber getestet?
Doch Natürlich aber ich habe Leute wenn bei mir was läuft geht bei denen es nicht xD deswegen frage ich
Also emm jetzt passiert garnix mehr Noch nicht ein Marker wird erstellt
Irgendwas ist falsch bei euch xD Schick mir mal per PN eine TS andresse
Julian Hat mir im TS per Teamviewer geholfen
Doch Natürlich aber ich habe Leute wenn bei mir was läuft geht bei denen es nicht xD deswegen frage ich
Da will der Boy mich mies hochnehmen haha
Was war das Problem ? und wo muss dieser befehl in der remoteexec eingetragen werden und habe keine ahnung wo da bitte jpi=0 sein soll oder so.xD
Was war das Problem ? und wo muss dieser befehl in der remoteexec eingetragen werden und habe keine ahnung wo da bitte jpi=0 sein soll oder so.xD
Welche Version benutzt du ?
Und das jip=0 steht da wo die Einträge anfangen
5.0
Schick mal deine Remoteexec als codeblock hier rein
#define F(NAME,TARGET) class NAME { \
allowedTargets = TARGET; \
};
#define JIP(NAME,TARGET) class NAME { \
allowedTargets = TARGET; \
jip = 1; \
};
#define ANYONE 0
#define CLIENT 1
#define SERVER 2
#define HC HC_Life
class CfgRemoteExec {
class Functions {
mode = 1;
jip = 0;
/* Client only functions */
F(life_fnc_AAN,CLIENT)
F(life_fnc_addVehicle2Chain,CLIENT)
F(life_fnc_adminID,CLIENT)
F(life_fnc_adminInfo,CLIENT)
F(life_fnc_bountyReceive,CLIENT)
JIP(life_fnc_copLights,CLIENT)
F(life_fnc_copSearch,CLIENT)
JIP(life_fnc_copSiren,CLIENT)
F(life_fnc_freezePlayer,CLIENT)
F(life_fnc_gangCreated,CLIENT)
F(life_fnc_gangDisbanded,CLIENT)
F(life_fnc_gangInvite,CLIENT)
F(life_fnc_garageRefund,CLIENT)
F(life_fnc_giveDiff,CLIENT)
F(life_fnc_hideObj,CLIENT)
F(life_fnc_impoundMenu,CLIENT)
F(life_fnc_jail,CLIENT)
F(life_fnc_jailMe,CLIENT)
F(life_fnc_knockedOut,CLIENT)
F(life_fnc_licenseCheck,CLIENT)
F(life_fnc_licensesRead,CLIENT)
F(life_fnc_lightHouse,CLIENT)
JIP(life_fnc_mediclights,CLIENT)
F(life_fnc_medicRequest,CLIENT)
JIP(life_fnc_medicSiren,CLIENT)
F(life_fnc_moveIn,CLIENT)
F(life_fnc_pickupItem,CLIENT)
F(life_fnc_pickupMoney,CLIENT)
F(life_fnc_receiveItem,CLIENT)
F(life_fnc_receiveMoney,CLIENT)
F(life_fnc_removeLicenses,CLIENT)
F(life_fnc_restrain,CLIENT)
F(life_fnc_revived,CLIENT)
F(life_fnc_robPerson,CLIENT)
F(life_fnc_robReceive,CLIENT)
F(life_fnc_searchClient,CLIENT)
F(life_fnc_seizeClient,CLIENT)
F(life_fnc_soundDevice,CLIENT)
F(life_fnc_spikeStripEffect,CLIENT)
F(life_fnc_tazeSound,CLIENT)
F(life_fnc_ticketPaid,CLIENT)
F(life_fnc_ticketPrompt,CLIENT)
F(life_fnc_vehicleAnimate,CLIENT)
F(life_fnc_wantedList,CLIENT)
F(life_fnc_wireTransfer,CLIENT)
F(SOCK_fnc_dataQuery,CLIENT)
F(SOCK_fnc_insertPlayerInfo,CLIENT)
F(SOCK_fnc_requestReceived,CLIENT)
F(SOCK_fnc_updateRequest,CLIENT)
F(TON_fnc_clientGangKick,CLIENT)
F(TON_fnc_clientGangLeader,CLIENT)
F(TON_fnc_clientGangLeft,CLIENT)
F(TON_fnc_clientGetKey,CLIENT)
F(TON_fnc_clientMessage,CLIENT)
F(TON_fnc_player_query,CLIENT)
F(life_fnc_lizenzzeigen,CLIENT)
/* Server only functions */
F(BIS_fnc_execVM,SERVER)
F(DB_fnc_insertRequest,SERVER)
F(DB_fnc_queryRequest,SERVER)
F(DB_fnc_updatePartial,SERVER)
F(DB_fnc_updateRequest,SERVER)
F(life_fnc_jailSys,SERVER)
F(life_fnc_wantedAdd,SERVER)
F(life_fnc_wantedBounty,SERVER)
F(life_fnc_wantedCrimes,SERVER)
F(life_fnc_wantedFetch,SERVER)
F(life_fnc_wantedProfUpdate,SERVER)
F(life_fnc_wantedRemove,SERVER)
F(SPY_fnc_cookieJar,SERVER)
F(SPY_fnc_observe,SERVER)
F(TON_fnc_addContainer,SERVER)
F(TON_fnc_addHouse,SERVER)
F(TON_fnc_chopShopSell,SERVER)
F(TON_fnc_cleanupRequest,SERVER)
F(TON_fnc_deleteDBContainer,SERVER)
F(TON_fnc_getID,SERVER)
F(TON_fnc_getVehicles,SERVER)
F(TON_fnc_insertGang,SERVER)
F(TON_fnc_keyManagement,SERVER)
F(TON_fnc_manageSC,SERVER)
F(TON_fnc_pickupAction,SERVER)
F(TON_fnc_removeGang,SERVER)
F(TON_fnc_sellHouse,SERVER)
F(TON_fnc_sellHouseContainer,SERVER)
F(TON_fnc_setObjVar,SERVER)
F(TON_fnc_spawnVehicle,SERVER)
F(TON_fnc_spikeStrip,SERVER)
F(TON_fnc_updateGang,SERVER)
F(TON_fnc_updateHouseContainers,SERVER)
F(TON_fnc_updateHouseTrunk,SERVER)
F(TON_fnc_vehicleCreate,SERVER)
F(TON_fnc_vehicleDelete,SERVER)
F(TON_fnc_vehicleStore,SERVER)
F(TON_fnc_vehicleUpdate,SERVER)
F(TON_fnc_handleBlastingCharge,SERVER)
F(TON_fnc_houseGarage,SERVER)
/* HeadlessClient only functions */
F(HC_fnc_addContainer,HC)
F(HC_fnc_addHouse,HC)
F(HC_fnc_chopShopSell,HC)
F(HC_fnc_deleteDBContainer,HC)
F(HC_fnc_getVehicles,HC)
F(HC_fnc_houseGarage,HC)
F(HC_fnc_insertGang,HC)
F(HC_fnc_insertRequest,HC)
F(HC_fnc_insertVehicle,HC)
F(HC_fnc_jailSys,HC)
F(HC_fnc_keyManagement,HC)
F(HC_fnc_queryRequest,HC)
F(HC_fnc_removeGang,HC)
F(HC_fnc_sellHouse,HC)
F(HC_fnc_sellHouseContainer,HC)
F(HC_fnc_spawnVehicle,HC)
F(HC_fnc_spikeStrip,HC)
F(HC_fnc_updateGang,HC)
F(HC_fnc_updateHouseContainers,HC)
F(HC_fnc_updateHouseTrunk,HC)
F(HC_fnc_updatePartial,HC)
F(HC_fnc_updateRequest,HC)
F(HC_fnc_vehicleCreate,HC)
F(HC_fnc_vehicleDelete,HC)
F(HC_fnc_vehicleStore,HC)
F(HC_fnc_vehicleUpdate,HC)
F(HC_fnc_wantedAdd,HC)
F(HC_fnc_wantedBounty,HC)
F(HC_fnc_wantedCrimes,HC)
F(HC_fnc_wantedFetch,HC)
F(HC_fnc_wantedProfUpdate,HC)
F(HC_fnc_wantedRemove,HC)
/* Functions for everyone */
F(BIS_fnc_effectKilledAirDestruction,ANYONE)
F(BIS_fnc_effectKilledSecondaries,ANYONE)
F(life_fnc_animSync,ANYONE)
F(life_fnc_broadcast,ANYONE)
F(life_fnc_colorVehicle,ANYONE)
F(life_fnc_corpse,ANYONE)
F(life_fnc_demoChargeTimer,ANYONE)
F(life_fnc_flashbang,ANYONE)
F(life_fnc_jumpFnc,ANYONE)
F(life_fnc_lockVehicle,ANYONE)
F(life_fnc_pulloutVeh,ANYONE)
F(life_fnc_say3D,ANYONE)
F(life_fnc_setFuel,ANYONE)
F(life_fnc_simDisable,ANYONE)
F(SPY_fnc_notifyAdmins,ANYONE)
};
class Commands {
mode = 1;
jip = 0;
F(addHandgunItem,ANYONE)
F(addMagazine,ANYONE)
F(addPrimaryWeaponItem,ANYONE)
F(addWeapon,ANYONE)
F(setFuel,ANYONE)
};
};
Alles anzeigen
C Alles anzeigen#define F(NAME,TARGET) class NAME { \ allowedTargets = TARGET; \ }; #define JIP(NAME,TARGET) class NAME { \ allowedTargets = TARGET; \ jip = 1; \ }; #define ANYONE 0 #define CLIENT 1 #define SERVER 2 #define HC HC_Life class CfgRemoteExec { class Functions { mode = 1; jip = 0; #include "JulianDev\JulianDev_remoteExec.cpp" /* Client only functions */ F(life_fnc_AAN,CLIENT) F(life_fnc_addVehicle2Chain,CLIENT) F(life_fnc_adminID,CLIENT) F(life_fnc_adminInfo,CLIENT) F(life_fnc_bountyReceive,CLIENT) JIP(life_fnc_copLights,CLIENT) F(life_fnc_copSearch,CLIENT) JIP(life_fnc_copSiren,CLIENT) F(life_fnc_freezePlayer,CLIENT) F(life_fnc_gangCreated,CLIENT) F(life_fnc_gangDisbanded,CLIENT) F(life_fnc_gangInvite,CLIENT) F(life_fnc_garageRefund,CLIENT) F(life_fnc_giveDiff,CLIENT) F(life_fnc_hideObj,CLIENT) F(life_fnc_impoundMenu,CLIENT) F(life_fnc_jail,CLIENT) F(life_fnc_jailMe,CLIENT) F(life_fnc_knockedOut,CLIENT) F(life_fnc_licenseCheck,CLIENT) F(life_fnc_licensesRead,CLIENT) F(life_fnc_lightHouse,CLIENT) JIP(life_fnc_mediclights,CLIENT) F(life_fnc_medicRequest,CLIENT) JIP(life_fnc_medicSiren,CLIENT) F(life_fnc_moveIn,CLIENT) F(life_fnc_pickupItem,CLIENT) F(life_fnc_pickupMoney,CLIENT) F(life_fnc_receiveItem,CLIENT) F(life_fnc_receiveMoney,CLIENT) F(life_fnc_removeLicenses,CLIENT) F(life_fnc_restrain,CLIENT) F(life_fnc_revived,CLIENT) F(life_fnc_robPerson,CLIENT) F(life_fnc_robReceive,CLIENT) F(life_fnc_searchClient,CLIENT) F(life_fnc_seizeClient,CLIENT) F(life_fnc_soundDevice,CLIENT) F(life_fnc_spikeStripEffect,CLIENT) F(life_fnc_tazeSound,CLIENT) F(life_fnc_ticketPaid,CLIENT) F(life_fnc_ticketPrompt,CLIENT) F(life_fnc_vehicleAnimate,CLIENT) F(life_fnc_wantedList,CLIENT) F(life_fnc_wireTransfer,CLIENT) F(SOCK_fnc_dataQuery,CLIENT) F(SOCK_fnc_insertPlayerInfo,CLIENT) F(SOCK_fnc_requestReceived,CLIENT) F(SOCK_fnc_updateRequest,CLIENT) F(TON_fnc_clientGangKick,CLIENT) F(TON_fnc_clientGangLeader,CLIENT) F(TON_fnc_clientGangLeft,CLIENT) F(TON_fnc_clientGetKey,CLIENT) F(TON_fnc_clientMessage,CLIENT) F(TON_fnc_player_query,CLIENT) F(life_fnc_lizenzzeigen,CLIENT) /* Server only functions */ F(BIS_fnc_execVM,SERVER) F(DB_fnc_insertRequest,SERVER) F(DB_fnc_queryRequest,SERVER) F(DB_fnc_updatePartial,SERVER) F(DB_fnc_updateRequest,SERVER) F(life_fnc_jailSys,SERVER) F(life_fnc_wantedAdd,SERVER) F(life_fnc_wantedBounty,SERVER) F(life_fnc_wantedCrimes,SERVER) F(life_fnc_wantedFetch,SERVER) F(life_fnc_wantedProfUpdate,SERVER) F(life_fnc_wantedRemove,SERVER) F(SPY_fnc_cookieJar,SERVER) F(SPY_fnc_observe,SERVER) F(TON_fnc_addContainer,SERVER) F(TON_fnc_addHouse,SERVER) F(TON_fnc_chopShopSell,SERVER) F(TON_fnc_cleanupRequest,SERVER) F(TON_fnc_deleteDBContainer,SERVER) F(TON_fnc_getID,SERVER) F(TON_fnc_getVehicles,SERVER) F(TON_fnc_insertGang,SERVER) F(TON_fnc_keyManagement,SERVER) F(TON_fnc_manageSC,SERVER) F(TON_fnc_pickupAction,SERVER) F(TON_fnc_removeGang,SERVER) F(TON_fnc_sellHouse,SERVER) F(TON_fnc_sellHouseContainer,SERVER) F(TON_fnc_setObjVar,SERVER) F(TON_fnc_spawnVehicle,SERVER) F(TON_fnc_spikeStrip,SERVER) F(TON_fnc_updateGang,SERVER) F(TON_fnc_updateHouseContainers,SERVER) F(TON_fnc_updateHouseTrunk,SERVER) F(TON_fnc_vehicleCreate,SERVER) F(TON_fnc_vehicleDelete,SERVER) F(TON_fnc_vehicleStore,SERVER) F(TON_fnc_vehicleUpdate,SERVER) F(TON_fnc_handleBlastingCharge,SERVER) F(TON_fnc_houseGarage,SERVER) /* HeadlessClient only functions */ F(HC_fnc_addContainer,HC) F(HC_fnc_addHouse,HC) F(HC_fnc_chopShopSell,HC) F(HC_fnc_deleteDBContainer,HC) F(HC_fnc_getVehicles,HC) F(HC_fnc_houseGarage,HC) F(HC_fnc_insertGang,HC) F(HC_fnc_insertRequest,HC) F(HC_fnc_insertVehicle,HC) F(HC_fnc_jailSys,HC) F(HC_fnc_keyManagement,HC) F(HC_fnc_queryRequest,HC) F(HC_fnc_removeGang,HC) F(HC_fnc_sellHouse,HC) F(HC_fnc_sellHouseContainer,HC) F(HC_fnc_spawnVehicle,HC) F(HC_fnc_spikeStrip,HC) F(HC_fnc_updateGang,HC) F(HC_fnc_updateHouseContainers,HC) F(HC_fnc_updateHouseTrunk,HC) F(HC_fnc_updatePartial,HC) F(HC_fnc_updateRequest,HC) F(HC_fnc_vehicleCreate,HC) F(HC_fnc_vehicleDelete,HC) F(HC_fnc_vehicleStore,HC) F(HC_fnc_vehicleUpdate,HC) F(HC_fnc_wantedAdd,HC) F(HC_fnc_wantedBounty,HC) F(HC_fnc_wantedCrimes,HC) F(HC_fnc_wantedFetch,HC) F(HC_fnc_wantedProfUpdate,HC) F(HC_fnc_wantedRemove,HC) /* Functions for everyone */ F(BIS_fnc_effectKilledAirDestruction,ANYONE) F(BIS_fnc_effectKilledSecondaries,ANYONE) F(life_fnc_animSync,ANYONE) F(life_fnc_broadcast,ANYONE) F(life_fnc_colorVehicle,ANYONE) F(life_fnc_corpse,ANYONE) F(life_fnc_demoChargeTimer,ANYONE) F(life_fnc_flashbang,ANYONE) F(life_fnc_jumpFnc,ANYONE) F(life_fnc_lockVehicle,ANYONE) F(life_fnc_pulloutVeh,ANYONE) F(life_fnc_say3D,ANYONE) F(life_fnc_setFuel,ANYONE) F(life_fnc_simDisable,ANYONE) F(SPY_fnc_notifyAdmins,ANYONE) }; class Commands { mode = 1; jip = 0; F(addHandgunItem,ANYONE) F(addMagazine,ANYONE) F(addPrimaryWeaponItem,ANYONE) F(addWeapon,ANYONE) F(setFuel,ANYONE) }; };
bitte sehr
Wäre es v.l auch möglich das unten Rechts im Chat auch eine Meldung kommt wenn man den SoS Knopf drücken Julian ?