Hallo,
zurzeit ist es bei mir so, dass die Cops ganz Selten gerufen werden, wo kann ich einstellen, dass sie immer Gerufen werden (Also das immer ne Nachricht kommt).
Es hat ja hier mit was zu tun:
if(_chance >= 85) then { hintSilent "The cashier hit the silent alarm, police has been alerted!"; [[1,format["ALARM! - Gasstation: %1 is being robbed!", _shop]],"life_fnc_broadcast",west,false] spawn life_fnc_MP; };
aber was genau heißt >=85 ?
Außerdem wird, wenn 2 Tankstellen gleichzeitig ausgeraubt werden, nur eine auf der Map angezeigt, wie kann man das ändern ?
Code
private["_robber","_shop","_kassa","_ui","_progress","_pgText","_cP","_rip","_pos"];
_shop = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param; //The object that has the action attached to it is _this. ,0, is the index of object, ObjNull is the default should there be nothing in the parameter or it's broken
_robber = [_this,1,ObjNull,[ObjNull]] call BIS_fnc_param; //Can you guess? Alright, it's the player, or the "caller". The object is 0, the person activating the object is 1
//_kassa = 1000; //The amount the shop has to rob, you could make this a parameter of the call (https://community.bistudio.com/wiki/addAction). Give it a try and post below ;)
_action = [_this,2] call BIS_fnc_param;//Action name
if(side _robber != civilian) exitWith { hintSilent "You can not rob this station!" };
if(_robber distance _shop > 5) exitWith { hintSilent "You need to be within 5m of the cashier to rob him!" };
if !(_kassa) then { _kassa = 1000; };
if (_rip) exitWith { hintSilent "Robbery already in progress!" };
if (vehicle player != _robber) exitWith { hintSilent "Get out of your vehicle!" };
if !(alive _robber) exitWith {};
if (currentWeapon _robber == "") exitWith { hintSilent "HaHa, you do not threaten me! Get out of here you hobo!" };
if (_kassa == 0) exitWith { hintSilent "There is no cash in the register!" };
_rip = true;
_kassa = 40000 + round(random 120000);
_shop removeAction _action;
_shop switchMove "AmovPercMstpSsurWnonDnon";
_chance = random(100);
if(_chance >= 85) then { hintSilent "The cashier hit the silent alarm, police has been alerted!"; [[1,format["ALARM! - Gasstation: %1 is being robbed!", _shop]],"life_fnc_broadcast",west,false] spawn life_fnc_MP; };
_cops = (west countSide playableUnits);
if(_cops < 1) exitWith{[[_vault,-1],"disableSerialization;",false,false] spawn life_fnc_MP; hintSilent "There isnt enough Police to rob gas station!";};
disableSerialization;
5 cutRsc ["life_progress","PLAIN"];
_ui = uiNameSpace getVariable "life_progress";
_progress = _ui displayCtrl 38201;
_pgText = _ui displayCtrl 38202;
_pgText ctrlSetText format["Robbery in Progress, stay close (10m) (1%1)...","%"];
_progress progressSetPosition 0.01;
_cP = 0.01;
if(_rip) then
{
while{true} do
{
uiSleep 1.3;
_cP = _cP + 0.01;
_progress progressSetPosition _cP;
_pgText ctrlSetText format["Robbery in Progress, stay close (10m) (%1%2)...",round(_cP * 100),"%"];
_Pos = position player; // by ehno: get player pos
_marker = createMarker ["Marker200", _Pos]; //by ehno: Place a Maker on the map
"Marker200" setMarkerColor "ColorRed";
"Marker200" setMarkerText "!ATTENTION! robbery !ATTENTION!";
"Marker200" setMarkerType "mil_warning";
if(_cP >= 1) exitWith {};
if(_robber distance _shop > 10.5) exitWith { };
if!(alive _robber) exitWith {};
};
if!(alive _robber) exitWith { _rip = false; };
if(_robber distance _shop > 10.5) exitWith { deleteMarker "Marker200"; _shop switchMove ""; hintSilent "You need to stay within 10m to Rob registry! - Now the registry is locked."; 5 cutText ["","PLAIN"]; _rip = false; };
5 cutText ["","PLAIN"];
titleText[format["You have stolen $%1, now get away before the cops arrive!",[_kassa] call life_fnc_numberText],"PLAIN"];
deleteMarker "Marker200"; // by ehno delete maker
life_cash = life_cash + _kassa;
_rip = false;
life_use_atm = false;
uiSleep (30 + random(180));
life_use_atm = true;
if!(alive _robber) exitWith {};
[[getPlayerUID _robber,name _robber,"211"],"life_fnc_wantedAdd",false,false] spawn life_fnc_MP;
};
uiSleep 300;
_action = _shop addAction["Rob the Gas Station",life_fnc_robShops];
_shop switchMove "";
Alles anzeigen
Danke schonmal!