Hallo,
Ich habe nichts am OnPlayerKilled Script geändert und wenn der Zivilist revived wird hat er alles außer die Waffe die ist weg, in den Logs steht nichts.
Außer so paar kleinere Sachen halt :
Code
#include "..\..\script_macros.hpp"
/*
File: fn_onPlayerKilled.sqf
Author: Bryan "Tonic" Boardwine
Description:
When the player dies collect various information about that player
and pull up the death dialog / camera functionality.
*/
params [
["_unit",objNull,[objNull]],
["_killer",objNull,[objNull]]
];
disableSerialization;
if ((vehicle _unit) != _unit) then {
UnAssignVehicle _unit;
_unit action ["getOut", vehicle _unit];
_unit setPosATL [(getPosATL _unit select 0) + 3, (getPosATL _unit select 1) + 1, 0];
};
//Set some vars
_unit setVariable ["Revive",true,true];
_unit setVariable ["name",profileName,true]; //Set my name so they can say my name.
_unit setVariable ["restrained",false,true];
_unit setVariable ["Escorting",false,true];
_unit setVariable ["transporting",false,true];
_unit setVariable ["playerSurrender",false,true];
_unit setVariable ["steam64id",(getPlayerUID player),true]; //Set the UID.
//Setup our camera view
life_deathCamera = "CAMERA" camCreate (getPosATL _unit);
showCinemaBorder FALSE;
life_deathCamera cameraEffect ["Internal","Back"];
createDialog "DeathScreen";
life_deathCamera camSetTarget _unit;
life_deathCamera camSetRelPos [0,3.8,4.8];
life_deathCamera camSetFOV .5;
life_deathCamera camSetFocus [50,0];
life_deathCamera camCommit 0;
(findDisplay 7300) displaySetEventHandler ["KeyDown","if ((_this select 1) isEqualTo 1) then {true}"]; //Block the ESC menu
//Create a thread for something?
_unit spawn {
private["_maxTime","_RespawnBtn","_Timer"];
disableSerialization;
_RespawnBtn = ((findDisplay 7300) displayCtrl 7302);
_Timer = ((findDisplay 7300) displayCtrl 7301);
if (LIFE_SETTINGS(getNumber,"respawn_timer") < 5) then {
_maxTime = time + 5;
} else {
_maxTime = time + LIFE_SETTINGS(getNumber,"respawn_timer");
};
_RespawnBtn ctrlEnable false;
waitUntil {_Timer ctrlSetText format[localize "STR_Medic_Respawn",[(_maxTime - time),"MM:SS"] call BIS_fnc_secondsToString];
round(_maxTime - time) <= 0 || isNull _this};
_RespawnBtn ctrlEnable true;
_Timer ctrlSetText localize "STR_Medic_Respawn_2";
};
[] spawn life_fnc_deathScreen;
//Create a thread to follow with some what precision view of the corpse.
[_unit] spawn {
private["_unit"];
_unit = _this select 0;
waitUntil {if (speed _unit isEqualTo 0) exitWith {true}; life_deathCamera camSetTarget _unit; life_deathCamera camSetRelPos [0,3.5,4.5]; life_deathCamera camCommit 0;};
};
//Make the killer wanted
if (!isNull _killer && {_killer != _unit} && {side _killer != west} && {alive _killer}) then {
if (vehicle _killer isKindOf "LandVehicle") then {
if (life_HC_isActive) then {
[getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187V"] remoteExecCall ["HC_fnc_wantedAdd",HC_Life];
} else {
[getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187V"] remoteExecCall ["life_fnc_wantedAdd",RSERV];
};
//Get rid of this if you don't want automatic vehicle license removal.
if (!local _killer) then {
[2] remoteExecCall ["life_fnc_removeLicenses",_killer];
};
} else {
if (life_HC_isActive) then {
[getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187"] remoteExecCall ["HC_fnc_wantedAdd",HC_Life];
} else {
[getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187"] remoteExecCall ["life_fnc_wantedAdd",RSERV];
};
if (!local _killer) then {
[3] remoteExecCall ["life_fnc_removeLicenses",_killer];
};
};
};
if (LIFE_SETTINGS(getNumber,"drop_weapons_onDeath") isEqualTo 0) then {
_unit removeWeapon (primaryWeapon _unit);
_unit removeWeapon (handgunWeapon _unit);
_unit removeWeapon (secondaryWeapon _unit);
};
life_save_gear = [player] call life_fnc_fetchDeadGear;
_containers = nearestObjects[getPosATL player,["WeaponHolderSimulated"],5];
{deleteVehicle _x;} forEach _containers;
if (!isNull _killer && {_killer != _unit}) then {
life_removeWanted = true;
};
_handle = [_unit] spawn life_fnc_dropItems;
waitUntil {scriptDone _handle};
life_hunger = 100;
life_thirst = 100;
life_carryWeight = 0;
CASH = 0;
life_is_alive = false;
[] call life_fnc_hudUpdate; //Get our HUD updated.
[] spawn life_fnc_bruuudismedic;
[player,life_settings_enableSidechannel,playerSide] remoteExecCall ["TON_fnc_managesc",RSERV];
[0] call SOCK_fnc_updatePartial;
[3] call SOCK_fnc_updatePartial;
[4] call SOCK_fnc_updatePartial;
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