Hey!
Ich habe neue Routen eingeführt, nämlich dass Spieler Pfirsiche und Äpfel zu Säften machen können
Das Problem ist beim jeweiligen Verarbeiter sagt er man hätte die Lizenz nicht. Das gleiche passiert beim Brotbäcker
Hier die Licences Config
Code
/*
* class:
* variable = Variable Name
* displayName = License Name
* price = License Price
* illegal = Illegal License
* side = side indicator
*/
class Licenses {
//Civilian Licenses
class driver {
variable = "driver";
displayName = "STR_License_Driver";
price = 5000;
illegal = false;
side = "civ";
};
class boat {
variable = "boat";
displayName = "STR_License_Boat";
price = 8000;
illegal = false;
side = "civ";
};
class pilot {
variable = "pilot";
displayName = "STR_License_Pilot";
price = 50000;
illegal = false;
side = "civ";
};
class trucking {
variable = "trucking";
displayName = "STR_License_Truck";
price = 25000;
illegal = false;
side = "civ";
};
class drinks {
variable = "drinks";
displayName = "STR_License_Drinks";
price = 20000;
illegal = false;
side = "civ";
};
class sugar {
variable = "sugar";
displayName = "STR_License_Sugar";
price = 40000;
illegal = false;
side = "civ";
};
class wheat {
variable = "wheat";
displayName = "STR_License_Wheat";
price = 25000;
illegal = false;
side = "civ";
};
class gun {
variable = "gun";
displayName = "STR_License_Firearm";
price = 30000;
illegal = false;
side = "civ";
};
class dive {
variable = "dive";
displayName = "STR_License_Diving";
price = 2000;
illegal = false;
side = "civ";
};
class home {
variable = "home";
displayName = "STR_License_Home";
price = 200000;
illegal = false;
side = "civ";
};
//Processing Licenses
class oil {
variable = "oil";
displayName = "STR_License_Oil";
price = 120000;
illegal = false;
side = "civ";
};
class diamond {
variable = "diamond";
displayName = "STR_License_Diamond";
price = 150000;
illegal = false;
side = "civ";
};
class salt {
variable = "salt";
displayName = "STR_License_Salt";
price = 63000;
illegal = false;
side = "civ";
};
class iron {
variable = "iron";
displayName = "STR_License_Iron";
price = 100000;
illegal = false;
side = "civ";
};
class copper {
variable = "copper";
displayName = "STR_License_Copper";
price = 60000;
illegal = false;
side = "civ";
};
class cement {
variable = "cement";
displayName = "STR_License_Cement";
price = 75000;
illegal = false;
side = "civ";
};
class medmarijuana {
variable = "medmarijuana";
displayName = "STR_License_Medmarijuana";
price = 120000;
illegal = false;
side = "civ";
};
//Illegal Licenses
class cocaine {
variable = "cocaine";
displayName = "STR_License_Cocaine";
price = 300000;
illegal = true;
side = "civ";
};
class STR_License_Heroin {
variable = "heroin";
displayName = "Herointraining";
price = 350000;
illegal = true;
side = "civ";
};
class marijuana {
variable = "marijuana";
displayName = "STR_License_Marijuana";
price = 210000;
illegal = true;
side = "civ";
};
class rebel {
variable = "rebel";
displayName = "STR_License_Rebel";
price = 560000;
illegal = true;
side = "civ";
};
//Cop Licenses
class cAir {
variable = "cAir";
displayName = "STR_License_Pilot";
price = 15000;
illegal = false;
side = "cop";
};
class cg {
variable = "cg";
displayName = "STR_License_CG";
price = 8000;
illegal = false;
side = "cop";
};
//Medic Licenses
class mAir {
variable = "mAir";
displayName = "STR_License_Pilot";
price = 15000;
illegal = false;
side = "med";
};
};
Alles anzeigen
Und hier der Code der Verarbeiter
Die Lizenz heißt "drinks"
Code
this enableSimulation false; this allowDamage false; this addAction[localize"STR_Process_Banana",life_fnc_processAction,"banana",0,false,false,"",' life_inv_banana > 0 && !life_is_processing && !life_action_inUse']; this addAction[format ["%1 ($%2)",localize (getText(missionConfigFile >> "Licenses" >> "drinks" >> "displayName")), [(getNumber(missionConfigFile >> "Licenses" >> "drinks" >> "price"))] call life_fnc_numberText],life_fnc_buyLicense,"drinks",0,false,false,"",' !license_civ_drinks && playerSide isEqualTo civilian '];