lösche mal die case in der raus indicatorInit
Code Alles anzeigenif (!isnil "keyp") then { (findDisplay 46) displayRemoveEventHandler ["KeyDown", keyp]; }; keybinds = { switch (_this) do { case 16: { if(vehicle player != player && (typeOf vehicle player) in blinkerveh) then { if(driver (vehicle player) == player) then { [vehicle player] call life_fnc_startIndicatorLeft; }; }; }; case 18: { if(vehicle player != player && (typeOf vehicle player) in blinkerveh) then { if(driver (vehicle player) == player) then { [vehicle player] call life_fnc_startIndicatorRight; }; }; }; }; };
Was ? ich soll die case die ich übertrage rauslöschen oder wie ?