Moin!
Ich habe meine Altis Life map im 3D Editor bearbeitet. Nachdem ich sie aufm Server geklatscht habe, sah ich, dass es noch Public Slots bei den Cops gab, also schnell die mission.sqm überarbeitet und aus den Public, Whitelisted gemacht.
Wie? ganz simpel den namen von Public zu Whitelisted geändert, dass sieht jetzt ungefähr so aus :
Spoiler anzeigen
dataType="Object";
class PositionInfo
{
position[]={8573.1602,96.894371,25159.443};
angles[]={0.18067499,4.9885011,6.1861577};
};
side="West";
flags=6;
class Attributes
{
skill=0.60000002;
init="removeBackpack this; removeAllWeapons this;";
name="cop_1";
description="WhiteListed - Cop 10";
isPlayable=1;
};
id=767;
type="B_medic_F";
};
class Item1
{
dataType="Object";
class PositionInfo
{
position[]={8578.1602,96.640274,25157.795};
angles[]={0.25311917,4.98035,6.111557};
};
side="West";
flags=4;
class Attributes
{
skill=0.60000002;
init="removeBackpack this; removeAllWeapons this;";
name="cop_2";
description="WhiteListed - Cop 10";
isPlayable=1;
};
id=768;
type="B_medic_F";
};
class Item2
{
dataType="Object";
class PositionInfo
{
position[]={8568.1602,97.88295,25157.795};
angles[]={0.15475227,4.8629417,6.1571898};
};
side="West";
flags=4;
class Attributes
{
skill=0.60000002;
init="removeBackpack this; removeAllWeapons this;";
name="cop_3";
description="WhiteListed - Cop 10";
isPlayable=1;
};
id=769;
type="B_medic_F";
};
class Item3
{
dataType="Object";
class PositionInfo
{
position[]={8583.1602,96.375931,25155.059};
angles[]={0.25311893,4.98035,6.0793886};
};
side="West";
flags=4;
class Attributes
{
skill=0.60000002;
init="removeBackpack this; removeAllWeapons this;";
name="cop_4";
description="WhiteListed - Cop 10";
isPlayable=1;
};
id=770;
type="B_medic_F";
};
class Item4
{
dataType="Object";
class PositionInfo
{
position[]={8563.1602,98.913971,25155.059};
angles[]={0.11153574,4.98035,6.172967};
};
side="West";
flags=4;
class Attributes
{
skill=0.60000002;
init="removeBackpack this; removeAllWeapons this;";
name="cop_5";
description="WhiteListed - Cop 10";
isPlayable=1;
};
id=771;
type="B_medic_F";
};
class Item5
{
dataType="Object";
class PositionInfo
{
position[]={8588.1602,95.419128,25150.516};
angles[]={0.015994642,4.98035,6.0819468};
};
side="West";
flags=4;
class Attributes
{
skill=0.60000002;
init="removeBackpack this; removeAllWeapons this;";
name="cop_6";
description="WhiteListed - Cop 10";
isPlayable=1;
};
id=772;
type="B_medic_F";
};
class Item6
{
dataType="Object";
class PositionInfo
{
position[]={8558.1602,100.72285,25150.516};
angles[]={0.2630899,4.98035,6.2232571};
};
side="West";
flags=4;
class Attributes
{
skill=0.60000002;
init="removeBackpack this; removeAllWeapons this;";
name="cop_7";
description="WhiteListed - Cop 7";
isPlayable=1;
};
id=773;
type="B_medic_F";
atlOffset=-7.6293945e-006;
};
class Item7
{
dataType="Object";
class PositionInfo
{
position[]={8573.1602,96.885338,25159.494};
angles[]={0.18067499,4.98035,6.1861577};
};
side="West";
flags=4;
class Attributes
{
skill=0.60000002;
init="removeBackpack this; removeAllWeapons this;";
name="cop_8";
description="WhiteListed - Cop 8";
isPlayable=1;
};
id=774;
type="B_medic_F";
};
class Item8
{
dataType="Object";
class PositionInfo
{
position[]={8573.1602,96.885338,25159.494};
angles[]={0.18067499,4.98035,6.1861577};
};
side="West";
flags=4;
class Attributes
{
skill=0.60000002;
init="removeBackpack this; removeAllWeapons this;";
name="cop_9";
description="WhiteListed - Cop 9";
isPlayable=1;
};
id=775;
type="B_medic_F";
};
class Item9
{
dataType="Object";
class PositionInfo
{
position[]={8578.1602,96.636009,25157.811};
angles[]={0.25311917,4.98035,6.111557};
};
side="West";
flags=4;
class Attributes
{
skill=0.60000002;
init="removeBackpack this; removeAllWeapons this;";
name="cop_10";
description="WhiteListed - Cop 10";
isPlayable=1;
};
id=776;
type="B_medic_F";
};
class Item10
{
dataType="Object";
class PositionInfo
{
position[]={8568.1602,97.880379,25157.811};
angles[]={0.15475227,4.98035,6.1571898};
};
side="West";
flags=4;
class Attributes
{
skill=0.60000002;
init="removeBackpack this; removeAllWeapons this;";
name="cop_11";
description="WhiteListed - Cop 11";
isPlayable=1;
};
id=777;
type="B_medic_F";
};
class Item11
{
dataType="Object";
class PositionInfo
{
position[]={8583.1602,96.369293,25155.084};
angles[]={0.25311893,4.98035,6.0793886};
};
side="West";
flags=4;
class Attributes
{
skill=0.60000002;
init="removeBackpack this; removeAllWeapons this;";
name="cop_12";
description="WhiteListed - Cop 12";
isPlayable=1;
};
id=778;
type="B_medic_F";
};
class Item12
{
dataType="Object";
class PositionInfo
{
position[]={8563.1602,98.911095,25155.084};
angles[]={0.11153574,4.98035,6.172967};
};
side="West";
flags=4;
class Attributes
{
skill=0.60000002;
init="removeBackpack this; removeAllWeapons this;";
name="cop_13";
description="WhiteListed - Cop 13";
isPlayable=1;
};
id=779;
type="B_medic_F";
};
class Item13
{
dataType="Object";
class PositionInfo
{
position[]={8588.1602,95.418488,25150.557};
angles[]={0.015994642,5.1804867,6.0819468};
};
side="West";
flags=4;
class Attributes
{
skill=0.60000002;
init="removeBackpack this; removeAllWeapons this;";
name="cop_14";
description="WhiteListed - Cop 14";
isPlayable=1;
};
id=780;
type="B_medic_F";
};
class Item14
{
dataType="Object";
class PositionInfo
{
position[]={8558.1602,100.71201,25150.557};
angles[]={0.2630899,4.98035,6.2232571};
};
side="West";
flags=4;
class Attributes
{
skill=0.60000002;
init="removeBackpack this; removeAllWeapons this;";
name="cop_15";
description="WhiteListed - Cop 15";
isPlayable=1;
};
id=781;
type="B_medic_F";
atlOffset=7.6293945e-006;
};
class Item15
{
dataType="Object";
class PositionInfo
{
position[]={8593.1602,94.469971,25145.607};
angles[]={0.011995304,4.98035,6.0819468};
};
side="West";
flags=4;
class Attributes
{
skill=0.60000002;
init="removeBackpack this; removeAllWeapons this;";
name="cop_16";
description="WhiteListed - Cop 16";
isPlayable=1;
};
id=782;
type="B_medic_F";
};
class Item16
{
dataType="Object";
class PositionInfo
{
position[]={8573.1602,96.885338,25159.494};
angles[]={0.18067499,4.98035,6.1861577};
};
side="West";
flags=4;
class Attributes
{
skill=0.60000002;
init="removeBackpack this; removeAllWeapons this;";
name="cop_17";
description="WhiteListed - Cop 17";
isPlayable=1;
};
id=783;
type="B_medic_F";
};
class Item17
{
dataType="Object";
class PositionInfo
{
position[]={8573.1602,96.885338,25159.494};
angles[]={0.18067499,4.98035,6.1861577};
};
side="West";
flags=4;
class Attributes
{
skill=0.60000002;
init="removeBackpack this; removeAllWeapons this;";
name="cop_18";
description="WhiteListed - Cop 18";
isPlayable=1;
};
id=784;
type="B_medic_F";
};
class Item18
{
dataType="Object";
class PositionInfo
{
position[]={8568.1602,97.880379,25157.811};
angles[]={0.15475227,4.98035,6.1571898};
};
side="West";
flags=4;
class Attributes
{
skill=0.60000002;
init="removeBackpack this; removeAllWeapons this;";
name="cop_19";
description="WhiteListed - Cop 19";
isPlayable=1;
};
id=785;
type="B_medic_F";
};
};
class Attributes
{
};
id=766;
};
Obwohl dort Whitelisted steht, können Fremde Spieler sich einfach als Polizisten einloggen und rumlaufen.
Muss man mehr als nur die Mission.sqm bearbeiten? Oder hätte ich das bevor ich die map mit´n 3d edtior bearbeitet habe, machen müssen?
An der Datenbank sollte es nicht liegen da alle Normal eingetragen werden, und die Slots die von anfang an Whitelisted sind, sind auch wirklich Whitelisted und man kommt nicht rein.
Ich Weiß nicht ob ein RPT- Log gebraucht wird, wenn ja, einfach schreiben.
Danke im Voraus!