Moin ma so ne frage gibt es hier ein funktionierendes ausweiß script?
Habe eins aufm server drauf aber wenn man auf ausweis zeigen geht kommt da nichts.
Moin ma so ne frage gibt es hier ein funktionierendes ausweiß script?
Habe eins aufm server drauf aber wenn man auf ausweis zeigen geht kommt da nichts.
Hey erstens welchen Script genau ?
Und bitte mal deine Logs
Okay und in welcher datei?
#define F(NAME,TARGET) class NAME { \
allowedTargets = TARGET; \
};
#define ANYONE 0
#define CLIENT 1
#define SERVER 2
#define HC HC_Life
class CfgRemoteExec {
class Functions {
mode = 1;
jip = 0;
/* Client only functions */
F(life_fnc_AAN,CLIENT)
F(life_fnc_addVehicle2Chain,CLIENT)
F(life_fnc_adminID,CLIENT)
F(life_fnc_adminInfo,CLIENT)
F(life_fnc_bountyReceive,CLIENT)
F(life_fnc_copLights,CLIENT)
F(life_fnc_copSearch,CLIENT)
F(life_fnc_copSiren,CLIENT)
F(life_fnc_freezePlayer,CLIENT)
F(life_fnc_gangCreated,CLIENT)
F(life_fnc_gangDisbanded,CLIENT)
F(life_fnc_gangInvite,CLIENT)
F(life_fnc_garageRefund,CLIENT)
F(life_fnc_giveDiff,CLIENT)
F(life_fnc_hideObj,CLIENT)
F(life_fnc_impoundMenu,CLIENT)
F(life_fnc_jail,CLIENT)
F(life_fnc_jailMe,CLIENT)
F(life_fnc_knockedOut,CLIENT)
F(life_fnc_licenseCheck,CLIENT)
F(life_fnc_licensesRead,CLIENT)
F(life_fnc_lightHouse,CLIENT)
F(life_fnc_mediclights,CLIENT)
F(life_fnc_medicRequest,CLIENT)
F(life_fnc_medicSiren,CLIENT)
F(life_fnc_moveIn,CLIENT)
F(life_fnc_pickupItem,CLIENT)
F(life_fnc_pickupMoney,CLIENT)
F(life_fnc_receiveItem,CLIENT)
F(life_fnc_receiveMoney,CLIENT)
F(life_fnc_removeLicenses,CLIENT)
F(life_fnc_restrain,CLIENT)
F(life_fnc_revived,CLIENT)
F(life_fnc_robPerson,CLIENT)
F(life_fnc_robReceive,CLIENT)
F(life_fnc_searchClient,CLIENT)
F(life_fnc_seizeClient,CLIENT)
F(life_fnc_soundDevice,CLIENT)
F(life_fnc_spikeStripEffect,CLIENT)
F(life_fnc_tazeSound,CLIENT)
F(life_fnc_ticketPaid,CLIENT)
F(life_fnc_ticketPrompt,CLIENT)
F(life_fnc_vehicleAnimate,CLIENT)
F(life_fnc_wantedList,CLIENT)
F(life_fnc_wireTransfer,CLIENT)
F(SOCK_fnc_dataQuery,CLIENT)
F(SOCK_fnc_insertPlayerInfo,CLIENT)
F(SOCK_fnc_requestReceived,CLIENT)
F(SOCK_fnc_updateRequest,CLIENT)
F(TON_fnc_clientGangKick,CLIENT)
F(TON_fnc_clientGangLeader,CLIENT)
F(TON_fnc_clientGangLeft,CLIENT)
F(TON_fnc_clientGetKey,CLIENT)
F(TON_fnc_clientMessage,CLIENT)
F(TON_fnc_player_query,CLIENT)
F(life_fnc_lizenzzeigen,CLIENT)
/* Server only functions */
F(BIS_fnc_execVM,SERVER)
F(DB_fnc_insertRequest,SERVER)
F(DB_fnc_queryRequest,SERVER)
F(DB_fnc_updatePartial,SERVER)
F(DB_fnc_updateRequest,SERVER)
F(life_fnc_jailSys,SERVER)
F(life_fnc_wantedAdd,SERVER)
F(life_fnc_wantedBounty,SERVER)
F(life_fnc_wantedCrimes,SERVER)
F(life_fnc_wantedFetch,SERVER)
F(life_fnc_wantedProfUpdate,SERVER)
F(life_fnc_wantedRemove,SERVER)
F(SPY_fnc_cookieJar,SERVER)
F(SPY_fnc_observe,SERVER)
F(TON_fnc_addContainer,SERVER)
F(TON_fnc_addHouse,SERVER)
F(TON_fnc_chopShopSell,SERVER)
F(TON_fnc_cleanupRequest,SERVER)
F(TON_fnc_deleteDBContainer,SERVER)
F(TON_fnc_getID,SERVER)
F(TON_fnc_getVehicles,SERVER)
F(TON_fnc_insertGang,SERVER)
F(TON_fnc_keyManagement,SERVER)
F(TON_fnc_manageSC,SERVER)
F(TON_fnc_pickupAction,SERVER)
F(TON_fnc_removeGang,SERVER)
F(TON_fnc_sellHouse,SERVER)
F(TON_fnc_sellHouseContainer,SERVER)
F(TON_fnc_setObjVar,SERVER)
F(TON_fnc_spawnVehicle,SERVER)
F(TON_fnc_spikeStrip,SERVER)
F(TON_fnc_updateGang,SERVER)
F(TON_fnc_updateHouseContainers,SERVER)
F(TON_fnc_updateHouseTrunk,SERVER)
F(TON_fnc_vehicleCreate,SERVER)
F(TON_fnc_vehicleDelete,SERVER)
F(TON_fnc_vehicleStore,SERVER)
F(TON_fnc_vehicleUpdate,SERVER)
F(TON_fnc_handleBlastingCharge,SERVER)
F(TON_fnc_houseGarage,SERVER)
/* HeadlessClient only functions */
F(HC_fnc_addContainer,HC)
F(HC_fnc_addHouse,HC)
F(HC_fnc_chopShopSell,HC)
F(HC_fnc_deleteDBContainer,HC)
F(HC_fnc_getVehicles,HC)
F(HC_fnc_houseGarage,HC)
F(HC_fnc_insertGang,HC)
F(HC_fnc_insertRequest,HC)
F(HC_fnc_insertVehicle,HC)
F(HC_fnc_jailSys,HC)
F(HC_fnc_keyManagement,HC)
F(HC_fnc_queryRequest,HC)
F(HC_fnc_removeGang,HC)
F(HC_fnc_sellHouse,HC)
F(HC_fnc_sellHouseContainer,HC)
F(HC_fnc_spawnVehicle,HC)
F(HC_fnc_spikeStrip,HC)
F(HC_fnc_updateGang,HC)
F(HC_fnc_updateHouseContainers,HC)
F(HC_fnc_updateHouseTrunk,HC)
F(HC_fnc_updatePartial,HC)
F(HC_fnc_updateRequest,HC)
F(HC_fnc_vehicleCreate,HC)
F(HC_fnc_vehicleDelete,HC)
F(HC_fnc_vehicleStore,HC)
F(HC_fnc_vehicleUpdate,HC)
F(HC_fnc_wantedAdd,HC)
F(HC_fnc_wantedBounty,HC)
F(HC_fnc_wantedCrimes,HC)
F(HC_fnc_wantedFetch,HC)
F(HC_fnc_wantedProfUpdate,HC)
F(HC_fnc_wantedRemove,HC)
/* Functions for everyone */
F(BIS_fnc_effectKilledAirDestruction,ANYONE)
F(BIS_fnc_effectKilledSecondaries,ANYONE)
F(life_fnc_animSync,ANYONE)
F(life_fnc_broadcast,ANYONE)
F(life_fnc_colorVehicle,ANYONE)
F(life_fnc_corpse,ANYONE)
F(life_fnc_demoChargeTimer,ANYONE)
F(life_fnc_flashbang,ANYONE)
F(life_fnc_jumpFnc,ANYONE)
F(life_fnc_lockVehicle,ANYONE)
F(life_fnc_pulloutVeh,ANYONE)
F(life_fnc_say3D,ANYONE)
F(life_fnc_setFuel,ANYONE)
F(life_fnc_simDisable,ANYONE)
F(SPY_fnc_notifyAdmins,ANYONE)
};
class Commands {
mode = 1;
jip = 0;
F(addHandgunItem,ANYONE)
F(addMagazine,ANYONE)
F(addPrimaryWeaponItem,ANYONE)
F(addWeapon,ANYONE)
F(setFuel,ANYONE)
};
};
Alles anzeigen
wo muss ich das denn da eintragen?
Diesen Codeschnipsel den Kuchenplatte geschickt hat, musst du umändern. Also auch in der Datei wo dieser Code auftaucht.
Wie man das umschreibt findest du hier: [TUTORIAL][ALTIS LIFE] life_fnc_MP zu remoteExec | undefined variable in Expression 'life_fnc_MP'
Also sprich ich muss mir jetzt die datei raussuchen wo dieser code rein geschrieben werden muss oder?
es funktioniert immer noch nicht habe des so eingefügt
if(isServer)exitWith{};
[[player, _message],"life_fnc_Lizenzsehen",_ziel,false] spawn life_fnc_MP;
if(vehicle player != player )exitWith{};
_ziel = cursorTarget;
if(isNull _ziel) then {_ziel = player;};
if(!(_ziel isKindOf "Man")) then {_ziel = player;};
if(!(alive _ziel)) then {_ziel = player;};
switch(playerSide)do{
case west:{
switch (call life_coplevel) do{
case 1: { _rang = "Polizei-Anwärter"; };
case 2: { _rang = "Polizeimeister"; };
case 3: { _rang = "Polizeihauptmeister"; };
case 4: { _rang = "Kommissar"; };
case 5: { _rang = "Hauptkommissar"; };
case 6: { _rang = "Polizeidirektor"; };
case 7: { _rang = "Polizeipräsident"; };
default { _rank = "Error";};
};
_marke = "marke_cop";
_org = "Polizei Altis";
};
case east:{
switch (call life_adaclevel) do{
case 1: { _rang = "ADAC Praktikant"; };
case 2: { _rang = "ADAC Azubi"; };
case 3: { _rang = "ADAC Geselle"; };
case 4: { _rang = "ADAC Techniker"; };
case 5: { _rang = "ADAC Meister"; };
case 6: { _rang = "ADAC Co.Chef"; };
case 7: { _rang = "ADAC Chef"; };
case 8: { _rang = "Leitung"; };
};
_marke = "marke_ziv";
_org = "ADAC Altis";
};
case independent:{
switch (call life_mediclevel) do{
case 1: { _rang = "Ersthelfer"; };
case 2: { _rang = "Rettungshelfer"; };
case 3: { _rang = "Rettungsanitäter"; };
case 4: { _rang = "Notfallsanitäter"; };
case 5: { _rang = "Notarzt"; };
case 6: { _rang = "Lehrrettungsassistent"; };
case 7: { _rang = "ÄrztlicherLeiter"; };
default { _rank = "Error";};
};
_marke = "marke_ziv";
_org = "Republik Altis";
};
case civilian:{
if(playerSide == civilian)then{
_rang = "Zivilist";
_marke = "marke_ziv";
_org = "Republik Altis";
}else{
_rang = "Zivilist";
_marke = "marke_abi";
_org = "Republik Altis";
};
};
};
_message = format["<img size='10' color='#FFFFFF' image='icons\%1.paa'/><br/><br/><t size='2.5'>%2</t><br/><t size='1.8'>%3</t><br/><t size='1'>%4</t>",_marke, name player, _rang, _org];
Alles anzeigen
if(isServer)exitWith{};
if(vehicle player != player )exitWith{};
_ziel = cursorTarget;
if(isNull _ziel) then {_ziel = player;};
if(!(_ziel isKindOf "Man")) then {_ziel = player;};
if(!(alive _ziel)) then {_ziel = player;};
switch(playerSide)do{
case west:{
switch (call life_coplevel) do{
case 1: { _rang = "Polizei-Anwärter"; };
case 2: { _rang = "Polizeimeister"; };
case 3: { _rang = "Polizeihauptmeister"; };
case 4: { _rang = "Kommissar"; };
case 5: { _rang = "Hauptkommissar"; };
case 6: { _rang = "Polizeidirektor"; };
case 7: { _rang = "Polizeipräsident"; };
default { _rank = "Error";};
};
_marke = "marke_cop";
_org = "Polizei Altis";
};
case east:{
switch (call life_adaclevel) do{
case 1: { _rang = "ADAC Praktikant"; };
case 2: { _rang = "ADAC Azubi"; };
case 3: { _rang = "ADAC Geselle"; };
case 4: { _rang = "ADAC Techniker"; };
case 5: { _rang = "ADAC Meister"; };
case 6: { _rang = "ADAC Co.Chef"; };
case 7: { _rang = "ADAC Chef"; };
case 8: { _rang = "Leitung"; };
};
_marke = "marke_ziv";
_org = "ADAC Altis";
};
case independent:{
switch (call life_mediclevel) do{
case 1: { _rang = "Ersthelfer"; };
case 2: { _rang = "Rettungshelfer"; };
case 3: { _rang = "Rettungsanitäter"; };
case 4: { _rang = "Notfallsanitäter"; };
case 5: { _rang = "Notarzt"; };
case 6: { _rang = "Lehrrettungsassistent"; };
case 7: { _rang = "ÄrztlicherLeiter"; };
default { _rank = "Error";};
};
_marke = "marke_ziv";
_org = "Republik Altis";
};
case civilian:{
if(playerSide == civilian)then{
_rang = "Zivilist";
_marke = "marke_ziv";
_org = "Republik Altis";
}else{
_rang = "Zivilist";
_marke = "marke_abi";
_org = "Republik Altis";
};
};
};
_message = format["<img size='10' color='#FFFFFF' image='icons\%1.paa'/><br/><br/><t size='2.5'>%2</t><br/><t size='1.8'>%3</t><br/><t size='1'>%4</t>",_marke, name player, _rang, _org];
[player, _message] remoteExec ["life_fnc_Lizenzsehen",_ziel];
Alles anzeigen
Bitte einmal so ausprobieren
wir haben es ausprobiert und es geht leider immer noch nicht
Server und Client Logs bitte
bitte
21:18:44 Error in expression <{
if (_forEachIndex isEqualTo 0) then {
atm_hospital_2 setPos (_var modelToWorld>
21:18:44 Error position: <atm_hospital_2 setPos (_var modelToWorld>
21:18:44 Error Undefined variable in expression: atm_hospital_2
21:18:44 File life_server\init.sqf..., line 103
du hast noch einen Fehler im Life_server
Du darfst ja auch nicht die Definition von private variables gegen ein remoteexec tauschen...
CfgRemoteExec.hpp:
#define F(NAME,TARGET) class NAME { \
allowedTargets = TARGET; \
};
#define ANYONE 0
#define CLIENT 1
#define SERVER 2
#define HC HC_Life
class CfgRemoteExec {
class Functions {
mode = 1;
jip = 0;
/* Client only functions */
F(life_fnc_AAN,CLIENT)
F(life_fnc_addVehicle2Chain,CLIENT)
F(life_fnc_adminID,CLIENT)
F(life_fnc_adminInfo,CLIENT)
F(life_fnc_bountyReceive,CLIENT)
F(life_fnc_copLights,CLIENT)
F(life_fnc_copSearch,CLIENT)
F(life_fnc_copSiren,CLIENT)
F(life_fnc_freezePlayer,CLIENT)
F(life_fnc_gangCreated,CLIENT)
F(life_fnc_gangDisbanded,CLIENT)
F(life_fnc_gangInvite,CLIENT)
F(life_fnc_garageRefund,CLIENT)
F(life_fnc_giveDiff,CLIENT)
F(life_fnc_hideObj,CLIENT)
F(life_fnc_impoundMenu,CLIENT)
F(life_fnc_jail,CLIENT)
F(life_fnc_jailMe,CLIENT)
F(life_fnc_knockedOut,CLIENT)
F(life_fnc_licenseCheck,CLIENT)
F(life_fnc_licensesRead,CLIENT)
F(life_fnc_lightHouse,CLIENT)
F(life_fnc_mediclights,CLIENT)
F(life_fnc_medicRequest,CLIENT)
F(life_fnc_medicSiren,CLIENT)
F(life_fnc_moveIn,CLIENT)
F(life_fnc_pickupItem,CLIENT)
F(life_fnc_pickupMoney,CLIENT)
F(life_fnc_receiveItem,CLIENT)
F(life_fnc_receiveMoney,CLIENT)
F(life_fnc_removeLicenses,CLIENT)
F(life_fnc_restrain,CLIENT)
F(life_fnc_revived,CLIENT)
F(life_fnc_robPerson,CLIENT)
F(life_fnc_robReceive,CLIENT)
F(life_fnc_searchClient,CLIENT)
F(life_fnc_seizeClient,CLIENT)
F(life_fnc_soundDevice,CLIENT)
F(life_fnc_spikeStripEffect,CLIENT)
F(life_fnc_tazeSound,CLIENT)
F(life_fnc_ticketPaid,CLIENT)
F(life_fnc_ticketPrompt,CLIENT)
F(life_fnc_vehicleAnimate,CLIENT)
F(life_fnc_wantedList,CLIENT)
F(life_fnc_wireTransfer,CLIENT)
F(SOCK_fnc_dataQuery,CLIENT)
F(SOCK_fnc_insertPlayerInfo,CLIENT)
F(SOCK_fnc_requestReceived,CLIENT)
F(SOCK_fnc_updateRequest,CLIENT)
F(TON_fnc_clientGangKick,CLIENT)
F(TON_fnc_clientGangLeader,CLIENT)
F(TON_fnc_clientGangLeft,CLIENT)
F(TON_fnc_clientGetKey,CLIENT)
F(TON_fnc_clientMessage,CLIENT)
F(TON_fnc_player_query,CLIENT)
F(life_fnc_lizenzzeigen,CLIENT)
/* Server only functions */
F(BIS_fnc_execVM,SERVER)
F(DB_fnc_insertRequest,SERVER)
F(DB_fnc_queryRequest,SERVER)
F(DB_fnc_updatePartial,SERVER)
F(DB_fnc_updateRequest,SERVER)
F(life_fnc_jailSys,SERVER)
F(life_fnc_wantedAdd,SERVER)
F(life_fnc_wantedBounty,SERVER)
F(life_fnc_wantedCrimes,SERVER)
F(life_fnc_wantedFetch,SERVER)
F(life_fnc_wantedProfUpdate,SERVER)
F(life_fnc_wantedRemove,SERVER)
F(SPY_fnc_cookieJar,SERVER)
F(SPY_fnc_observe,SERVER)
F(TON_fnc_addContainer,SERVER)
F(TON_fnc_addHouse,SERVER)
F(TON_fnc_chopShopSell,SERVER)
F(TON_fnc_cleanupRequest,SERVER)
F(TON_fnc_deleteDBContainer,SERVER)
F(TON_fnc_getID,SERVER)
F(TON_fnc_getVehicles,SERVER)
F(TON_fnc_insertGang,SERVER)
F(TON_fnc_keyManagement,SERVER)
F(TON_fnc_manageSC,SERVER)
F(TON_fnc_pickupAction,SERVER)
F(TON_fnc_removeGang,SERVER)
F(TON_fnc_sellHouse,SERVER)
F(TON_fnc_sellHouseContainer,SERVER)
F(TON_fnc_setObjVar,SERVER)
F(TON_fnc_spawnVehicle,SERVER)
F(TON_fnc_spikeStrip,SERVER)
F(TON_fnc_updateGang,SERVER)
F(TON_fnc_updateHouseContainers,SERVER)
F(TON_fnc_updateHouseTrunk,SERVER)
F(TON_fnc_vehicleCreate,SERVER)
F(TON_fnc_vehicleDelete,SERVER)
F(TON_fnc_vehicleStore,SERVER)
F(TON_fnc_vehicleUpdate,SERVER)
F(TON_fnc_handleBlastingCharge,SERVER)
F(TON_fnc_houseGarage,SERVER)
/* HeadlessClient only functions */
F(HC_fnc_addContainer,HC)
F(HC_fnc_addHouse,HC)
F(HC_fnc_chopShopSell,HC)
F(HC_fnc_deleteDBContainer,HC)
F(HC_fnc_getVehicles,HC)
F(HC_fnc_houseGarage,HC)
F(HC_fnc_insertGang,HC)
F(HC_fnc_insertRequest,HC)
F(HC_fnc_insertVehicle,HC)
F(HC_fnc_jailSys,HC)
F(HC_fnc_keyManagement,HC)
F(HC_fnc_queryRequest,HC)
F(HC_fnc_removeGang,HC)
F(HC_fnc_sellHouse,HC)
F(HC_fnc_sellHouseContainer,HC)
F(HC_fnc_spawnVehicle,HC)
F(HC_fnc_spikeStrip,HC)
F(HC_fnc_updateGang,HC)
F(HC_fnc_updateHouseContainers,HC)
F(HC_fnc_updateHouseTrunk,HC)
F(HC_fnc_updatePartial,HC)
F(HC_fnc_updateRequest,HC)
F(HC_fnc_vehicleCreate,HC)
F(HC_fnc_vehicleDelete,HC)
F(HC_fnc_vehicleStore,HC)
F(HC_fnc_vehicleUpdate,HC)
F(HC_fnc_wantedAdd,HC)
F(HC_fnc_wantedBounty,HC)
F(HC_fnc_wantedCrimes,HC)
F(HC_fnc_wantedFetch,HC)
F(HC_fnc_wantedProfUpdate,HC)
F(HC_fnc_wantedRemove,HC)
/* Functions for everyone */
F(BIS_fnc_effectKilledAirDestruction,ANYONE)
F(BIS_fnc_effectKilledSecondaries,ANYONE)
F(life_fnc_animSync,ANYONE)
F(life_fnc_broadcast,ANYONE)
F(life_fnc_colorVehicle,ANYONE)
F(life_fnc_corpse,ANYONE)
F(life_fnc_demoChargeTimer,ANYONE)
F(life_fnc_flashbang,ANYONE)
F(life_fnc_jumpFnc,ANYONE)
F(life_fnc_lockVehicle,ANYONE)
F(life_fnc_pulloutVeh,ANYONE)
F(life_fnc_say3D,ANYONE)
F(life_fnc_setFuel,ANYONE)
F(life_fnc_simDisable,ANYONE)
F(SPY_fnc_notifyAdmins,ANYONE)
};
class Commands {
mode = 1;
jip = 0;
F(addHandgunItem,ANYONE)
F(addMagazine,ANYONE)
F(addPrimaryWeaponItem,ANYONE)
F(addWeapon,ANYONE)
F(setFuel,ANYONE)
};
};
Alles anzeigen
so steht es bei mir drinne und die fn_liezenzzeigen:
if(isServer)exitWith{};
if(vehicle player != player )exitWith{};
_ziel = cursorTarget;
if(isNull _ziel) then {_ziel = player;};
if(!(_ziel isKindOf "Man")) then {_ziel = player;};
if(!(alive _ziel)) then {_ziel = player;};
switch(playerSide)do{
case west:{
switch (call life_coplevel) do{
case 1: { _rang = "Polizei-Anwärter"; };
case 2: { _rang = "Polizeimeister"; };
case 3: { _rang = "Polizeihauptmeister"; };
case 4: { _rang = "Kommissar"; };
case 5: { _rang = "Hauptkommissar"; };
case 6: { _rang = "Polizeidirektor"; };
case 7: { _rang = "Polizeipräsident"; };
default { _rank = "Error";};
};
_marke = "marke_cop";
_org = "Polizei Altis";
};
case east:{
switch (call life_adaclevel) do{
case 1: { _rang = "ADAC Praktikant"; };
case 2: { _rang = "ADAC Azubi"; };
case 3: { _rang = "ADAC Geselle"; };
case 4: { _rang = "ADAC Techniker"; };
case 5: { _rang = "ADAC Meister"; };
case 6: { _rang = "ADAC Co.Chef"; };
case 7: { _rang = "ADAC Chef"; };
case 8: { _rang = "Leitung"; };
};
_marke = "marke_ziv";
_org = "ADAC Altis";
};
case independent:{
switch (call life_mediclevel) do{
case 1: { _rang = "Ersthelfer"; };
case 2: { _rang = "Rettungshelfer"; };
case 3: { _rang = "Rettungsanitäter"; };
case 4: { _rang = "Notfallsanitäter"; };
case 5: { _rang = "Notarzt"; };
case 6: { _rang = "Lehrrettungsassistent"; };
case 7: { _rang = "ÄrztlicherLeiter"; };
default { _rank = "Error";};
};
_marke = "marke_ziv";
_org = "Republik Altis";
};
case civilian:{
if(playerSide == civilian)then{
_rang = "Zivilist";
_marke = "marke_ziv";
_org = "Republik Altis";
}else{
_rang = "Zivilist";
_marke = "marke_abi";
_org = "Republik Altis";
};
};
};
_message = format["<img size='10' color='#FFFFFF' image='icons\%1.paa'/><br/><br/><t size='2.5'>%2</t><br/><t size='1.8'>%3</t><br/><t size='1'>%4</t>",_marke, name player, _rang, _org];
[player, _message] remoteExec ["life_fnc_lizenzzeigen",_ziel];
Alles anzeigen