Guten Tag,
Ich habe in der mission.sqm die public slots entfernt aber die solts sind immer noch auf whitelist und in anderen forum finde ich was aber es geht nicht das ist eine fn_initCop.sqf:
Code
#include "..\script_macros.hpp"
/*
File: fn_initCop.sqf
Author: Bryan "Tonic" Boardwine
Description:
Cop Initialization file.
*/
waitUntil {!(isNull (findDisplay 46))};
if (life_blacklisted) exitWith {
["Blacklisted",false,true] call BIS_fnc_endMission;
sleep 30;
};
if (!(str(player) in ["cop_1","cop_2","cop_3","cop_4"])) then {
if ((FETCH_CONST(life_coplevel) isEqualTo 0) && (FETCH_CONST(life_adminlevel) isEqualTo 0)) then {
["NotWhitelisted",false,true] call BIS_fnc_endMission;
sleep 35;
};
};
player setVariable ["rank",(FETCH_CONST(life_coplevel)),true];
[] call life_fnc_spawnMenu;
waitUntil{!isNull (findDisplay 38500)}; //Wait for the spawn selection to be open.
waitUntil{isNull (findDisplay 38500)}; //Wait for the spawn selection to be done.
//Introcam
[] spawn life_fnc_IntroCam;
[] spawn
{
while {true} do
{
waitUntil {backpack player == "B_ViperHarness_oli_F"};
(unitBackpack player) setObjectTextureGlobal [0,"textures\cop\kleidung\viper_police.jpg"];
waitUntil {backpack player != "B_ViperHarness_oli_F"};
};
};
[] spawn
{
while {true} do
{
waitUntil {backpack player == "B_ViperHarness_blk_F"};
(unitBackpack player) setObjectTextureGlobal [0,"textures\cop\kleidung\swat_rucksack_2.jpg"];
waitUntil {backpack player != "B_ViperHarness_blk_F"};
};
};
[] spawn
{
while {true} do
{
waitUntil {backpack player == "B_Kitbag_sgg"};
(unitBackpack player) setObjectTextureGlobal [0,"textures\cop\kleidung\spolice.jpg"];
waitUntil {backpack player != "B_Kitbag_sgg"};
};
};
[] spawn
{
while {true} do
{
waitUntil {backpack player == "B_Kitbag_mcamo"};
(unitBackpack player) setObjectTextureGlobal [0,"textures\cop\kleidung\pl\tpsb.jpg"];
waitUntil {backpack player != "B_Kitbag_mcamo"};
};
};
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