Hallo ich habe seit 2 stunden ein Problem das auf Teufel komm raus nicht die Skins laden wollen wenn mir jemanden helfen kann bitte meldet euch!!!
ich würde gerne log hinzufügen wann kann aber nicht daraus ablesen wo eine fehler sein sollte PLS HELP!!!
hier meine fn_playerSkins.sqf
Code
#include "..\..\script_macros.hpp"
/*
File: fn_playerSkins.sqf
Author: Daniel Stuart
Description:
Sets skins for players by their side and uniform.
*/
private ["_skinName"];
private["_path","_unit","_type"];
_unit = [_this,0] call BIS_fnc_param;
_type = [_this,1,"",[""]] call BIS_fnc_param;
switch (playerSide) do {
case civilian: {
if (LIFE_SETTINGS(getNumber,"civ_skins") isEqualTo 1) then {
if (uniform player isEqualTo "U_C_Poloshirt_blue") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_1.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_burgundy") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_2.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_stripped") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_3.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_tricolour") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_4.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_salmon") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_5.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_redwhite") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_6.jpg"];
};
if (uniform player isEqualTo "U_C_Commoner1_1") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_7.jpg"];
};
};
};
case west: {
switch(_type) do {
case "U_Rangemaster" : {
switch (call life_coplevel) do {
case 1: {
_path = "textures\Polizei\uniform\coptraini.jpg";
_unit setObjectTextureGlobal [0,_path];
};
case 2: {
_path = "textures\Polizei\uniform\cop_uniform.jpg";
_unit setObjectTextureGlobal [0,_path];
};
case 3: {
_path = "textures\Polizei\uniform\cop_uniform.jpg";
_unit setObjectTextureGlobal [0,_path];
};
case 4: {
_path = "textures\Polizei\uniform\cop_uniform.jpg";
_unit setObjectTextureGlobal [0,_path];
};
default {
_path = "textures\Polizei\uniform\cop_uniform.jpg";
_unit setObjectTextureGlobal [0,_path];
};
};
};
case "U_B_CombatUniform_mcam" : {
switch (call life_coplevel) do {
case 5: {
_path = "textures\Polizei\uniform\Cop_Uniform_L.jpg";
_unit setObjectTextureGlobal [0,_path];
};
case 6: {
_path = "textures\Polizei\uniform\Cop_Uniform_L.jpg";
_unit setObjectTextureGlobal [0,_path];
};
case 7: {
_path = "textures\Polizei\uniform\Cop_Uniform_L.jpg";
_unit setObjectTextureGlobal [0,_path];
};
case 12: {
_path = "textures\Polizei\uniform\uniform_r_leitung.jpg";
_unit setObjectTextureGlobal [0,_path];
};
case 13: {
_path = "textures\Polizei\uniform\uniform_leitung.jpg";
_unit setObjectTextureGlobal [0,_path];
};
case 14: {
_path = "textures\Polizei\uniform\uniform_leitung.jpg";
_unit setObjectTextureGlobal [0,_path];
};
case 15: {
_path = "textures\Polizei\uniform\uniform_leitung.jpg";
_unit setObjectTextureGlobal [0,_path];
};
default {
_path = "textures\Polizei\uniform\cop_uniform.jpg";
_unit setObjectTextureGlobal [0,_path];
};
};
};
case "U_I_CombatUniform" : {
_path = "textures\Polizei\uniform\SEK_Uniform.paa";
_unit setObjectTextureGlobal [0,_path];
};
case "U_B_CombatUniform_mcam_worn" : {
_path = "textures\Polizei\uniform\bfe_schwarz.jpg";
_unit setObjectTextureGlobal [0,_path];
};
};
};
case independent: {
if (uniform player isEqualTo "U_Rangemaster") then {
player setObjectTextureGlobal [0, "textures\medic_uniform.jpg"];
};
};
};
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