Hallo Native Network,
ich habe heute einen alten Gang Menü Dialog von mir gefunden, da ich diesen jedoch nicht mehr brauche und er sonst nur auf meiner Festplatte verschimmeln würde möchte ich Ihn euch geben.
Leider habe ich kein Bild davon werde aber demnächst einen Anhängen, ich wünsche euch viel Spaß mit dem Dialog.
1. Ersetzt eure Gang.hpp mit folgendem Code
Code
/*
# File: Gang.hpp
# Ersteller: TW_Sebastian - NewCityLifeRPG
# Nutzung : die Benutzung dieses Dialogs ist erlaubt das überarbeiten ebenso
# Den Ersteller bitte Stehen lassen #
*/
class Life_My_Gang_Diag {
idd = 2620;
name = "Life_My_Gang_Diag";
movingenable = 0;
enablesimulation = 1;
onload = "";
class controlsBackground
{
class Life_RscTitleBackground : Life_RscText
{
colorbackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])"};
idc = -1;
x = 0.1;
y = 0.2;
w = 0.6;
h = (1 / 25);
};
class MainBackground : Life_RscText
{
colorbackground[] = {0, 0, 0, 0.7};
idc = -1;
x = 0.1;
y = 0.239221027479092 * safezoneH + safezoneY;
w = 0.6;
h = 0.6 - (22 / 250);
};
};
class controls
{
class Title : Life_RscTitle
{
colorbackground[] = {1,0,0,1};
idc = 2629;
text = "";
x = 0.1;
y = 0.2;
w = 0.6;
h = (1 / 25);
};
class GangMemberList : Life_RscListBox
{
idc = 2621;
text = "";
sizeex = 0.035;
x = 0.1 * safezoneW + safezoneX;
y = 0.237299880525687 * safezoneH + safezoneY;
w = 0.35 * safezoneW;
h = 0.37 * safezoneH;
};
class CloseLoadMenu : Life_RscButtonMenu
{
idc = -1;
text = "$STR_Global_Close";
onbuttonclick = "closeDialog 0;[] call life_fnc_p_updateMenu";
x = 0.1 * safezoneW + safezoneX;
y = 0.750442054958184 * safezoneH + safezoneY;
w = 0.15625 * safezoneW;
h = 0.04 * safezoneH;
};
class GangLeave : Life_RscButtonMenu
{
idc = -1;
text = "$STR_Gang_Leave";
colorbackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
onbuttonclick = "[] call life_fnc_gangLeave";
x = 0.47;
y = 0.249247311827957 * safezoneH + safezoneY;
w = (9 / 40);
h = (1 / 25);
};
class GangLock : Life_RscButtonMenu
{
idc = 2622;
text = "$STR_Gang_UpgradeSlots";
colorbackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
onbuttonclick = "[] spawn life_fnc_gangUpgrade";
x = 0.47;
y = 0.287299880525687 * safezoneH + safezoneY;
w = (9 / 40);
h = (1 / 25);
};
class GangKick : Life_RscButtonMenu
{
idc = 2624;
text = "$STR_Gang_Kick";
colorbackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
onbuttonclick = "[] call life_fnc_gangKick";
x = 0.47;
y = 0.325352449223417 * safezoneH + safezoneY;
w = (9 / 40);
h = (1 / 25);
};
class GangLeader : Life_RscButtonMenu
{
idc = 2625;
text = "$STR_Gang_SetLeader";
colorbackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
onbuttonclick = "[] spawn life_fnc_gangNewLeader";
x = 0.47;
y = 0.363405017921147 * safezoneH + safezoneY;
w = (9 / 40);
h = (1 / 25);
};
class InviteMember : GangLeader
{
idc = 2630;
text = "$STR_Gang_Invite_Player";
colorbackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
onbuttonclick = "[] spawn life_fnc_gangInvitePlayer";
y = 0.480310633213859 * safezoneH + safezoneY;
x = 0.47 * safezoneW + safezoneX;
w = 0.225 * safezoneW;
h = 0.04 * safezoneH;
};
class DisbandGang : InviteMember
{
idc = 2631;
text = "$STR_Gang_Disband_Gang";
colorbackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
onbuttonclick = "[] spawn life_fnc_gangDisband";
y = 0.701338112305854 * safezoneH + safezoneY;
x = 0.55875 * safezoneW + safezoneX;
w = 0.141875 * safezoneW;
h = 0.05 * safezoneH;
};
class ColorList : Life_RscCombo
{
idc = 2632;
x = 0.47 * safezoneW + safezoneX;
y = 0.579115890083632 * safezoneH + safezoneY;
w = 0.225 * safezoneW;
h = 0.03 * safezoneH;
};
class GangBank : Life_title
{
idc = 601;
style = 1;
text = "";
colorbackground[] = {1,0,0,1};
x = 0.1 * safezoneW + safezoneX;
y = 0.2 * safezoneH + safezoneY;
w = 0.6 * safezoneW;
h = 0.04 * safezoneH;
};
};
};
/////////////////////////////////////////////////////////////////
////////////////////////// FILE END /////////////////////////////
/////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////
////////////////////////// New City Life RPG - Gang.hpp /////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////
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