fn_impoundAction.sqf zu finden unter core\actions
sollte momentan bei dir so aussehen ab Zeile 61:
Code
waitUntil {!life_impound_inuse};
if (playerSide isEqualTo west) then {
_impoundMultiplier = LIFE_SETTINGS(getNumber,"vehicle_cop_impound_multiplier");
_value = _price * _impoundMultiplier;
[0,"STR_NOTF_HasImpounded",true,[profileName,((_vehicleData select 0) select 1),_vehicleName]] remoteExecCall ["life_fnc_broadcast",RCLIENT];
if (_vehicle in life_vehicles) then {
hint format [localize "STR_NOTF_OwnImpounded",[_value] call life_fnc_numberText,_type];
BANK = BANK - _value;
} else {
hint format [localize "STR_NOTF_Impounded",_type,[_value] call life_fnc_numberText];
BANK = BANK + _value;
};
if (BANK < 0) then {BANK = 0;};
[1] call SOCK_fnc_updatePartial;
};
} else {
hint localize "STR_NOTF_ImpoundingCancelled";
};
life_action_inUse = false;
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Wichtig ist dabei das _value, ersetz einfach das Zeug hinter dem = mit 25000;
Sollte dann so aussehn:
oder wenn du Copy&Paste haben willst meine ImpoundAction (Ab Zeile 61)
Code
waitUntil {!life_impound_inuse};
if (playerSide != Civilian) then {
_value = 25000;
[0,"STR_NOTF_HasImpounded",true,[profileName,((_vehicleData select 0) select 1),_vehicleName]] remoteExecCall ["life_fnc_broadcast",RCLIENT];
if (_vehicle in life_vehicles) then {
hint format [localize "STR_NOTF_OwnImpounded",[_value] call life_fnc_numberText,_type];
BANK = BANK - _value;
} else {
hint format [localize "STR_NOTF_Impounded",_type,[_value] call life_fnc_numberText];
BANK = BANK + _value;
};
if (BANK < 0) then {BANK = 0;};
[1] call SOCK_fnc_updatePartial;
};
} else {
hint localize "STR_NOTF_ImpoundingCancelled";
};
life_action_inUse = false;
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