Naja Life in DayZ würde prinzipiell ja funktionieren. Und da die Engine besser und schöner läuft wundert es mich, dass das niemand gemacht hat...
Die Antwort es gibt kein Altis in DayZ finde ich ein wenig Offtopic...
Beiträge von Feli
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Hallo liebe Arma3-Community,
habt Ihr eine Ahnung warum niemand AltisLife auf DayZ geportet hat?
VG Feli
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Hallo ihr Lieben,
gefühlt tut sich bei Arma3 in letzter Zeit nicht mehr allzu viel. Ist Arma 3 tot oder kommt da noch etwas?
VG
Feli
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Same, ist das Prejekt noch aktuell?
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OK, was gab es jetzt alles was schief lief mit Altis Life und Linux???
1. für extDB3 fehlte das Paket lib32z1
2. die extDB3.so braucht Berechtigung 764
3. der Unterorder "Addons" des Ordners @life_server muss "addons" heißen
4. die start.sh die man erstellt sollte so aussehen:
Coderm screenlog.0 screen -L -S "AltisLife" ./arma3server -config=server.cfg -cfg=basic.cfg -serverMod=@life_server\;@extDB3
gerade die Reihenfolge der Server-Mods ist wichtig...
5. Man sollte sich nicht vertippen ...
DANKE LEUTE!
LG Feli
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Nein das ist out of the Box, ich habe da noch nichts geändert.
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Ok, jetzt habe ich den "Addons"-Ordner auf "addons" geändert, aber jetzt bekomme ich einen ExtDB error:
Code
Alles anzeigenextDB3: Found extdb3-conf.ini extDB3: Detected 4 Cores, Setting up 4 Worker Threads extDB3: ... extDB3: ... extDB3: ... extDB3: ... [18:49:23 +02:00] [Thread 10395] extDB3: SQL_CUSTOM: /home/a3feli/arma3server/@extDB3/sql_custom/AL.ini doesn't exist [18:49:23 +02:00] [Thread 10395] extDB3: Failed to Load Protocol: SQL_CUSTOM
Meine Ini sieht so aus:
Code
Alles anzeigen[Main] Version = 1 Randomize Config File = false ;; Randomizes Config File after loading. ;; Recommend to turn on, if you have enabled filepatching on arma. Allow Reset = false ;; Allows 9:RESET, usefull for development work Thread = 0; ;; Option to force number of worker threads for extDB3. ;; Auto = 0, Min = 2, Max = 6 [Log] Flush = true; ;; Flush logfile after each update. ;; Option really only usefull if running DEBUG BUILD [altislife] IP = 127.0.0.1 Port = 3306 Username = a3feli Password = 1234 Database = altislife
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Die ist in der pbo drin, das halte ich auch für den Fehler:
Schau hier: -
Hi du,
hast du natürlich Recht, aber den Fehler hatte ich gerade erst reingehauen.
Habe ich nun gefixt aber das Problem bleibt... -
Hallo,
ich habe das Problem, dass mein Server im Ladescreen (wo auch sonst ) hängen bleibt.
Die life_server.pbo liegt unter @life_server/Addons/life_server.pbo . ExtDB3 läuft nach einem Fix ohne Probleme.
Weiß irgendwer wie ich hier weiter komme?
Log:
VG
Feli
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Richtig großes danke an dich nox. Lösung war korrekt.
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By the Way im Meer spawnen auch Schafe
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Ja, leider schon.
LG Lix
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Hi,
Codeclass RebelN { <--gibts auch nicht auf Altis displayName = $STR_SP_Reb_N; spawnMarker = "Rebelop"; icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa"; conditions = "license_civ_rebel"; };
"RebelN" wirds auch als Ort nicht geben, ansonsten hast du Recht das C&P nicht immer die beste Lösung ist, tut hier aber leider nichts zur Sache.
Die Spawn Marker sitzen Richtig und liegen nicht im Meer, Namen(Klassen) stimmen auch.
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1.
Code
Alles anzeigen17:27:13 ======================= 17:27:13 17:27:13 ============================================================================================= List of mods =============================================================================================== 17:27:13 modsReadOnly = false 17:27:13 safeModsActivated = false 17:27:13 customMods = true 17:27:13 hash = 'D158C6DFB1FDD222A88E1613CA052750BEB8F7E7' 17:27:13 hashShort = '3f760952' 17:27:13 name | modDir | default | origin | hash | hashShort | fullPath 17:27:13 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 17:27:13 Arma 3 DLC Bundle 2 | dlcbundle2 | true | NOT FOUND | | | 17:27:13 Arma 3 DLC Bundle 1 | dlcbundle | true | NOT FOUND | | | 17:27:13 Arma 3 Malden | argo | true | GAME DIR | 80e85b674cfd984a45759a4bbd34ac4730b1a4af | 5f92849b | C:\Gameserver\arma_malden\argo 17:27:13 Arma 3 Jets | jets | true | GAME DIR | f92e8720dbf0c008e805e542708554215db1a410 | 5e35a492 | C:\Gameserver\arma_malden\jets 17:27:13 Arma 3 Apex | expansion | true | GAME DIR | d5dd80b7294922777abadf70d7e4ae563efe0fd1 | e73f341 | C:\Gameserver\arma_malden\expansion 17:27:13 Arma 3 Marksmen | mark | true | GAME DIR | 68627782206641576044963c1cad8ddf77f26b8f | 48301815 | C:\Gameserver\arma_malden\mark 17:27:13 Arma 3 Helicopters | heli | true | GAME DIR | 2bdf86d94e57d83ffe26dbd964302b5e8473a877 | fc263b87 | C:\Gameserver\arma_malden\heli 17:27:13 Arma 3 Karts | kart | true | GAME DIR | a572caddc6fc855060c85eb7e4ea1a820ec79476 | 6f16a7f9 | C:\Gameserver\arma_malden\kart 17:27:13 Arma 3 Zeus | curator | true | GAME DIR | f1e49a229ac6ec86c87a3df05414d1cbcc4660d4 | 3bf9ed4d | C:\Gameserver\arma_malden\curator 17:27:13 Arma 3 | A3 | true | NOT FOUND | | | 17:27:13 @extDB3 | @extDB3 | false | GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 | 11fdd19c | C:\Gameserver\arma_malden\@extDB3 17:27:13 @life_server | @life_server | false | GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 | 11fdd19c | C:\Gameserver\arma_malden\@life_server 17:27:13 @infiSTAR_A3 | @infiSTAR_A3 | false | GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 | 11fdd19c | C:\Gameserver\arma_malden\@infiSTAR_A3 17:27:13 @arametrics | @arametrics | false | GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 | 11fdd19c | C:\Gameserver\arma_malden\@arametrics 17:27:13 ========================================================================================================================================================================================================== 17:27:14 InitSound ... 17:27:14 InitSound - complete 17:27:14 PhysX3 SDK Init started ... 17:27:14 PhysX3 SDK Init ended. 17:27:16 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. a3_characters_f 17:27:16 Loading movesType CfgGesturesMale 17:27:16 Creating action map cache 17:27:16 MovesType CfgGesturesMale load time 371 ms 17:27:16 Loading movesType CfgMovesMaleSdr 17:27:17 Reading cached action map data 17:27:21 MovesType CfgMovesMaleSdr load time 4630 ms 17:27:22 'restart' voteThreshold must be in 0..1 range. Using global voteThreshold Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 Steam AppId from steam_appid.txt: 107410 Connected to Steam servers Unsupported language English in stringtable Unsupported language English in stringtable Server error: Player without identity felix (id 1391760248) Server error: Player without identity felix (id 1391760248) Server error: Player without identity felix (id 1391760248) Server error: Player without identity felix (id 1391760248) Server error: Player without identity felix (id 1391760248) Server error: Player without identity felix (id 1391760248) Server error: Player without identity felix (id 1391760248) Server error: Player without identity felix (id 1391760248) Server error: Player without identity felix (id 1391760248) Server error: Player without identity felix (id 1391760248) Server error: Player without identity felix (id 1391760248) Server error: Player without identity felix (id 1391760248) Server error: Player without identity felix (id 1391760248) Server error: Player without identity felix (id 1391760248) Server error: Player without identity felix (id 1391760248) Server error: Player without identity felix (id 1391760248) Server error: Player without identity felix (id 1391760248) Server error: Player without identity felix (id 1391760248) Server error: Player without identity felix (id 1391760248) Starting mission: Mission file: Blackwolf (__cur_mp) Mission world: Malden Mission directory: mpmissions\__cur_mp.Malden\ "<infiSTAR.de> 0 - run.sqf - finaled EPOCH_server_isPAdmin: {true}" "<infiSTAR.de> 0 - run.sqf - including AntiHack" "<infiSTAR.de> VERSION: 13-Apr-2017 20-58-35 infiSTAR.de AHAT (v0248)" "<infiSTAR.de> 0 - STARTING" "<infiSTAR.de> 0 - TESTING IF serverCommandPassword IS SET PROPERLY" "<infiSTAR.de> 0 - serverCommandPassword IS FINE" "<infiSTAR.de> 0 - infiSTAR_AdminMenu.hpp is not in your MPMission or you forgot to #include it within your description.ext [[email protected] - 13-Apr-2017 20-58-35 - v0248 - [DEV] [GER/DE] MaldenLife | Custom | comming soon... - [""Arma 3"",""Arma3"",173,142036,""Development"",true,""Windows"",""x64""]]" "---------------------------------------------------------------------" "---------------------------------------------------------------------" CallExtension loaded: extDB3 (C:\Gameserver\arma_malden\@extDB3\extDB3_x64.dll) [1.0.2.5] [1.0.2.5] "extDB3 Loaded" "---------------------------------------------------------------------" "---------------------------------------------------------------------" No speaker given for Hasan Sekibo No speaker given for Mobutu Iwu No speaker given for George Ward No speaker given for Nuru Inouyie No speaker given for Dong Han soldier[B_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform? No speaker given for Luke Davies No speaker given for Alfie O'Brien No speaker given for Ryan O'Connor No speaker given for Tavish Walker No speaker given for Batou Mbanefo No speaker given for Harry Smith No speaker given for Lewis O'Sullivan No speaker given for George Kelly No speaker given for Zheng Shui No speaker given for Shen Kung No speaker given for Nathan Campbell No speaker given for Dwan Burr No speaker given for Daniel Dorgan No speaker given for Tan Yeung No speaker given for Max Price No speaker given for Oliver Blackburn No speaker given for Colin Conrad soldier[B_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform? No speaker given for Thomas Johnson No speaker given for Zev Okeke No speaker given for Thomas Baker No speaker given for Lee Kirby No speaker given for Charles Miller No speaker given for Harry Dayton No speaker given for Ethan Rollins Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 1c not found Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 2c not found Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 3c not found Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 4c not found Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 5c not found Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 6c not found Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 7c not found Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 8c not found Wrong geometry convex component mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Convex component number 3. not found No speaker given for Giorgos Oikonomopulu No speaker given for Dimitiros Spiros No speaker given for Giorgos Zenon No speaker given for Apostolos Tavoularis No speaker given for Biton Lias No speaker given for Vyron Melidoni No speaker given for Leventis Karmanlis No speaker given for Adam Nicolau No speaker given for Panagiotis Strambopoulos No speaker given for Militidas Melidoni No speaker given for Theodoros Karmanlis No speaker given for Chrystophoros Oikonomopulu No speaker given for Adam Karmanlis No speaker given for Takis Karapataki No speaker given for Gerasimos Zenon No speaker given for Panagiotis Costas No speaker given for Janos Moraiti No speaker given for Angelos Petridis No speaker given for Nikos Lagos No speaker given for Samaras Isofidou No speaker given for Evangelos Haikias No speaker given for Nikas Christou No speaker given for Samaras Karapataki No speaker given for Ali Odili Successfull attempt to execute serverCommand '#exec users' by server. Error: Object(2 : 2685) not found Error: Object(2 : 2687) not found Error: Object(2 : 2689) not found Error: Object(2 : 2691) not found Error: Object(2 : 2693) not found Error: Object(2 : 2695) not found Error: Object(2 : 2697) not found Error: Object(2 : 2699) not found Error: Object(2 : 2701) not found Error: Object(2 : 2703) not found Error: Object(2 : 2705) not found Error: Object(2 : 2707) not found Error: Object(2 : 2709) not found Error: Object(2 : 2711) not found Error: Object(2 : 2713) not found Error: Object(2 : 2715) not found Error: Object(2 : 2717) not found Error: Object(2 : 2719) not found Error: Object(2 : 2721) not found Error: Object(2 : 2723) not found Error: Object(2 : 2725) not found Error: Object(2 : 2727) not found Error: Object(2 : 2729) not found Error: Object(2 : 2731) not found Error: Object(2 : 2733) not found Error: Object(2 : 2735) not found Error: Object(2 : 2737) not found Error: Object(2 : 2739) not found Error: Object(2 : 2741) not found Error: Object(2 : 2743) not found Error: Object(2 : 2745) not found Error: Object(2 : 2747) not found Error: Object(2 : 2749) not found Error: Object(2 : 2751) not found Error: Object(2 : 2753) not found Error: Object(2 : 2755) not found Error: Object(2 : 2757) not found Error: Object(2 : 2759) not found Error: Object(2 : 2761) not found Error: Object(2 : 2763) not found Error: Object(2 : 2765) not found Error: Object(2 : 2767) not found Error: Object(2 : 2769) not found Error: Object(2 : 2771) not found Error: Object(2 : 2773) not found Error: Object(2 : 2791) not found Error: Object(2 : 2793) not found Error: Object(2 : 2795) not found Error: Object(2 : 2806) not found Error: Object(2 : 2808) not found Error: Object(2 : 2810) not found Error: Object(2 : 2812) not found Error: Object(2 : 2814) not found Error: Object(2 : 2816) not found Error: Object(2 : 2818) not found Error: Object(2 : 2820) not found Error: Object(2 : 2822) not found Error: Object(2 : 2824) not found c:\w\dev\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing! Attempt to override final function - bis_fnc_storeparamsvalues_data "Maverick ARA Metrics: Initialized" CallExtension loaded: MaverickMetrics (C:\Gameserver\arma_malden\@arametrics\MaverickMetrics_x64.dll) [1.0.0.0] [1.0.0.0] "extDB3: Connected to Database" "----------------------------------------------------------------------------------------------------" "---------------------------------- Starting Altis Life Server Init ---------------------------------" "------------------------------------------ Version 5.0.0 -------------------------------------------" "----------------------------------------------------------------------------------------------------" "----------------------------------------------------------------------------------------------------" " End of Altis Life Server Init :: Total Execution Time 0.0299988 seconds " "----------------------------------------------------------------------------------------------------" Error in expression <y]]] call TON_fnc_terrainSort; _dome = nearestObject [_pos,"Land_Dome_Big_F"]; > Error position: <nearestObject [_pos,"Land_Dome_Big_F"]; > Error Type Array, expected Number File life_server\init.sqf, line 191 "Maverick ARA Metrics: FSM started" Mission id: fd56c839722956ac105f6ecae71f624d0943454b Error: Object(3 : 6) not found Loading movesType CfgMovesSheep_F Creating action map cache MovesType CfgMovesSheep_F load time 70 ms Loading movesType CfgMovesCock_F Creating action map cache MovesType CfgMovesCock_F load time 73 ms Loading movesType CfgMovesGoat_F Creating action map cache MovesType CfgMovesGoat_F load time 105 ms Loading movesType CfgMovesHen_F Creating action map cache MovesType CfgMovesHen_F load time 34 ms Ragdoll - loading of ragdoll source "Soldier" started. Ragdoll - loading of ragdoll source "Soldier" finished successfully. Error: Object(3 : 7) not found Scripting function 'bis_fnc_curatorrespawn' is not allowed to be remotely executed Warning: Cleanup player - person 3:8 not found Unaccessible
2.
Wie wäre es wenn man die Config richtig editiert...
Bezieht sich auf welchen FEHLER ???
LG Lix
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Hallo,
Ich habe das Problem das man Trotz Config_SpawnPoints immer im Meer unten links spawnt.
Ist glaube ich ein gewöhnlicher Bug, habe aber hier und in Google noch keine Lösung gefunden.
Code
Alles anzeigen/* * Format: * 3: STRING (Conditions) - Must return boolean : * String can contain any amount of conditions, aslong as the entire * string returns a boolean. This allows you to check any levels, licenses etc, * in any combination. For example: * "call life_coplevel && license_civ_someLicense" * This will also let you call any other function. * */ class CfgSpawnPoints { class Altis { class Civilian { class Kavala { displayName = "Kavala"; spawnMarker = "civ_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = "!license_civ_rebel"; }; class Athira { displayName = "Athira"; spawnMarker = "civ_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class Pyrgos { displayName = "Pyrgos"; spawnMarker = "civ_spawn_2"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class Sofia { displayName = "Sofia"; spawnMarker = "civ_spawn_4"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class RebelN { displayName = $STR_SP_Reb_N; spawnMarker = "Rebelop"; icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa"; conditions = "license_civ_rebel"; }; class RebelS { displayName = $STR_SP_Reb_S; spawnMarker = "Rebelop_1"; icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa"; conditions = "license_civ_rebel"; }; class RebelE { displayName = $STR_SP_Reb_E; spawnMarker = "Rebelop_2"; icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa"; conditions = "license_civ_rebel"; }; }; class Cop { class Kavala { displayName = "Kavala HQ"; spawnMarker = "cop_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class Athira { displayName = "Athira HQ"; spawnMarker = "cop_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa"; conditions = ""; }; class Pyrgos { displayName = "Pyrgos HQ"; spawnMarker = "cop_spawn_2"; icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"; conditions = ""; }; class Air { displayName = $STR_MAR_Police_Air_HQ; spawnMarker = "cop_spawn_4"; icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa"; conditions = "call life_coplevel >= 2 && {license_cop_cAir}"; }; class HW { displayName = $STR_MAR_Highway_Patrol; spawnMarker = "cop_spawn_5"; icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"; conditions = "call life_coplevel >= 3"; }; }; class Medic { class Kavala { displayName = $STR_SP_EMS_Kav; spawnMarker = "medic_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; class Athira { displayName = $STR_SP_EMS_Ath; spawnMarker = "medic_spawn_2"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; class Pyrgos { displayName = $STR_SP_EMS_Pyr; spawnMarker = "medic_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; }; }; class Tanoa { class Civilian { class Georgetown { displayName = "Georgetown"; spawnMarker = "civ_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = "!license_civ_rebel"; }; class Balavu { displayName = "Balavu"; spawnMarker = "civ_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class Tuvanaka { displayName = "Tuvanaka"; spawnMarker = "civ_spawn_2"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class Lijnhaven { displayName = "Lijnhaven"; spawnMarker = "civ_spawn_4"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class RebelNW { displayName = $STR_SP_Reb_NW; spawnMarker = "Rebelop"; icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa"; conditions = "license_civ_rebel"; }; class RebelS { displayName = $STR_SP_Reb_S; spawnMarker = "Rebelop_1"; icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa"; conditions = "license_civ_rebel"; }; class RebelNE { displayName = $STR_SP_Reb_NE; spawnMarker = "Rebelop_2"; icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa"; conditions = "license_civ_rebel"; }; }; class Cop { class NAirport { displayName = $STR_SP_Cop_Air_N; spawnMarker = "cop_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class SWAirport { displayName = $STR_SP_Cop_Air_SW; spawnMarker = "cop_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa"; conditions = ""; }; class GeorgetownHQ { displayName = "Georgetown HQ"; spawnMarker = "cop_spawn_2"; icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"; conditions = ""; }; class Air { displayName = $STR_MAR_Police_Air_HQ; spawnMarker = "cop_spawn_4"; icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa"; conditions = "call life_coplevel >= 2 && {license_cop_cAir}"; }; class HW { displayName = $STR_MAR_Highway_Patrol; spawnMarker = "cop_spawn_5"; icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"; conditions = "call life_coplevel >= 3"; }; }; class Medic { class SEHospital { displayName = $STR_SP_EMS_SE; spawnMarker = "medic_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; class TanoukaHospital { displayName = $STR_SP_EMS_Tan; spawnMarker = "medic_spawn_2"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; class NEAirportHospital { displayName = $STR_SP_EMS_NEair; spawnMarker = "medic_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; }; }; class Malden { class Civilian { class Kavala { displayName = "Kavala"; spawnMarker = "civ_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = "!license_civ_rebel"; }; class Athira { displayName = "Athira"; spawnMarker = "civ_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class Pyrgos { displayName = "Pyrgos"; spawnMarker = "civ_spawn_2"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class Sofia { displayName = "Sofia"; spawnMarker = "civ_spawn_4"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class RebelN { displayName = $STR_SP_Reb_N; spawnMarker = "Rebelop"; icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa"; conditions = "license_civ_rebel"; }; class RebelS { displayName = $STR_SP_Reb_S; spawnMarker = "Rebelop_1"; icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa"; conditions = "license_civ_rebel"; }; class RebelE { displayName = $STR_SP_Reb_E; spawnMarker = "Rebelop_2"; icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa"; conditions = "license_civ_rebel"; }; }; class Cop { class Kavala { displayName = "Kavala HQ"; spawnMarker = "cop_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class Athira { displayName = "Athira HQ"; spawnMarker = "cop_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa"; conditions = ""; }; class Pyrgos { displayName = "Pyrgos HQ"; spawnMarker = "cop_spawn_2"; icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"; conditions = ""; }; class Air { displayName = $STR_MAR_Police_Air_HQ; spawnMarker = "cop_spawn_4"; icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa"; conditions = "call life_coplevel >= 2 && {license_cop_cAir}"; }; class HW { displayName = $STR_MAR_Highway_Patrol; spawnMarker = "cop_spawn_5"; icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"; conditions = "call life_coplevel >= 3"; }; }; class Medic { class Kavala { displayName = $STR_SP_EMS_Kav; spawnMarker = "medic_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; class Athira { displayName = $STR_SP_EMS_Ath; spawnMarker = "medic_spawn_2"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; class Pyrgos { displayName = $STR_SP_EMS_Pyr; spawnMarker = "medic_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; }; }; };
Danke für eure Hilfe !
LG
Lix
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Lösung:
Quelle: [Tutorial] Umlackierungsshop
Code
Alles anzeigenFile: fn_colorVehicle.sqf Author: Bryan "Tonic" Boardwine modified by moeck (www.lostofparadise.de) Description: Reskins the vehicle */ private["_vehicle","_index","_texture","_texture2","_texture3","_texture4"]; _vehicle = [_this,0,Objnull,[Objnull]] call BIS_fnc_param; _index = [_this,1,-1,[0]] call BIS_fnc_param; if(isNull _vehicle OR !alive _vehicle OR _index == -1) exitWith {}; //Does the vehicle already have random styles? Halt till it's set. if(local _vehicle) then { switch (typeOf _vehicle) do { case "C_Offroad_01_F": {[[_vehicle,"color",3,true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP;}; case "C_Hatchback_01_F": {[[_vehicle,"color",1,true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP;}; case "C_Hatchback_01_sport_F": {[[_vehicle,"color",1,true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP;}; case "C_SUV_01_F": {[[_vehicle,"color",1,true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP;}; case "C_Van_01_box_F": {[[_vehicle,"color",1,true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP;}; case "C_Van_01_transport_F": {[[_vehicle,"color",1,true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP;}; }; }; //Fetch texture from our present array. _texture = [(typeOf _vehicle)] call life_fnc_vehicleColorCfg; if(isNil "_texture") exitWith {}; if(count _texture == 0) exitWith {}; if(count (_texture select _index) > 2) then {_texture2 = (_texture select _index) select 2;}; if(count (_texture select _index) > 3) then {_texture3 = (_texture select _index) select 3;}; if(count (_texture select _index) > 4) then {_texture4 = (_texture select _index) select 4;}; _texture = _texture select _index; if(typeName _texture == "ARRAY") then { _texture = _texture select 0;}; //Local to us? Set it's color. if(local _vehicle) then { _vehicle setVariable["Life_VEH_color",_index,true]; }; waitUntil{!isNil {_vehicle getVariable "Life_VEH_color"}}; _vehicle setObjectTexture[0,_texture]; _vehicle setObjectTextureGlobal [0,_texture]; if(!isNil "_texture2") then { _vehicle setObjectTexture[1,_texture2]; _vehicle setObjectTextureGlobal [1,_texture2]; }; if(!isNil "_texture3") then { _vehicle setObjectTexture[2,_texture3]; _vehicle setObjectTextureGlobal [2,_texture3]; }; if(!isNil "_texture4") then { _vehicle setObjectTexture[3,_texture4]; _vehicle setObjectTextureGlobal [3,_texture4]; }; if(typeOf _vehicle == "C_Offroad_01_F") then { if(_index < 5) then { _vehicle setObjectTexture[1,_texture]; }; };
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Hallo,
Der Xian Skin läd den 4. Teil nicht.
Teil 1-3 werden korrekt angezeigt. Es ist kein Tippfehler.
Codecase "O_T_VTOL_02_vehicle_F": { _path = "Textures\Feuerwehr\Fahrzeuge\"; _ret = [ [_path + "Xiam\Feuerwehr.paa","med",_path + "Xiam\Feuerwehr_2.paa",_path + "Xiam\Feuerwehr_3_L.paa",_path + "Xiam\Feuerwehr_3_R.paa"] ]; };
Hoffe Ihr könnt mir helfen.
LG Lix
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Hat sich erledigt lag an der @live_server
LG Lix