Do you have teamsepak or discord?
easyer to explain when i see your files.
I currently dont have a framework installed
Yes, I have a discord account.
Do you have teamsepak or discord?
easyer to explain when i see your files.
I currently dont have a framework installed
Yes, I have a discord account.
Alles anzeigen3min google search
https://community.bistudio.com/wiki/addPrimaryWeaponItem
https://community.bistudio.com/wiki/removePrimaryWeaponItem
https://community.bistudio.com/wiki/addSecondaryWeaponItem
Firstly, thank you. So which script do I need to edit?
I'd be happy if you help.
When accessories are purchased, I want them to come automatically onto the weapon. How can I set this?
For example;
When I buy a silencer, I want it to be attached directly to the gun.
The problem is still the same.
As you said, I found the problem and fixed it.
But I still can't connect to my server. I am getting these errors now.
RPT Log
2023/03/11, 6:14:23 "extDB3 Loaded"
2023/03/11, 6:14:23 "---------------------------------------------------------------------"
2023/03/11, 6:14:23 "---------------------------------------------------------------------"
2023/03/11, 6:14:24 Error: Wheel reference not initialized
2023/03/11, 6:14:35 B_Plane_Fighter_01_Stealth_F: mfd_gun_ammo_indicator - unknown animation source revolving (defined in AnimationSources::mfd_ammo_count_source)
2023/03/11, 6:14:35 B_Plane_Fighter_01_Stealth_F: muzzleflashrot - unknown animation source ammorandom (defined in AnimationSources::muzzle_rot_20mm)
2023/03/11, 6:14:35 B_Plane_Fighter_01_Stealth_F: suspension_f - unknown animation source damper (defined in AnimationSources::Damper_1_source)
2023/03/11, 6:14:35 B_Plane_Fighter_01_Stealth_F: gear_f_suspension_spring_1 - unknown animation source damper (defined in AnimationSources::Damper_1_source)
2023/03/11, 6:14:35 B_Plane_Fighter_01_Stealth_F: gear_f_suspension_spring_2 - unknown animation source damper (defined in AnimationSources::Damper_1_source)
2023/03/11, 6:14:35 B_Plane_Fighter_01_Stealth_F: suspension_l - unknown animation source damper (defined in AnimationSources::Damper_2_source)
2023/03/11, 6:14:35 B_Plane_Fighter_01_Stealth_F: gear_rear_suspension_spring_l_1 - unknown animation source damper (defined in AnimationSources::Damper_2_source)
2023/03/11, 6:14:35 B_Plane_Fighter_01_Stealth_F: gear_rear_suspension_spring_l_2 - unknown animation source damper (defined in AnimationSources::Damper_2_source)
2023/03/11, 6:14:35 B_Plane_Fighter_01_Stealth_F: suspension_r - unknown animation source damper (defined in AnimationSources::Damper_3_source)
2023/03/11, 6:14:35 B_Plane_Fighter_01_Stealth_F: gear_rear_suspension_spring_r_1 - unknown animation source damper (defined in AnimationSources::Damper_3_source)
2023/03/11, 6:14:35 B_Plane_Fighter_01_Stealth_F: gear_rear_suspension_spring_r_2 - unknown animation source damper (defined in AnimationSources::Damper_3_source)
2023/03/11, 6:14:35 B_Plane_Fighter_01_Stealth_F: collision_lights_white_blinking - unknown animation source MarkerLight (defined in AnimationSources::CollisionLightWhite_source)
2023/03/11, 6:14:35 O_Plane_Fighter_02_Stealth_F: muzzleflashrot - unknown animation source ammorandom (defined in AnimationSources::muzzle_rot_30mm)
2023/03/11, 6:14:35 O_Plane_Fighter_02_Stealth_F: collision_lights_white_blinking - unknown animation source MarkerLight (defined in AnimationSources::CollisionLightWhite_source)
2023/03/11, 6:14:35 O_Plane_Fighter_02_Stealth_F: front_wheel - unknown animation source wheel (defined in AnimationSources::Wheel_front_source)
2023/03/11, 6:14:35 O_Plane_Fighter_02_Stealth_F: left_wheel - unknown animation source wheel (defined in AnimationSources::Wheel_left_source)
2023/03/11, 6:14:35 O_Plane_Fighter_02_Stealth_F: right_wheel - unknown animation source wheel (defined in AnimationSources::Wheel_right_source)
2023/03/11, 6:14:35 O_Plane_Fighter_02_Stealth_F: front_gear_suspension - unknown animation source damper (defined in AnimationSources::Damper_front_source)
2023/03/11, 6:14:35 O_Plane_Fighter_02_Stealth_F: front_gear_suspension_rot - unknown animation source damper (defined in AnimationSources::Damper_front_source)
2023/03/11, 6:14:35 O_Plane_Fighter_02_Stealth_F: front_hydraulic_bar_1_1 - unknown animation source damper (defined in AnimationSources::Damper_front_source)
2023/03/11, 6:14:35 O_Plane_Fighter_02_Stealth_F: left_gear_suspension - unknown animation source damper (defined in AnimationSources::Damper_left_source)
2023/03/11, 6:14:35 O_Plane_Fighter_02_Stealth_F: right_gear_suspension - unknown animation source damper (defined in AnimationSources::Damper_right_source)
2023/03/11, 6:14:35 I_MRAP_03_F: door_lf - unknown animation source door (defined in AnimationSources::Door_LF)
2023/03/11, 6:14:35 I_MRAP_03_F: door_rf - unknown animation source door (defined in AnimationSources::Door_RF)
2023/03/11, 6:14:35 B_MRAP_01_F: door_lf - unknown animation source door (defined in AnimationSources::Door_LF)
2023/03/11, 6:14:35 B_MRAP_01_F: door_rf - unknown animation source door (defined in AnimationSources::Door_RF)
2023/03/11, 6:14:35 B_MRAP_01_F: door_lb - unknown animation source door (defined in AnimationSources::Door_LB)
2023/03/11, 6:14:35 B_MRAP_01_F: door_rb - unknown animation source door (defined in AnimationSources::Door_RB)
2023/03/11, 6:14:40 soldier[B_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
2023/03/11, 6:14:50 Strange convex component322 in a3\structures_f\research\dome_big_f.p3d:geometryFire
2023/03/11, 6:14:50 Strange convex component327 in a3\structures_f\research\dome_big_f.p3d:geometryFire
2023/03/11, 6:14:51 Strange convex component60 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
2023/03/11, 6:14:51 Strange convex component61 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
2023/03/11, 6:14:51 Strange convex component62 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
2023/03/11, 6:14:51 Strange convex component63 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
2023/03/11, 6:14:51 Strange convex component64 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
2023/03/11, 6:14:51 Strange convex component65 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
2023/03/11, 6:14:51 Strange convex component66 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
2023/03/11, 6:14:51 Strange convex component67 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
2023/03/11, 6:14:55 C_Offroad_01_covered_F: gunnerlf - unknown animation source gunner_lf_turn (defined in AnimationSources::gunner_lf_turn)
2023/03/11, 6:14:55 C_Offroad_01_covered_F: gunnerlf_pos - unknown animation source gunner_lf_turn (defined in AnimationSources::gunner_lf_turn)
2023/03/11, 6:14:55 C_Offroad_01_covered_F: gunnerrf - unknown animation source gunner_rf_turn (defined in AnimationSources::gunner_rf_turn)
2023/03/11, 6:14:55 C_Offroad_01_covered_F: gunnerrf_pos - unknown animation source gunner_rf_turn (defined in AnimationSources::gunner_rf_turn)
2023/03/11, 6:15:01 Strange convex component16 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView
2023/03/11, 6:15:01 Strange convex component25 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView
2023/03/11, 6:15:01 Strange convex component26 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView
2023/03/11, 6:15:01 Strange convex component27 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView
2023/03/11, 6:15:01 C_Boat_Civil_04_F: positionlightred - unknown animation source MarkerLight (defined in AnimationSources::PositionLightRed_source)
2023/03/11, 6:15:01 C_Boat_Civil_04_F: positionlightgreen - unknown animation source MarkerLight (defined in AnimationSources::PositionLightGreen_source)
2023/03/11, 6:15:01 C_Boat_Civil_04_F: positionlightred - unknown animation source MarkerLight (defined in AnimationSources::PositionLightRed_source)
2023/03/11, 6:15:01 C_Boat_Civil_04_F: positionlightgreen - unknown animation source MarkerLight (defined in AnimationSources::PositionLightGreen_source)
2023/03/11, 6:15:02 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 1c not found
2023/03/11, 6:15:02 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 2c not found
2023/03/11, 6:15:02 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 3c not found
2023/03/11, 6:15:02 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 4c not found
2023/03/11, 6:15:02 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 5c not found
2023/03/11, 6:15:02 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 6c not found
2023/03/11, 6:15:02 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 7c not found
2023/03/11, 6:15:02 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 8c not found
2023/03/11, 6:15:02 Wrong geometry convex component mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Convex component number 3. not found
2023/03/11, 6:15:02 No speaker given for 'Angelos Manetta'
2023/03/11, 6:15:02 No speaker given for 'Anthis Nicolau'
2023/03/11, 6:15:02 No speaker given for 'Michalis Athanasiadis'
2023/03/11, 6:15:02 No speaker given for 'Gerasimos Elias'
2023/03/11, 6:15:02 No speaker given for 'Rosi Athanasiadis'
2023/03/11, 6:15:02 No speaker given for 'Gregor Lara'
2023/03/11, 6:15:02 No speaker given for 'Petros Kanelloupou'
2023/03/11, 6:15:02 No speaker given for 'Sotridis Nicolau'
2023/03/11, 6:15:02 No speaker given for 'Mimis Lara'
2023/03/11, 6:15:02 No speaker given for 'Nicolo Manago'
2023/03/11, 6:15:03 No speaker given for 'Militidas Nicolau'
2023/03/11, 6:15:03 No speaker given for 'Petros Dimitriadis'
2023/03/11, 6:15:03 No speaker given for 'Adam Zenon'
2023/03/11, 6:15:03 No speaker given for 'Dimitiros Liosi'
2023/03/11, 6:15:03 No speaker given for 'Takis Nicolau'
2023/03/11, 6:15:03 soldier[C_Marshal_F]:Some of magazines weren't stored in soldier Vest or Uniform?
2023/03/11, 6:15:03 soldier[C_Marshal_F]:Some of magazines weren't stored in soldier Vest or Uniform?
2023/03/11, 6:15:03 No speaker given for 'Bradley Green'
2023/03/11, 6:15:04 String Bloods-Mitgliedschaft not found
2023/03/11, 6:15:04 String Crips-Mitgliedschaft not found
2023/03/11, 6:15:04 String Schwarzmarkt-Mitgliedschaft not found
2023/03/11, 6:15:04 String Triaden-Mitgliedschaft not found
2023/03/11, 6:15:04 String Crips-Mitgliedschaft not found
2023/03/11, 6:15:04 String Schwarzmarkt-Mitgliedschaft not found
2023/03/11, 6:15:05 Error: Object(2 : 3403) not found
2023/03/11, 6:15:05 Error: Object(2 : 3404) not found
2023/03/11, 6:15:05 d:\bis\source\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
2023/03/11, 6:15:05 Mission id: e4ba0bafe5c46cac95ff63849a472723b0cef4cb
2023/03/11, 6:15:05 Attempt to override final function - bis_fnc_storeparamsvalues_data
2023/03/11, 6:15:11 "extDB3: Error with SQL Custom"
2023/03/11, 6:16:08 BEServer: registering a new player #1427297408
2023/03/11, 6:16:22 Server: Object 0:0 not found (message Type_184)
2023/03/11, 6:16:22 Server: Object 0:0 not found (message Type_184)
2023/03/11, 6:16:22 Server: Object 0:0 not found (message Type_184)
2023/03/11, 6:16:22 Server: Object 0:0 not found (message Type_184)
2023/03/11, 6:16:22 Server: Object 0:0 not found (message Type_184)
2023/03/11, 6:16:26 Client: Remote object 4:0 not found
2023/03/11, 6:16:26 "death_log: Suicide Message: Test committed suicide (or disconnected)"
2023/03/11, 6:16:32 EPE manager release (114|525|0)
2023/03/11, 6:16:32 Number of actors in scene after release: 114
2023/03/11, 6:16:32 EPE manager release (0|114|0)
2023/03/11, 6:16:33 Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "Underwear_F"; Shape: "a3\characters_f\common\basicbody.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "I_C_Soldier_Bandit_2_F"; Shape: "a3\characters_f_exp\syndikat\i_c_soldier_bandit_2_f.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "I_E_Uniform_01_officer_F"; Shape: "a3\characters_f_enoch\uniforms\i_e_officer_01_f.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "I_Story_Crew_F"; Shape: "a3\characters_f_tank\uniforms\u_tank_crew_f.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "I_C_Soldier_Bandit_3_F"; Shape: "a3\characters_f_exp\syndikat\i_c_soldier_bandit_3_f.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "I_C_Soldier_Bandit_5_F"; Shape: "a3\characters_f_exp\syndikat\i_c_soldier_bandit_5_f.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "B_GEN_Commander_F"; Shape: "a3\characters_f_exp\gendarmerie\b_gen_commander_f.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "I_C_Soldier_Para_1_F"; Shape: "a3\characters_f_exp\syndikat\i_c_soldier_para_1_f.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "B_ReconFatigues_01_wdl_F"; Shape: "a3\characters_f\blufor\b_soldier_03.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "B_CBRN_Man_Oversuit_01_Wdl_F"; Shape: "a3\characters_f_enoch\uniforms\cbrn_suit_01_f.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "C_Man_ConstructionWorker_01_Black_F"; Shape: "a3\characters_f\civil\c_driver_f.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "C_Man_ConstructionWorker_01_Vrana_F"; Shape: "a3\characters_f\civil\c_driver_f.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "C_Man_casual_4_F"; Shape: "a3\characters_f\civil\c_man_casual_shorts_f.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "C_Man_casual_5_F"; Shape: "a3\characters_f\civil\c_man_casual_shorts_f.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "C_journalist_F"; Shape: "a3\characters_f_epc\civil\c_journalist.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "C_Uniform_Scientist_01_formal_F"; Shape: "a3\characters_f\civil\scientist_01_formal_f.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "B_diver_F"; Shape: "a3\characters_f\common\diver_slotable.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "C_man_1_1_F"; Shape: "a3\characters_f\civil\c_citizen1.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "C_man_sport_1_F_tanoan"; Shape: "a3\characters_f_exp\civil\c_tanoan1_f.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "C_Uniform_Scientist_01_F"; Shape: "a3\characters_f\civil\scientist_01_f.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "C_man_1"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "C_man_polo_3_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "C_man_polo_5_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "C_man_shorts_3_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "C_man_polo_1_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "C_Story_Mechanic_01_F"; Shape: "a3\characters_f_orange\uniforms\c_mechanic_01_f.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "B_soldier_AR_F"; Shape: "a3\characters_f\blufor\b_soldier_02.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "B_CombatFatigues_01_Tshirt_wdl_F"; Shape: "a3\characters_f\blufor\b_soldier_02.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "C_Nikos_aged"; Shape: "a3\characters_f_epc\civil\c_nikos_aged.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "C_Man_casual_2_F"; Shape: "a3\characters_f\civil\c_poloshirtpants.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "B_Competitor_F"; Shape: "a3\characters_f\civil\c_poloshirtpants.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "C_Man_casual_1_F"; Shape: "a3\characters_f\civil\c_poloshirtpants.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "C_Marshal_F"; Shape: "a3\characters_f\civil\c_poloshirtpants.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "I_Protagonist_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_protagonist_f.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "O_Protagonist_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_protagonist_f.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "B_Protagonist_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_protagonist_f.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "C_scientist_F"; Shape: "a3\characters_f\common\coveralls.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "C_man_w_worker_F"; Shape: "a3\characters_f\common\coveralls.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "C_Driver_1_red_F"; Shape: "a3\characters_f_kart\civil\c_driver_f.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "C_Driver_3_F"; Shape: "a3\characters_f_kart\civil\c_driver_f.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "C_Driver_1_white_F"; Shape: "a3\characters_f_kart\civil\c_driver_f.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "C_Driver_1_black_F"; Shape: "a3\characters_f_kart\civil\c_driver_f.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "C_Driver_1_blue_F"; Shape: "a3\characters_f_kart\civil\c_driver_f.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "C_Driver_2_F"; Shape: "a3\characters_f_kart\civil\c_driver_f.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "C_Driver_1_F"; Shape: "a3\characters_f_kart\civil\c_driver_f.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "C_Driver_1_green_F"; Shape: "a3\characters_f_kart\civil\c_driver_f.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "C_Driver_1_orange_F"; Shape: "a3\characters_f_kart\civil\c_driver_f.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "C_Driver_4_F"; Shape: "a3\characters_f_kart\civil\c_driver_f.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "C_Driver_1_yellow_F"; Shape: "a3\characters_f_kart\civil\c_driver_f.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "B_Survivor_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "B_Soldier_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "B_G_engineer_F"; Shape: "a3\characters_f_gamma\guerrilla\ig_guerrilla2_1.p3d";]
2023/03/11, 6:16:33 Deinitialized shape [Class: "C_IDAP_Man_AidWorker_01_F"; Shape: "a3\characters_f_gamma\guerrilla\ig_guerrilla2_1.p3d";]
2023/03/11, 6:16:33 d:\bis\source\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
2023/03/11, 6:16:33 Error: entity [ProxyMissile_AA_05_F] still has its shape, ref_count=2
2023/03/11, 6:16:33 Error: entity [ProxyPylonPod_Missile_AA_05_x1_F] still has its shape, ref_count=39
2023/03/11, 6:16:33 Error: entity [ProxyPylonPod_Missile_AA_06_x1_F] still has its shape, ref_count=8
2023/03/11, 6:16:33 Error: entity [ProxyMissile_AA_06_F] still has its shape, ref_count=2
2023/03/11, 6:16:33 Error: entity [ProxyFlag_Alone] still has its shape, ref_count=3
2023/03/11, 6:16:33 Error: entity [ProxyPlane_Flag_medium_inv_F] still has its shape, ref_count=2
2023/03/11, 6:16:35 Extensions:
2023/03/11, 6:16:35 extDB3 (D:\A3Server\steamapps\common\Arma 3 Server\@extDB3\extDB3_x64.dll) ['?]
Alles anzeigen
extDB3 Log
extDB3: https://bitbucket.org/torndeco/extdb3/wiki/Home
extDB3: Version: 1.031
extDB3: Windows Version
Message: All development for extDB3 is done on a Linux Dedicated Server
Message: If you would like to Donate to extDB3 Development
Message: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=2SUEFTGABTAM2
Message: Also leave a message if there is any particular feature you would like to see added.
Message: Thanks for all the people that have donated.
Message: Torndeco: 18/05/15
extDB3: Found extdb3-conf.ini
extDB3: Detected 8 Cores, Setting up 6 Worker Threads
extDB3: ...
extDB3: ...
extDB3: ...
extDB3: ...
extDB3: ...
extDB3: ...
[06:56:21:302407 +03:00] [Thread 19516] extDB3: SQL: Initialized: Add Quotes around TEXT Datatypes mode: 2
[06:56:21:302807 +03:00] [Thread 19516] extDB3: SQL: Initialized: NULL = ""
[06:56:21:302850 +03:00] [Thread 19516] extDB3: Error Protocol Name Already Taken: 7251
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it seems like the connection to the db is established after the call of the script.
Code Alles anzeigen2023/03/10, 6:08:38 A null object passed as a target to RemoteExec(Call) 'life_fnc_update' 2023/03/10, 6:08:38 Error in expression < _playerUID = _this select 0; [1,DYNMARKET_sellarraycopy] remoteExecCall > 2023/03/10, 6:08:38 Error position: <DYNMARKET_sellarraycopy] remoteExecCall > 2023/03/10, 6:08:38 Error Undefined variable in expression: dynmarket_sellarraycopy 2023/03/10, 6:08:38 File life_server\Functions\DynMarket\fn_playerLogged.sqf..., line 12 2023/03/10, 6:08:41 "extDB3: Connected to Database"
also checkout this error
2023/03/10, 6:08:41 "extDB3: Protocol Error: [0,""Error No Custom Call Not Found""]"
check your sql query config for the sql statement
So, how can I access the files with these errors? I need to edit the files.
Hello, I have installed dynmarket on my server, but I cannot login to the server. When I browse the logs, there seems to be errors in dynmarket and some files, but I could not find and edit the errors.
RPT Log
Code Alles anzeigenclass thermal { idd = 6500; duration = 10e10; movingEnable = 0; fadein = 0; fadeout = 0; name = "thermal"; onLoad = "uiNamespace setVariable ['thermal',_this select 0]"; class ControlsBackground { class cam : life_RscPicture { idc = 6501; x = safeZoneX + safeZoneW * 0.7; y = safeZoneY + safeZoneH * 0.7; w = safeZoneW * 0.2; h = safeZoneH * 0.2; text = ""; }; }; class Controls { }; };
Code Alles anzeigenthermal = { 92 cutRsc ["thermal", "PLAIN", -1, false]; life_fed_scam = "camera" camCreate (getPos player); life_fed_scam camSetFov 0.5; life_fed_scam camCommit 0; true setCamUseTI 7; "rendertarget0" setPiPEffect [0]; life_fed_scam cameraEffect ["INTERNAL", "BACK", "rendertarget0"]; ((uiNamespace getVariable ["thermal",displayNull]) displayCtrl 6501) ctrlSetText "#(argb,256,256,1)r2t(rendertarget0,1.0)"; }; player addAction ["Thermal",{call thermal},"",100,false,true,"","(typeOf (vehicle player)) isEqualTo 'O_Heli_Transport_04_covered_F'"];
Something like this
I couldn't edit this script and I don't know which script to add it in.
Can anyone help?
You can create empty markers in the map editor and then have the vehicles teleported to the position if there isn't a vehicle already occupying the spot.
For cops you should be able to add the code in the fn_impoundAction.sqf file.
#include "..\..\script_macros.hpp"
/*
File: fn_impoundAction.sqf
Author: Bryan "Tonic" Boardwine
Description:
Impounds the vehicle
*/
private ["_vehicle","_type","_time","_value","_vehicleData","_upp","_ui","_progress","_pgText","_cP","_filters","_impoundValue","_price","_impoundMultiplier"];
_vehicle = param [0,objNull,[objNull]];
_filters = ["Car","Air","Ship"];
if (!((KINDOF_ARRAY(_vehicle,_filters)))) exitWith {};
if (player distance cursorObject > 10) exitWith {};
if (_vehicle getVariable "NPC") exitWith {};
_vehicleData = _vehicle getVariable ["vehicle_info_owners",[]];
if (_vehicleData isEqualTo 0) exitWith {deleteVehicle _vehicle}; //Bad vehicle.
if (getPlayerUID player isEqualTo ((_vehicleData select 0) select 0) && !(playerSide isEqualTo civilian)) exitWith {};
_vehicleName = FETCH_CONFIG2(getText,"CfgVehicles",(typeOf _vehicle),"displayName");
_price = M_CONFIG(getNumber,"LifeCfgVehicles",(typeOf _vehicle),"price");
if(!( playerSide isEqualTo civilian )) then {
[0,"STR_NOTF_BeingImpounded",true,[((_vehicleData select 0) select 1),_vehicleName]] remoteExecCall ["life_fnc_broadcast",RCLIENT];
};
life_action_inUse = true;
_upp = localize "STR_NOTF_Impounding";
//Setup our progress bar.
disableSerialization;
"progressBar" cutRsc ["life_progress","PLAIN"];
_ui = uiNamespace getVariable "life_progress";
_progress = _ui displayCtrl 38201;
_pgText = _ui displayCtrl 38202;
_pgText ctrlSetText format ["%2 (1%1)...","%",_upp];
_progress progressSetPosition 0.01;
_cP = 0.01;
for "_i" from 0 to 1 step 0 do {
sleep 0.09;
_cP = _cP + 0.01;
_progress progressSetPosition _cP;
_pgText ctrlSetText format ["%3 (%1%2)...",round(_cP * 100),"%",_upp];
if (_cP >= 1) exitWith {};
if (player distance _vehicle > 10) exitWith {};
if (!alive player) exitWith {};
};
"progressBar" cutText ["","PLAIN"];
if (player distance _vehicle > 10) exitWith {hint localize "STR_NOTF_ImpoundingCancelled"; life_action_inUse = false;};
if (!alive player) exitWith {life_action_inUse = false;};
if (count crew _vehicle isEqualTo 0) then {
if (!(KINDOF_ARRAY(_vehicle,_filters))) exitWith {life_action_inUse = false;};
_type = FETCH_CONFIG2(getText,"CfgVehicles",(typeOf _vehicle),"displayName");
life_impound_inuse = true;
if (life_HC_isActive) then {
[_vehicle,true,player] remoteExecCall ["HC_fnc_vehicleStore",HC_Life];
} else {
[_vehicle,true,player] remoteExecCall ["TON_fnc_vehicleStore",RSERV];
};
waitUntil {!life_impound_inuse};
if (!(playerSide isEqualTo civilian)) then {
_impoundMultiplier = LIFE_SETTINGS(getNumber,"vcopi");
_value = _price * _impoundMultiplier;
[0,"STR_NOTF_HasImpounded",true,[profileName,((_vehicleData select 0) select 1),_vehicleName]] remoteExecCall ["life_fnc_broadcast",RCLIENT];
hint format [localize "STR_NOTF_Impounded",_type,[_value] call life_fnc_numberText];
BANK = BANK + _value;
BANK_P;
if (BANK < 0) then {BANK = 0;BANK_P;};
};
} else {
hint localize "STR_NOTF_ImpoundingCancelled";
};
life_action_inUse = false;
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Which line do I need to edit?
When a roadside assistance tows a player's vehicle, I want it to be towed to the parking lot, not the garage. And I want Players to be able to pick up their vehicles from the parking lot.
Same for the cops. When the police confiscate the vehicle, I want the vehicle to be towed to the parking lot instead of being deleted from the database.
On which script can I edit this?
Thank you so much. But in which script do I need to add these codes?
I think we'll add it inside this 'fn_fedCamDisplay.sqf' script. But which line?
https://forums.bohemia.net/forums/topic/2…ayed-on-screen/
Code_cam = "camera" camCreate [0, 0, 0]; _cam camSetTarget player; _cam camSetRelPos [0, 1, 1.5]; _cam cameraEffect ["Internal", "Back"]; _cam camCommit 0; true setCamUseTI 7;
I guess the combination should implement your idea
How do I add this to Mi-290 (Transport) Taru? And in which script file do I need to add these commands?
Hello
I want to add a thermal camera system to this helicopter Mi-290 (Transport) Taru model. Can anybody help?
Or Which script do I need to check?
But why you need zeus on a altis life server?
Yes, I agree. For trial purposes only. But I don't think it's necessary.
Thanks for the helpful help though.
No matter what I did. When I put weapons or gear in the container it is deleted after the server restarts.
Although I have gang containers in my database, they are deleted when I put Weapons and Equipment in the containers. And it doesn't register in the database.
I would be glad if you help. I've been trying for weeks but it's not working.
This is not working on my Altislife life server.
Hello
I wan to add Zeus to my server. Is it possible to do this? If possible how can ı do this ? Can anybody help ?
Thank you. I deleted what it said in the fn_weaponShopSelection.sqf only content and the problem was solved.
Alles anzeigenYour extDB3 is working fine. The problem has to be found in your life_server mod. Looking through your .rpt log, I can read, that your containers (con_a, con_b, ...) cannot be found. Usually this means that there are no containers in your mission.sqm file. Please make sure you got a correct mission file loaded.
You could also try to change your startup parameters. You're running @life_server and @extDB3 as a -mod. Try to run them as a -servermod.
Since it can't find your containers, you could also try to give those containers as a parameter to the script. This would mean, that you'd have to change the line
private _containerss = [con_b,con_d,con_a,con_e,con_h];
ans instead use something like
private _containerss = _this;
Using the magic variable _this means you'd have to change the script that calls the fetchGangCont script. Instead of
call TON_fnc_fetchGangCont;
you would need
[con_b, con_d, con_a, con_e, con_h] call TON_fnc_fetchGangCont;
This should do the trick.
I am unhappy. No matter what I do I still can't fix the problem. Can you edit the file if I send it to you?