Clothing
Code
class army {
title = "STR_Shops_C_Army";
conditions = "license_cop_Army";
side = "cop";
uniforms[] = {
{ "NONE", $STR_C_Remove_uniforms, 0, "" },
{ "U_Rangemaster", $STR_C_Cop_uniforms, 25, "" },
{ "U_B_CombatUniform_mcam_tshirt", "", 350, "call life_coplevel >= 1" },
{ "U_B_CombatUniform_mcam_worn", "", 550, "call life_coplevel >= 2" },
{ "U_B_survival_uniform", "", 1250, "call life_coplevel >= 1" }
};
headgear[] = {
{ "NONE", $STR_C_Remove_headgear, 0, "" },
{ "H_Cap_police", "", 25, "" },
{ "H_Booniehat_mcamo", "", 120, "call life_coplevel >= 1" },
{ "H_HelmetB_plain_mcamo", "", 75, "call life_coplevel >= 1" },
{ "H_HelmetB_Enh_tna_F", "", 80, "call life_coplevel >= 1" }, //Apex DLC
{ "H_Beret_blk_POLICE", "", 50, "call life_coplevel >= 2" },
{ "H_MilCap_mcamo", "", 100, "call life_coplevel >= 2" },
{ "H_MilCap_gen_F", "", 1200, "call life_coplevel >= 2" }, //Apex DLC
{ "H_MilCap_tna_F", "", 1200, "call life_coplevel >= 2" }, //Apex DLC
{ "H_MilCap_oucamo", "", 1200, "call life_coplevel >= 2" }
};
goggles[] = {
{ "NONE", $STR_C_Remove_goggles, 0, "" },
{ "G_Squares", "", 10, "" },
{ "G_Shades_Blue", "", 20, "" },
{ "G_Sport_Blackred", "", 20, "" },
{ "G_Sport_Checkered", "", 20, "" },
{ "G_Sport_Blackyellow", "", 20, "" },
{ "G_Sport_BlackWhite", "", 20, "" },
{ "G_Shades_Black", "", 25, "" },
{ "G_Lowprofile", "", 30, "" },
{ "G_Combat", "", 55, "" },
{ "G_Aviator", "", 100, "" },
{ "G_Lady_Mirror", "", 150, "" },
{ "G_Lady_Dark", "", 150, "" },
{ "G_Lady_Blue", "", 150, "" }
};
vests[] = {
{ "NONE", $STR_C_Remove_vests, 0, "" },
{ "V_Rangemaster_belt", "", 800, "" },
{ "V_TacVest_blk_POLICE", "", 1000, "call life_coplevel >= 1" },
{ "V_TacVest_gen_F", "", 1000, "call life_coplevel >= 1" }, //Apex DLC
{ "V_PlateCarrier2_rgr", "", 1500, "call life_coplevel >= 2" }
};
backpacks[] = {
{ "NONE", $STR_C_Remove_backpacks, 0, "" },
{ "B_FieldPack_cbr", "", 500, "" },
{ "B_AssaultPack_cbr", "", 700, "" },
{ "B_Kitbag_cbr", "", 800, "" },
{ "B_Bergen_sgg", "", 2500, "" },
{ "B_Carryall_cbr", "", 3500, "" }
};
};
Alles anzeigen
Stringtable
Code
<Key ID="STR_Shops_C_Army">
<Original>Army Shop</Original>
<Czech>Altis policejní oddělení Shop</Czech>
<French>Vêtements policiers</French>
<Spanish>Tienda del Departamento de Policía</Spanish>
<Russian></Russian>
<Portuguese>Loja de Roupas Policiais</Portuguese>
<Polish>Sklep Policyjny</Polish>
<Italian>Dipartimento della Polizia di Altis</Italian>
<German>Army Shop</German>
</Key>
Alles anzeigen
Weapons
Code
class cop_Army {
name = "Tanoa Army Shop";
side = "cop";
conditions = "license_cop_Army";
items[] = {
{ "Binocular", "", 150, 75, "" },
{ "ItemGPS", "", 100, 50, "" },
{ "FirstAidKit", "", 150, 75, "" },
{ "NVGoggles", "", 2000, 1000, "" },
{ "HandGrenade_Stone", $STR_W_items_Flashbang, 1700, 850, "" },
{ "hgun_P07_snds_F", $STR_W_items_StunPistol, 2000, 1000, "" },
{ "arifle_SDAR_F", $STR_W_items_TaserRifle, 20000, 10000, "" },
{ "hgun_P07_F", "", 7500, 3750, "" },
{ "hgun_P07_khk_F", "", 7500, 3750, "" }, //Apex DLC
{ "hgun_Pistol_heavy_01_F", "", 9500, 4750, "call life_coplevel >= 1" },
{ "SMG_02_ACO_F", "", 30000, 15000, "call life_coplevel >= 2" },
{ "arifle_MX_F", "", 35000, 17500, "call life_coplevel >= 2" },
{ "hgun_ACPC2_F", "", 17500, 8750, "call life_coplevel >= 3" },
{ "arifle_MXC_F", "", 30000, 15000, "call life_coplevel >= 3" },
{ "srifle_DMR_07_blk_F", "", 32000, 16000, "call life_coplevel >= 3" } //Apex DLC Sniper
};
mags[] = {
{ "16Rnd_9x21_Mag", "", 125, 60, "" },
{ "20Rnd_556x45_UW_mag", $STR_W_mags_TaserRifle, 125, 60, "" },
{ "11Rnd_45ACP_Mag", "", 130, 65, "call life_coplevel >= 1" },
{ "30Rnd_65x39_caseless_mag", "", 130, 65, "call life_coplevel >= 2" },
{ "30Rnd_9x21_Mag", "", 250, 125, "call life_coplevel >= 2" },
{ "9Rnd_45ACP_Mag", "", 200, 100, "call life_coplevel >= 3" },
{ "20Rnd_650x39_Cased_Mag_F", "", 200, 100, "call life_coplevel >= 3" } //Apex DLC
};
accs[] = {
{ "muzzle_snds_L", "", 650, 325, "" },
{ "optic_MRD", "", 2750, 1375, "call life_coplevel >= 1" },
{ "acc_flashlight_pistol", "", 250, 125, "call life_coplevel >= 1" },//Pistol Flashlight
{ "acc_flashlight", "", 750, 375, "call life_coplevel >= 2" },
{ "optic_Holosight", "", 1200, 600, "call life_coplevel >= 2" },
{ "optic_Arco", "", 2500, 1250, "call life_coplevel >= 2" },
{ "muzzle_snds_H", "", 2750, 1375, "call life_coplevel >= 2" }
};
};
Alles anzeigen
Licenses
Code
class Army {
variable = "Army";
displayName = "STR_License_Army";
price = 0;
illegal = false;
side = "cop";
};
aber was man ihm Editor eingeben muss raf ich nicht