Beiträge von Blaiz_Tay
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Hey, ich habe ein Kleines Problem und zwar versuche Config Variablen vom Life_server erstellen zu lassen und sie über den Client abrufen zulassen.
Life Server:
Code
Alles anzeigendiag_log "Müllabfuhr System wurde gestartet!"; Mull_Job_Ready_Money = 1100; Mull_Car_Cass = "B_Truck_01_transport_F"; Mull_Target_Class = "Land_WheelieBin_01_F"; MSG_RT_Create = "Die Strecke wurde berechnet du kannst nun die Tonnen ein sammeln!"; //x MSG_Read_Remove_Target = "bring den Müll jetzt zur Mülldeponie!";//x MSG_InAction = "Du hast Bereits eine Strecke genommen!";//x MSG_Car_Not_On_Point = "Dein Fahrzeug ist nicht bei den Stadtwerken!";//x MSG_RT_Ready = "Du hast deine Tour abgeschlossen!";//x MSG_RT_NOT_Ready = "Diese Strecke wird bereits befahren!";//x MSG_Target_Not_Allow = "Du kannst dieses Objekt nicht aufheben!"; //x MSG_Car_Not_On_Unload_Point = "Dein Müllauto steht nicht nahe genug am Arbeiter!";//x MSG_Unload_Target_From_Car = "Der Müll wird nun entlanden..";//x MSG_Unload_Ready = "Der Müll wurde entladen fahre nun wieder zur Firma!";//x MSG_Action_Create_Target = "Mülltonne aufnehmen";//x MSG_Action_Remove_Action = "Mülltonnen entladen";//x MSG_Action_Add_To_Truck = "Mülltonne einladen";//x MSG_Action_Remove_Car = "Auto abgeben";//x Marker_Name_End = "Stadtwerke"; Marker_Name_Target = "Mülltonne!"; Marker_Name_End_Target = "Mülldeponie"; Max_Type_Target = 14; //Don´t Edit Max_Type_Load_Target = 14; //Don´t Edit ACTIVE_KAVALA_1 = false; ACTIVE_KAVALA_2 = false; ACTIVE_KAVALA_3 = false; ACTIVE_SAROS_1 = false; ACTIVE_SAROS_2 = false; ACTIVE_SAROS_3 = false; ACTIVE_POLIAKKO_1 = false; ACTIVE_POLIAKKO_2 = false; ACTIVE_POLIAKKO_3 = false; ACTIVE_LAKKA_1 = false; ACTIVE_LAKKA_2 = false; ACTIVE_LAKKA_3 = false; ACTIVE_SYRAT_1 = false; ACTIVE_SYRAT_2 = false; ACTIVE_SYRAT_3 = false; ACTIVE_GALATI_1 = false; ACTIVE_GALATI_2 = false; ACTIVE_GALATI_3 = false; ACTIVE_ABDERA_1 = false; ACTIVE_ABDERA_2 = false; ACTIVE_ABDERA_3 = false; ACTIVE_KORE_1 = false; ACTIVE_KORE_2 = false; ACTIVE_KORE_3 = false; ACTIVE_FRINI_1 = false; ACTIVE_FRINI_2 = false; ACTIVE_FRINI_3 = false; ACTIVE_CHARKIA_1 = false; ACTIVE_CHARKIA_2 = false; ACTIVE_CHARKIA_3 = false; ACTIVE_PAROS_1 = false; ACTIVE_PAROS_2 = false; ACTIVE_PAROS_3 = false; ACTIVE_SOFIA_1 = false; ACTIVE_SOFIA_2 = false; ACTIVE_SOFIA_3 = false; publicVariable "Mull_Job_Ready_Money"; publicVariable "Mull_Car_Cass"; publicVariable "Mull_Target_Class"; publicVariable "MSG_Read_Remove_Target"; publicVariable "MSG_InAction"; publicVariable "MSG_Car_Not_On_Point"; publicVariable "MSG_RT_Ready"; publicVariable "MSG_RT_NOT_Ready"; publicVariable "MSG_Car_Not_On_Unload_Point"; publicVariable "MSG_Unload_Target_From_Car"; publicVariable "MSG_Action_Create_Target"; publicVariable "MSG_Action_Remove_Action"; publicVariable "MSG_Action_Add_To_Truck"; publicVariable "MSG_Action_Remove_Car"; publicVariable "Marker_Name_End"; publicVariable "Marker_Name_Target"; publicVariable "Marker_Name_End_Target"; publicVariable "Max_Type_Target"; publicVariable "ACTIVE_KAVALA_1"; publicVariable "ACTIVE_KAVALA_2"; publicVariable "ACTIVE_KAVALA_3"; publicVariable "ACTIVE_SAROS_1"; publicVariable "ACTIVE_SAROS_2"; publicVariable "ACTIVE_SAROS_3"; publicVariable "ACTIVE_POLIAKKO_1"; publicVariable "ACTIVE_POLIAKKO_2"; publicVariable "ACTIVE_POLIAKKO_3"; publicVariable "ACTIVE_LAKKA_1"; publicVariable "ACTIVE_LAKKA_2"; publicVariable "ACTIVE_LAKKA_3"; publicVariable "ACTIVE_SYRAT_1"; publicVariable "ACTIVE_SYRAT_2"; publicVariable "ACTIVE_SYRAT_3"; publicVariable "ACTIVE_GALATI_1"; publicVariable "ACTIVE_GALATI_2"; publicVariable "ACTIVE_GALATI_3"; publicVariable "ACTIVE_ABDERA_1"; publicVariable "ACTIVE_ABDERA_2"; publicVariable "ACTIVE_ABDERA_3"; publicVariable "ACTIVE_KORE_1"; publicVariable "ACTIVE_KORE_2"; publicVariable "ACTIVE_KORE_3"; publicVariable "ACTIVE_FRINI_1"; publicVariable "ACTIVE_FRINI_2"; publicVariable "ACTIVE_FRINI_3"; publicVariable "ACTIVE_CHARKIA_1"; publicVariable "ACTIVE_CHARKIA_2"; publicVariable "ACTIVE_CHARKIA_3"; publicVariable "ACTIVE_PAROS_1"; publicVariable "ACTIVE_PAROS_2"; publicVariable "ACTIVE_PAROS_3"; publicVariable "ACTIVE_SOFIA_1"; publicVariable "ACTIVE_SOFIA_2"; publicVariable "ACTIVE_SOFIA_3";
Client:
Code
Alles anzeigenif(_var == Max_Type_Load_Target) exitWith { //<- hier entsteht der Fehler //Setzt den Mülltype auf drei player setVariable ["mullType",3]; //- hint MSG_Read_Remove_Target; //Setzt den Marker für den Spieler auf die MD _newmarkerpos = getMarkerPos "mull_end_1"; _marker = player getVariable "Marker"; _marker setMarkerPosLocal _newmarkerpos; _marker setMarkerTextLocal Marker_Name_End_Target; player setVariable ["Marker",_marker]; //erstellt die action für den Spieler mull_end_npc addAction [MSG_Action_Remove_Action,"[] call life_fnc_unloadMull","",0,FALSE,FALSE,"","((_target distance _this) < 9)"]; };
RPT Ausgabe:
Code_var = _var+1; if(_var == Max_Type_Load_Target) exitWith { player> 21:32:47 Error position: <Max_Type_Load_Target) exitWith { player> 21:32:47 Error Nicht definierte Variable in Ausdruck: max_type_load_target 21:32:47 File scripts\mullsystem\fn_loadInTruck.sqf [life_fnc_loadInTruck], line 60
Ich danke schon mal.
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Ah danke, tut mir leid für die Dumme Frage, Anfänger Fehler.
Hatte es noch von Java drin mit () zu {}
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Hey,
Ich habe ein kleines Problem aus dem ich nicht schlau werde,
ich habe schon versucht bei Google etwas darüber zu finden, jedoch bekomme ich da keine Info was es sein könnte.
Und zwar bekomme ich diesen Fehler im RPT Log :
Codewhile(_timeStat) do { if(_timer >= 500) then > 11:18:17 Error position: <while(true) do { if(_timer >= 500) then > 11:18:17 Error while: Typ Bool, erwartet code 11:18:17 File mpmissions\__CUR_MP.Altis\core\init.sqf, line 176
und jetzt frage ich mich wo da der Fehler ist:
Codewhile(_timeStat) do { if(_timer >= 500) then {_timeStat = false;}; if(_timer >= 130) then{ [] call life_fnc_playerSkins; _timer = 0; }else { _timer = _timer +1; };
ich danke schon mal vor.
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Okay, habe den Fehler gefunden, ich hätte vielleicht, die Missions Datei als pbo erstellen können.
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Doofe Frage. Wieso extDB2? Und wie Lassi sagte unbedingt extDB und life_server als -servermod mit starten und nicht als -mod
Code
Alles anzeigen22:44:47 @extDB3 | @extDB3 | false | false | GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 | 11fdd19c | /home/arma3server/serverfiles/@extDB3 22:44:47 @life_server | @life_server | false | false | GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 | 11fdd19c | /home/arma3server/serverfiles/@life_server //Start CFG ## Server-side Mods servermods="@life_server\;@extDB3" ## Path to BattlEye # Leave empty for default bepath="" ## Server Start Command | https://docs.linuxgsm.com/configuration/start-parameters#additional-parameters fn_parms(){ parms="-ip=${ip} -port=${port} -cfg=${networkcfgfullpath} -config=${servercfgfullpath} -mod=${mods} -servermod=${servermods} -bepath=${bepath} -hugePages -enableHT -malloc=tbb4malloc_bi -profiles=config -autoinit"
Soweit wie ich sehe wird das als Server Mod geladen.
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Tut mir leid, ich habe den Log angehängt.
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@life_server;@extDB2; mal als servermods eintragen da keine mods
Spoiler anzeigenCode
21:24:58 Error in expression <false>
21:24:58 Error position: <false>
21:24:58 Error Local variable in global space
21:24:58 Global namespace not passed during: false
21:24:58 Error in expression <false>
21:24:58 Error position: <false>
21:24:58 Error Local variable in global space
21:24:58 Global namespace not passed during: false
21:24:58 Error in expression <false>
21:24:58 Error position: <false>
21:24:58 Error Local variable in global space
21:24:58 Global namespace not passed during: false
21:24:58 Error in expression <false>
21:24:58 Error position: <false>
21:24:58 Error Local variable in global space
21:24:58 Global namespace not passed during: false
21:24:58 Error in expression <false>
21:24:58 Error position: <false>
21:24:58 Error Local variable in global space
21:24:58 Global namespace not passed during: false
21:24:58 Error in expression <false>
21:24:58 Error position: <false>
21:24:58 Error Local variable in global space
21:24:58 Global namespace not passed during: false
21:24:58 Error in expression <false>
21:24:58 Error position: <false>
21:24:58 Error Local variable in global space
21:24:58 Global namespace not passed during: false
21:24:58 Error in expression <false>
21:24:58 Error position: <false>
21:24:58 Error Local variable in global space
21:24:58 Global namespace not passed during: false
21:24:58 Error in expression <false>
21:24:58 Error position: <false>
21:24:58 Error Local variable in global space
21:24:58 Global namespace not passed during: false
21:24:58 Error in expression <false>
21:24:58 Error position: <false>
21:24:58 Error Local variable in global space
21:24:58 Global namespace not passed during: false
21:24:58 Error in expression <false>
21:24:58 Error position: <false>
21:24:58 Error Local variable in global space
21:24:58 Global namespace not passed during: false
21:24:58 Error in expression <false>
21:24:58 Error position: <false>
21:24:58 Error Local variable in global space
21:24:58 Global namespace not passed during: false
21:24:58 Error in expression <false>
21:24:58 Error position: <false>
21:24:58 Error Local variable in global space
21:24:58 Global namespace not passed during: false
21:24:58 Error in expression <false>
21:24:58 Error position: <false>
21:24:58 Error Local variable in global space
21:24:58 Global namespace not passed during: false
21:24:58 Error in expression <false>
21:24:58 Error position: <false>
21:24:58 Error Local variable in global space
21:24:58 Global namespace not passed during: false
21:24:58 Error in expression <false>
21:24:59 Error position: <false>
21:24:59 Error Local variable in global space
21:24:59 Global namespace not passed during: false
21:24:59 Error in expression <false>
21:24:59 Error position: <false>
21:24:59 Error Local variable in global space
21:24:59 Global namespace not passed during: false
21:24:59 Error in expression <false>
21:24:59 Error position: <false>
21:24:59 Error Local variable in global space
21:24:59 Global namespace not passed during: false
21:24:59 Error in expression <false>
21:24:59 Error position: <false>
21:24:59 Error Local variable in global space
21:24:59 Global namespace not passed during: false
21:24:59 Error in expression <false>
21:24:59 Error position: <false>
21:24:59 Error Local variable in global space21:26:10 Warning Message: Addon 'SC_RHIB' requires addon 'rhsusf_c_heavyweapons'
21:44:52 Warning Message: Addon 'SC_RHIB' requires addon 'rhsusf_c_markvsoc'21:25:58 Item STR_prpl_benelli_desc_short listed twice
21:25:58 Item STR_prpl_benelli18_libdesc listed twice
21:25:58 Item strwfmissionendtime listed twice
21:25:58 Item str_dn_bike listed twice
21:25:58 Item str_dn_bikes listed twice
21:25:58 Item str_dn_tractor listed twice
21:25:58 Item str_dn_tractors listed twice
21:25:58 Item str_dn_truck listed twice
21:25:58 Item str_dn_trucks listed twice
21:25:58 Item str_dss_binocular listed twice
21:25:58 Item str_dss_laserdesignator listed twice
21:25:58 Item str_dss_nv_goggles listed twice
21:25:58 Item str_action_putbomb listed twice
21:25:58 Item str_mn_smoke listed twice
21:25:58 Item str_dn_ammocrate listed twice
21:25:58 Item str_dn_ammocrates listed twice
21:25:58 Item str_dn_binocular listed twice
21:25:58 Item str_lib_nv_goggles listed twice
21:25:58 Item str_dn_gbu12 listed twice
21:25:58 Item str_lib_binocular listed twice
21:25:58 Item str_dn_lasertarget listed twice
21:25:58 Item str_dn_lasertargets listed twice
21:25:58 Item str_dn_throw listed twice
21:25:58 Item str_dn_staticsearchlight listed twice
21:25:58 Item str_dn_staticmortar listed twice
21:25:58 Item str_dn_staticmgweapon listed twice
21:25:58 Item str_dn_staticgrenadelauncher listed twice
21:25:58 Item str_dn_staticcannon listed twice
21:25:58 Item str_dn_staticatweapon listed twice
21:25:58 Item str_dn_staticaaweapon listed twice
21:25:58 Item str_dn_searchlight listed twice
21:25:58 Item str_dn_rifle listed twice
21:25:58 Item str_dn_put listed twice
21:25:58 Item str_dn_pipe_bomb listed twice
21:25:58 Item str_dn_nv_goggles listed twice
21:25:58 Item str_dn_mode_semiauto listed twice
21:25:58 Item str_dn_mode_fullauto listed twice
21:25:58 Item str_dn_mode_burst listed twice
21:25:58 Item str_dn_mine listed twice
21:25:58 Item str_dn_mk82launcher listed twice
21:25:58 Item str_dn_searchlights listed twice
21:25:58 Item str_dn_staticaaweapons listed twice
21:25:58 Item str_dn_staticatweapons listed twice
21:25:58 Item str_dn_staticcannons listed twice
21:25:58 Item str_dn_staticgrenadelaunchers listed twice
21:25:58 Item str_dn_staticmgweapons listed twice
21:25:58 Item str_dn_staticmortars listed twice
21:25:58 Item str_dn_staticweapon listed twice
21:25:58 Item str_dn_staticweapons listed twice
21:25:58 Item str_dn_stone listed twice
21:25:58 Item str_lib_timebomb listed twice
21:25:58 Item str_dn_ships listed twice
21:25:58 Item str_team_switch_view_unit listed twice
21:25:58 Item str_team_switch_player listed twice
21:25:58 Item str_team_switch_ai_stop listed twice
21:25:58 Item str_team_switch_ai_move listed twice
21:25:58 Item str_team_switch_ai_hold_fire listed twice
21:25:58 Item str_team_switch_ai_fire listed twice
21:25:58 Item str_team_switch_ai_behaviour listed twice
21:25:58 Item str_team_switch_ai listed twice
21:25:58 Item str_ca_cancel listed twice
21:25:58 Item str_ca_copy listed twice
21:25:58 Item str_gear_money listed twice
21:25:58 Item str_ca_delete listed twice
21:25:58 Item str_gear_filter listed twice
21:25:58 Item str_ca_difficulty listed twice
21:25:58 Item str_diary_player_name listed twice
21:25:58 Item str_ca_edit listed twice
21:25:58 Item str_diary_mission_name listed twice
21:25:58 Item str_cfg_markers_warning listed twice
21:25:58 Item str_cfg_markers_unknown listed twice
21:25:58 Item str_ca_hide listed twice
21:25:58 Item str_cfg_markers_start listed twice
21:25:58 Item str_cfg_markers_pickup listed twice
21:25:58 Item str_cfg_markers_join listed twice
21:25:58 Item str_ca_loadauto listed twice
21:25:58 Item str_cfg_markers_end listed twice
21:25:58 Item str_cfg_markers_empty listed twice
21:25:58 Item str_cfg_markers_dot listed twice
21:25:58 Item str_cfg_markers_destroy listed twice
21:25:58 Item str_cfg_markers_arrow listed twice
21:25:58 Item str_cfg_markercol_yellow listed twice
21:25:58 Item str_cfg_markercol_white listed twice
21:25:58 Item str_cfg_markercol_red listed twice
21:25:58 Item str_cfg_markercol_green listed twice
21:25:58 Item str_cfg_markercol_blue listed twice
21:25:58 Item str_cfg_markercol_black listed twice
21:25:58 Item str_cfg_markerbr_vertical listed twice
21:25:58 Item str_cfg_markerbr_horizontal listed twice
21:25:58 Item str_cfg_markerbr_grid listed twice
21:25:58 Item str_cfg_markerbr_fdiagonal listed twice
21:25:58 Item str_cfg_markerbr_diaggrid listed twice
21:25:58 Item str_cfg_markerbr_cross listed twice
21:25:58 Item str_cfg_markerbr_bdiagonal listed twice
21:25:58 Item str_ca_multi_join listed twice
21:25:58 Item str_ca_multi_new listed twice
21:25:58 Item str_ca_show listed twice
21:25:58 Item str_ca_select_island listed twice
21:25:58 Item str_ca_multi_remote listed twice
21:25:58 Item str_ca_profile_controls listed twice
21:25:58 Item str_ca_new listed twice
21:25:58 Item str_ca_newuser_title2 listed twice
21:25:58 Item str_cfg_markercol_orange listed twice
21:25:58 Item str_cfg_markers_ambush listed twice
21:25:58 Item str_cfg_markers_arrow2 listed twice
21:25:58 Item str_cfg_markers_box listed twice
21:25:58 Item str_tooltip_main_options listed twice
21:25:58 Item str_tooltip_singleplayer_training listed twice
21:25:58 Item str_tooltip_main_player listed twice
21:25:58 Item str_cfg_markers_circle listed twice
21:25:58 Item str_cfg_markers_select listed twice
21:25:58 Item str_cfg_markers_triangle listed twice
21:25:58 Item str_tooltip_main_exit listed twice
21:25:58 Item str_tooltip_options_audio listed twice
21:25:58 Item str_tooltip_options_configure listed twice
21:25:58 Item str_tooltip_options_gameoptions listed twice
21:25:58 Item str_tooltip_options_video listed twice
21:25:58 Item str_dn_trackedapc listed twice
21:25:58 Item str_dn_trackedapcs listed twice
21:25:58 Item str_cfg_sfx_ca_expl1 listed twice
21:25:58 Item str_cfg_sfx_destrhouse listed twice
21:25:58 Item str_cfg_sfx_fire listed twice
21:25:58 Item str_dn_alarm listed twice
21:25:58 Item str_dn_frog listed twice
21:25:58 Item str_dn_rain listed twice
21:25:58 Item str_dn_sea listed twice
21:25:58 Item str_dn_sound_alarm2 listed twice
21:25:58 Item str_dn_sound_fire listed twice
21:25:58 Item str_dn_stream listed twice
21:25:58 Item str_dn_wind listed twice
21:25:58 Item str_misc_campfire listed twice
21:25:58 Item str_dn_fence_wire listed twice
21:25:58 Item str_dn_flags listed twice
21:25:58 Item str_dn_fortification listed twice
21:25:58 Item str_dn_fortifications listed twice
21:25:58 Item str_dn_gate listed twice
21:25:58 Item str_dn_gates listed twice
21:25:58 Item str_dn_target listed twice
21:25:59 Item str_dn_unknowns listed twice
21:25:59 Item str_misc_campfireBurn listed twice
21:25:59 Item str_controls_3d listed twice
21:25:59 Item str_controls_keys_editor listed twice
21:25:59 Item str_controls_keys_real_time listed twice
21:25:59 Item str_controls_map listed twice
21:25:59 Item str_controls_mouse_link_object listed twice
21:25:59 Item str_controls_mouse_no_object listed twice
21:25:59 Item str_controls_mouse_selected_3d listed twice
21:25:59 Item str_controls_mouse_selected_map listed twice
21:25:59 Item str_controls_mouse_selected_object_3d listed twice
21:25:59 Item str_controls_mouse_selected_object_map listed twice
21:25:59 Item str_editor_prompt_save listed twice
21:25:59 Item str_controls_mouse_unselected_object_3d listed twice
21:25:59 Item str_editor_prompt_overlay_saved listed twice
21:25:59 Item str_controls_mouse_unselected_object_map listed twice
21:25:59 Item str_editor_prompt_overlay_save_commit listed twice
21:25:59 Item str_controls_overlay listed twice
21:25:59 Item str_editor_prompt_overlay_save_close listed twice
21:25:59 Item str_editor_prompt_overlay_save_clear listed twice
21:25:59 Item str_editor_prompt_overlay_committed listed twice
21:25:59 Item str_editor_prompt_overlay_cleared listed twice
21:25:59 Item str_editor_mode_3d listed twice
21:25:59 Item str_editor_mode_2d listed twice
21:25:59 Item str_editor_menu_view_3d listed twice
21:25:59 Item str_editor_menu_view_2d listed twice
21:25:59 Item str_editor_menu_file_save listed twice
21:25:59 Item str_editor_menu_file_restart listed twice
21:25:59 Item str_editor_menu_file_preview listed twice
21:25:59 Item str_editor_menu_file_load listed twice
21:25:59 Item str_editor_menu_file_exit listed twice
21:25:59 Item str_editor_menu_file_clear listed twice
21:25:59 Item str_editor_menu_ctx_switch_veh listed twice
21:25:59 Item str_editor_menu_ctx_set_cam_pos listed twice
21:25:59 Item str_editor_menu_ctx_new_obj listed twice
21:25:59 Item str_editor_menu_ctx_lock_cam listed twice
21:25:59 Item str_editor_menu_ctx_edit_obj listed twice
21:25:59 Item str_editor_menu_ctx_edit_link listed twice
21:25:59 Item str_editor_menu_ctx_del_obj listed twice
21:25:59 Item str_editor_menu_ctx_center_map listed twice
21:25:59 Item str_editor_error_tree_sel listed twice
21:25:59 Item str_editor_error_tree_item listed twice
21:25:59 Item str_editor_error_rtn_val_str listed twice
21:25:59 Item str_editor_error_rtn_val_nil listed twice
21:25:59 Item str_editor_error_rtn_val_false listed twice
21:25:59 Item str_editor_error_overlay_exists listed twice
21:25:59 Item str_editor_error_no_playable_save listed twice
21:25:59 Item str_editor_error_no_playable_preview listed twice
21:25:59 Item str_editor_error_no_overlay listed twice
21:25:59 Item str_editor_error_invalid_overlay_name listed twice
21:25:59 Item str_editor_error_has_links listed twice
21:25:59 Item str_editor_error_child_objs listed twice
21:25:59 Item str_cfg_faces_custom listed twice
21:25:59 Item str_cfg_faces_default listed twice
21:25:59 Item str_cfg_grp_infantry_basic listed twice
21:25:59 Item str_cfg_grp_t72platoon listed twice
21:25:59 Item str_cfg_xbox_grp_air_attack listed twice
21:25:59 Item str_cfg_xbox_grp_air_guarded listed twice
21:25:59 Item str_cfg_xbox_grp_air_para listed twice
21:25:59 Item str_cfg_xbox_grp_air_plane listed twice
21:25:59 Item str_cfg_xbox_grp_air_squadrons listed twice
21:25:59 Item str_cfg_xbox_grp_air_transport listed twice
21:25:59 Item str_cfg_xbox_grp_armor_combined listed twice
21:25:59 Item str_cfg_xbox_grp_armor_platoons listed twice
21:25:59 Item str_cfg_xbox_grp_infantry_squads listed twice
21:25:59 Item str_cfg_xbox_grp_squad_basic listed twice
21:25:59 Item str_cfg_xbox_grp_squad_heavy listed twice
21:25:59 Item str_cfg_xbox_grp_squad_mechanized listed twice
21:25:59 Item str_cfg_xbox_grp_squad_motorized listed twice
21:25:59 Item str_cfg_xbox_grp_squad_police_patrol listed twice
21:25:59 Item str_cfg_xbox_grp_squad_special listed twice
21:25:59 Item str_dn_menarmy listed twice
21:25:59 Item str_dn_menciv listed twice
21:25:59 Item str_dn_menracs listed twice
21:25:59 Item str_dn_mensla listed twice
21:25:59 Item str_dn_rifleman listed twice
21:25:59 Item str_fn_animalhead_default listed twice
21:25:59 Item str_dn_wall listed twice
21:25:59 Item str_dn_tent listed twice
21:25:59 Item str_dn_churches listed twice
21:25:59 Item str_dn_fence listed twice
21:25:59 Item str_dn_fences listed twice
21:25:59 Item str_dn_out_o_door listed twice
21:25:59 Item str_dn_houses listed twice
21:25:59 Item str_dn_out_c_door listed twice
21:25:59 Item str_dn_ruin listed twice
21:25:59 Item str_dn_ruins listed twice
21:25:59 Item str_dn_walls listed twice
21:25:59 Item str_dn_aircraft listed twice
21:25:59 Item str_dn_aircrafts listed twice
21:25:59 Item str_dn_airplane listed twice
21:25:59 Item str_dn_airplanes listed twice
21:25:59 Item str_dn_attackairplane listed twice
21:25:59 Item str_dn_attackairplanes listed twice
21:25:59 Item str_dn_cargoairplane listed twice
21:25:59 Item str_dn_cargoairplanes listed twice
21:25:59 Item str_dn_gunship listed twice
21:25:59 Item str_dn_gunships listed twice
21:25:59 Item str_dn_helicopters listed twice
21:25:59 Item str_dn_parachutes listed twice
21:25:59 Item str_dn_transporthelicopter listed twice
21:25:59 Item str_dn_transporthelicopters listed twice
21:25:59 Item str_dn_uav listed twice
21:25:59 Item str_dn_uavs listed twice
21:25:59 Item str_dn_woman listed twice
21:25:59 Item str_dn_armory listed twice
21:25:59 Item str_dn_buildings listed twice
21:25:59 Item str_dn_bunkers listed twice
21:25:59 Item str_dn_buoysmall listed twice
21:25:59 Item str_dn_bus listed twice
21:25:59 Item str_dn_buses listed twice
21:25:59 Item str_dn_cubehelper listed twice
21:25:59 Item str_dn_dead_bodies listed twice
21:25:59 Item str_dn_furniture listed twice
21:25:59 Item str_dn_humpsdirt_large listed twice
21:25:59 Item str_dn_locations listed twice
21:25:59 Item str_dn_military listed twice
21:25:59 Item str_dn_misc listed twice
21:25:59 Item str_dn_modules listed twice
21:25:59 Item str_dn_object listed twice
21:25:59 Item str_dn_objects_fortifications listed twice
21:25:59 Item str_dn_obstacle_cylinder listed twice
21:25:59 Item str_dn_obstacle_jump listed twice
21:25:59 Item str_dn_obstacle_saddle listed twice
21:25:59 Item str_dn_platform listed twice
21:25:59 Item str_dn_rampconcrete listed twice
21:25:59 Item str_dn_roadbarrier_light listed twice
21:25:59 Item str_dn_roadbarrier_long listed twice
21:25:59 Item str_dn_signs listed twice
21:25:59 Item str_dn_small_items listed twice
21:25:59 Item str_dn_structure listed twice
21:25:59 Item str_dn_structures listed twice
21:25:59 Item str_dn_tanks listed twice
21:25:59 Item str_dn_targets listed twice
21:25:59 Item str_dn_tents listed twice
21:25:59 Item str_dn_testclass listed twice
21:25:59 Item str_dn_training listed twice
21:25:59 Item str_dn_vehicles listed twice
21:25:59 Item str_dn_wheeledapc listed twice
21:25:59 Item str_dn_wheeledapcs listed twice
21:25:59 Item str_dn_women listed twice
21:25:59 Item str_dn_wreck listed twice
21:25:59 Item str_dn_wrecks listed twiceAlles anzeigen
Einmal alles beheben.Ja, habe es schon geändert, aber immer noch das gleiche.
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altis_life.altis muss so "Altis_Life.Altis" sonst geht es nicht
Habe das angegleicht, leider immer noch das gleiche.
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Was hast du zuletzt gemacht.
Also als letzte habe ich das in die cfg Datei geschrieben
Bevor ich das eingefügt habe, kam ich in das Vote Menu
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Hab erst ein mal deine Passwörter raus gelöscht Bitte immer ersetzen, wenn du solche Sachen hier postest. Was mir auffälltCode
20:44:55 Conflicting addon life_server in 'life_server\', previous definition in 'life_server_old\'life_server_old also auf jeden Fall mal raus nehmen. Außerdem wäre Clientlogs evtl. auch nicht schlecht.
Ich habe euch die Client Log im Anhang geladen
ps. Habe die alte pbo Datei gelöscht, geht leider immer noch nicht.
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Hey Hey, ich melde mich mal weil ich ein Problem habe was mein Arma 3 Server angeht.
Und Zwar habe ich das Problem, das ich dauerhaft diesen Screen angezeigbt Bekomme
In meinen Server Logs wird nichts auffälliges angezeigt, vielleicht übersehe ich auch etwas.
Config
Code
Alles anzeigen// // More information at: http://community.bistudio.com/wiki/server.cfg // // GLOBAL SETTINGS hostname = "Arma3"; // The name of the server that shall be displayed in the public server list password = ""; // Password for joining, eg connecting to the server passwordAdmin = "ADMINPASSWORT"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' serverCommandPassword = "COMMANDPASSWORT"; //reportingIP = "arma3pc.master.gamespy.com";logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "", "Arma3", "" }; motdInterval = 10; // Time interval (in seconds) between each message // JOINING RULES maxPlayers = 4; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 1; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 5; // Quality from 1 to 10 persistent=1; regularcheck=""; class Missions { class ARMA3 { template = Altis_Life.Altis; difficulty = "Regular"; }; };
Mit freundlichen Grüßen
Blaiz_Tay