Will test this in the morning, hopefully this works, you legends. I didn't even see the "addUniform player (selectRandom _clothings);" but yes you always should and must start with player addUniform etc.
Thank you.
Will test this in the morning, hopefully this works, you legends. I didn't even see the "addUniform player (selectRandom _clothings);" but yes you always should and must start with player addUniform etc.
Thank you.
Oh? I pulled mine from a fresh copy of Altis Life RPG 4.4 R3
/*
File: fn_civLoadout.sqf
About the Author: Tobias 'Xetoxyc' Sittenauer
Description:
Loads the civs out with the default gear, with randomized clothing.
*/
private["_handle"];
_handle = 0 spawn life_fnc_stripDownPlayer;
waitUntil scriptDone _handle {};
_clothings = ["U_C_Poloshirt_blue","U_C_Poloshirt_burgundy","U_C_Poloshirt_stripped","U_C_Poloshirt_tricolour","U_C_Poloshirt_salmon","U_C_Poloshirt_redwhite","U_C_Commoner1_1"];
addUniform player (selectRandom _clothings);
/* ITEMS */
player addItem "ItemMap";
player assignItem "ItemMap";
player addItem "ItemCompass";
player assignItem "ItemCompass";
player addItem "ItemWatch";
player assignItem "ItemWatch";
call life_fnc_playerSkins;
call life_fnc_saveGear;
Alles anzeigen
This is the whole content of it.
Hi,
Hey,
do it like this:
player addItem "ItemMap"; //https://community.bistudio.com/wiki/addItem
player assignItem "ItemMap"; //https://community.bistudio.com/wiki/assignItemplayer addItem "ItemGPS";
player assignItem "ItemGPS";Can you please upload your RPT Logs? Thank you
I don't think this will change anything? I have done that, it doesn't work.
Also, RPT logs, there are none? I have looked [lexicon]extdb[/lexicon] and my server RPT files, there is nothing inside it. I have looked carefully too, line by line.
Alles anzeigenPlease make sure you add the Clothing to the Unit before adding and assigning items. It has to look like that (just an exapmle, copied out of 4.4r3 Version. Line 11-20 can be taken in any version):
/*
File: fn_civLoadout.sqf
About the Author: Tobias 'Xetoxyc' Sittenauer
Description:
Loads the civs out with the default gear, with randomized clothing.
*/
private["_handle"];
_handle = 0 spawn life_fnc_stripDownPlayer;
waitUntil scriptDone _handle {};_clothings = ["U_C_Poloshirt_blue","U_C_Poloshirt_burgundy","U_C_Poloshirt_stripped","U_C_Poloshirt_tricolour","U_C_Poloshirt_salmon","U_C_Poloshirt_redwhite","U_C_Commoner1_1"];
addUniform player (selectRandom _clothings);/* ITEMS */
player addItem "ItemMap";
player assignItem "ItemMap";
player addItem "ItemCompass";
player assignItem "ItemCompass";
player addItem "ItemWatch";
player assignItem "ItemWatch";call life_fnc_playerSkins;
call life_fnc_saveGear;
Thank you but this looks exactly like it is in my fn_civLoadout.sqf, I only just showed the player assignItems / addItems because they don't spawn into the characters inventory. Same with the clothing. (Fresh spawn) - After respawning, they receive clothing but they do not receive a map.
hi guys,
Since the closure of Altis Life RPG website, I can't ask people because there is no English Altis Life RPG version of support.
Sorry, I do not speak German, unfortunately. I sometimes use google translator but did does not work 100%, I am wondering why fn_civLoadout.sqf does not spawn in clothes (fresh spawn, new players - makes people naked When joining the server first time) and the "ItemMap" className isn ' t working at all?
I have tried this:
player addItem "ItemMap"; (Default)
player assignItem "ItemMap"; (Default)
player forceAddItem "ItemMap"; (Forcing)
player assignItem "ItemMap"; (Default)
player forceAddItem "ItemMap"; (Forcing)
player ForceAssignItem "ItemMap"; (Forcing)
None of this works, my players, They Do not receive the map at all.
das macht keinen Sinn, irgendwelche Tutorials?
How can I add more clothing for police, 1,2,3,4,5,6,7 on my altis life 4.4 r3 ? (
Hmm,
I do not know how to do this, but can anyone help me.
A brief example:
Rebel license holders can buy Advanced Rebel (which costs more), but civilians can not buy Advanced Rebel until they have acquired Rebel license,
But .... rebel Advanced Rebel can not acquire Corporation license until they withdraw their Rebel Rebel & Advanced License
The same applies to the Company + Advanced Corporation.
Corporation License holders can buy Advanced society and civilians (which again cost more) can not buy extended Group until they have acquired license normal Corporation,
So Corporation and Advanced Corporation, can not buy Rebel license until Advanced Corporation revoked license and their society, half of their money returns (15 million = Advanced Company / Corporation 3 million license)
They get what they pay for in game - cool cars, cool skins, cool truck, cool gear. (Both sides)
3.1.4.8