Kann Geschlossen werden!
Beiträge von Glenn Rhee
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Guten tag gibt es die Möglichkeit das man es einstellen kann das die Fraktion Polizei egal wer ein Fahrzeug ausparkt jeder Polizist den Schlüssel für das Fahrzeug hat, das selbe würde mich interessieren ob das auch geht damit man das Gang intern macht.
Vielen Dank im Vorraus.
Mit freundlichen Grüßen
Glenn Rhee
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Kann Geschlossen werden habe es Gefixt
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Guten tag ich habe das Problem das wenn man auf den Server Joinen möchte die Fehler Meldung Battleye Script Restriction #0 kommt ich habe schon alles mögliche versucht aber ich bekomme den Fehler nicht weg.
im Anhang schicke ich euch mal noch den letzten und aktuellsten Serverlog mit in der Hoffnung das der auch hilft.
Vielen dank im Vorraus
MFG
Glenn Rhee
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ok und wie erstelle ich die dateien? bzw was muss ich abändern
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Guten tag gibt es eine Möglichkeit Geplante Restarts des Server machen?
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ok aber sie wird Ingame nicht angezeigt und man hat nicht die Möglichkeit die waffen zukaufen
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Moeck wie muss ich das den dann in die DB eintragen?
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Also ich stelle mir das so vor das es einen Flugschein 1 Gibt bei dem sich den Hummingbird und die Orca kaufen kann und bei Flugschein 2 dann die Ceaser Huron. Das zu den Helischeinen dann noch einen BPOL Schein da wir bei uns BPOL vom Level in DB unter SEK haben das man sich die BPOL Skins nur mit der BPOL Lizenz kaufen kann.
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ok Perfekt danke könntest du auch noch was machen wegen den Helischein 1 und so oder ist das da genau gleich?
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wenn ich die Lizensen so gennant habe:
Code
Alles anzeigenclass cAir { variable = "cAir"; displayName = "STR_License_Pilot"; price = ; illegal = false; side = "cop"; }; class cg { variable = "cg"; displayName = "STR_License_CG"; price = 8000; illegal = false; side = "cop"; }; class Waffenschein 1 { variable = "cg"; displayName = "STR_Waffenschein 1"; price = ; illegal = false; side = "cop"; }; class Waffenschein 2 { variable = "cg"; displayName = "STR_Waffenschein 2"; price = ; illegal = false; side = "cop";
muss ich das dann einfach so nennen?:
Code
Alles anzeigenclass cop_basic { name = "Altis Cop Shop"; side = "cop"; conditions = ""; items[] = { { "Binocular", "", 150, 75, "" }, { "Rangefinder", "", 10000, -1, "" }, { "ItemGPS", "", 100, 50, "" }, { "FirstAidKit", "", 150, 75, "" }, { "Medikit", "", 150, 75, "" }, { "NVGoggles_OPFOR", "", 2000, 75, "" }, { "NVGoggles", "", 2000, 1000, "" }, { "HandGrenade_Stone", $STR_W_items_Flashbang, 1700, 850, "call life_coplevel >= 5" }, { "B_Patrol_Soldier_Pistol_F", $STR_W_items_StunPistol, 2000, 1000, "call life_coplevel >= 1" }, { "SMG_05_F", "", 2000, 1000, "call life_coplevel >= 2 && license_waffenschein 1" }, { "SMG_02_F", "", 2000, 1000, "call life_coplevel >= 2 && license_waffenschein 2" }, { "arifle_SDAR_F", "", 2000, 1000, "call life_coplevel >= 3" },
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Ok Danke Perfekt
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ich habe die Version 5.0.
hier meine derzeitige weapon cfg
Code: Weapon cfg
Alles anzeigen/* * FORMAT: * STRING (Conditions) - Must return boolean : * String can contain any amount of conditions, aslong as the entire * string returns a boolean. This allows you to check any levels, licenses etc, * in any combination. For example: * "call life_coplevel && license_civ_someLicense" * This will also let you call any other function. * * * ARRAY FORMAT: * 0: STRING (Classname): Item Classname * 1: STRING (Nickname): Nickname that will appear purely in the shop dialog * 2: SCALAR (Buy price) * 3: SCALAR (Sell price): To disable selling, this should be -1 * 4: STRING (Conditions): Same as above conditions string * * Weapon classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Weapons * Item classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Items * */ class WeaponShops { //Armory Shops class gun { name = "Billy Joe's Firearms"; side = "civ"; conditions = "license_civ_gun"; items[] = { { "hgun_Rook40_F", "", 10000, -1, "" }, { "hgun_Pistol_heavy_02_F", "", 12000, -1, "" }, { "hgun_ACPC2_F", "", 11000, -1, "" }, { "hgun_P07_khk_F", "", 10000, -1, "" }, { "SMG_05_F", "", 30000, -1, "" }, //Apex DLC { "SMG_02_F", "", 36000, -1, "" }, { "SMG_01_F", "", 33000, -1, "" }, { "hgun_PDW2000_F", "", 25000, -1, "" }, { "hgun_Pistol_01_F", "", 10000, -1, "" } //Apex DLC }; mags[] = { { "16Rnd_9x21_Mag", "300", , -1, "" }, { "6Rnd_45ACP_Cylinder", "", 300, -1, "" }, { "9Rnd_45ACP_Mag", "", 300, -1, "" }, { "30Rnd_9x21_Mag_SMG_02", "", 2000, -1, "" }, { "30Rnd_9x21_Mag", "", 2000, -1, "" }, { "30Rnd_45ACP_Mag_SMG_01", "", 2000, -1, "" }, { "10Rnd_9x21_Mag", "", 1300, -1, "" } //Apex DLC }; accs[] = { { "optic_ACO_grn_smg", "", 5000, -1, "" }, { "optic_Aco", "", 5000, -1, "" }, { "optic_Holosight", "", 3000, -1, "" }, { "optic_Holosight_blk_F", "", 3000, -1, "" }, { "optic_Holosight_khk_F", "", 3000, -1, "" }, { "optic_Holosight_smg", "", 3000, -1, "" }, { "optic_Holosight_smg_blk_F", "", 3000, -1, "" }, { "optic_Holosight_smg_khk_F", "", 3000, -1, "" }, { "acc_flashlight_pistol", "", 3000, -1, "" }, { "optic_MRCO", "", 12000, -1, "" }, { "optic_Arco", "", 12000, -1, "" }, { "optic_Hamr", "", 12000, -1, "" } }; }; class rebel { name = "Mohammed's Jihadi Shop"; side = "civ"; conditions = "license_civ_rebel"; items[] = { { "ItemWatch", "", 250, -1, "" }, { "ItemCompass", "", 250, -1, "" }, { "ItemRadio", "", 250, -1, "" }, { "ItemMap", "", 250, -1, "" }, { "ItemGPS", "", 500, -1, "" }, { "NVGoggles_Indep", "", 7500, -1, "" }, { "NVGoggles", "", 7500, -1, "" }, { "NVGoggles_Opfor", "", 7500, -1, "" }, { "NVGoggles_tna_F", "", 7500, -1, "" }, { "NVGoggles_Opfor", "", 7500, -1, "" }, { "FirstAidKit", "", 150, -1, "" }, { "Rangefinder", "", 50000, -1, "" }, { "arifle_SDAR_F", "", 50000, -1, "" }, { "arifle_AKS_F", "", 50000, -1, "" }, { "arifle_TRG21_F", "", 120000, -1, "" }, { "arifle_TRG20_F", "", 120000, -1, "" }, { "arifle_Mk20_F", "", 130000, -1, "" }, { "arifle_Mk20C_F", "", 130000, -1, "" }, { "arifle_SPAR_01_khk_F", "", 180000, -1, "" }, { "arifle_SPAR_01_snd_F", "", 180000, -1, "" }, { "arifle_SPAR_02_khk_F", "", 360000, -1, "" }, { "arifle_SPAR_02_snd_F", "", 360000, -1, "" }, { "LMG_03_F", "", 450000, -1, "" }, //Apex DLC { "arifle_CTAR_hex_F", "", 280000, -1, "" }, //Apex DLC { "arifle_CTAR_ghex_F", "", 280000, -1, "" }, //Apex DLC { "arifle_CTARS_hex_F", "", 380000, -1, "" }, //Apex DLC { "arifle_CTARS_ghex_F", "", 380000, -1, "" }, //Apex DLC { "arifle_ARX_ghex_F", "", 330000, -1, "" }, { "arifle_ARX_hex_F", "", 330000, -1, "" }, { "arifle_Katiba_F", "", 270000, -1, "" }, { "arifle_Katiba_C_F", "", 270000, -1, "" }, { "arifle_MXC_F", "", 180000, -1, "" }, { "arifle_MX_F", "", 230000, -1, "" }, { "arifle_MXM_F", "", 260000, -1, "" }, { "arifle_MX_SW_F", "", 400000, -1, "" }, { "arifle_MX_SW_Black_F", "", 30000, 15000, "" }, { "srifle_DMR_01_F", "", 33000, -1, "" }, { "arifle_AKM_F", "", 300000, -1, "" }, { "arifle_AK12_F", "", 360000, -1, "" }, { "srifle_DMR_03_khaki_F", "", 400000, -1, "" }, { "srifle_DMR_03_F", "", 400000, -1, "" }, { "srifle_DMR_03_tan_F", "", 400000, -1, "" }, { "srifle_DMR_03_multicam_F", "", 400000, -1, "" }, { "srifle_DMR_03_woodland_F", "", 400000, -1, "" }, { "srifle_DMR_06_camo_F", "", 400000, -1, "" }, { "srifle_DMR_06_olive_F", "", 400000, -1, "" }, { "srifle_DMR_06_camo_khs_F", "", 400000, -1, "" }, { "arifle_SPAR_03_khk_F", "", 400000, -1, "" }, { "arifle_SPAR_03_snd_F", "", 400000, -1, "" }, { "arifle_SPAR_03_blk_F", "", 400000, -1, "" }, { "LMG_Zafir_F", "", 950000, -1, "" } }; mags[] = { { "30Rnd_556x45_Stanag", "", 3000, -1, "" }, { "150Rnd_556x45_Drum_Mag_F", "", 50000, -1, "" }, //Apex DLC { "200Rnd_556x45_Box_F", "", 50000, -1, "" }, { "30Rnd_580x42_Mag_F", "", 7000, -1, "" }, //Apex DLC { "100Rnd_580x42_Mag_F", "", 20000, -1, "" }, { "30Rnd_65x39_caseless_green", "", 7000, -1, "" }, { "100Rnd_65x39_caseless_mag", "", 20000, -1, "" }, { "30Rnd_762x39_Mag_F", "", 15000, -1, "" }, { "20Rnd_762x51_Mag", "", 10000, -1, "" }, { "150Rnd_762x54_Box", "", 150000, -1, "" } }; accs[] = { { "muzzle_snds_M", "", 60000, -1, "" }, { "muzzle_snds_65_TI_hex_F", "", 60000, -1, "" }, { "muzzle_snds_H", "", 60000, -1, "" }, { "muzzle_snds_H_MG", "", 100000, -1, "" }, { "muzzle_snds_H_SW", "", 100000, -1, "" }, { "acc_flashlight", "", 5000, -1, "" }, { "acc_pointer_IR", "", 5000, -1, "" }, { "optic_Arco", "", 20000, -1, "" }, { "optic_Hamr", "", 20000, -1, "" }, { "optic_MRCO", "", 20000, -1, "" }, { "optic_ERCO_blk_F", "", 20000, -1, "" }, { "optic_ERCO_khk_F", "", 20000, -1, "" }, { "optic_ERCO_snd_F", "", 20000, -1, "" }, { "optic_SOS", "", 80000, -1, "" }, { "optic_NVS", "", 150000, -1, "" }, { "optic_DMS", "", 80000, -1, "" }, { "optic_AMS", "", 160000, -1, "" }, { "optic_AMS_khk", "", 160000, -1, "" }, { "optic_AMS_snd", "", 160000, -1, "" }, { "optic_KHS_blk", "", 140000, -1, "" }, { "optic_KHS_hex", "", 140000, -1, "" }, { "optic_KHS_old", "", 130000, -1, "" }, { "optic_KHS_tan", "", 130000, -1, "" }, { "bipod_01_F_snd", "", 10000, -1, "" }, { "bipod_01_F_blk", "", 10000, -1, "" }, { "bipod_01_F_mtp", "", 10000, -1, "" }, { "bipod_02_F_blk", "", 10000, -1, "" }, { "bipod_02_F_tan", "", 10000, -1, "" }, { "bipod_02_F_hex", "", 10000, -1, "" }, { "bipod_03_F_blk", "", 10000, -1, "" }, { "bipod_03_F_oli", "", 10000, -1, "" } }; }; class gang { name = "Hideout Armament"; side = "civ"; conditions = ""; items[] = { { "hgun_Rook40_F", "", 10000, -1, "" }, { "hgun_Pistol_heavy_02_F", "", 12000, -1, "" }, { "hgun_ACPC2_F", "", 11000, -1, "" }, { "hgun_P07_khk_F", "", 10000, -1, "" }, { "SMG_05_F", "", 30000, -1, "" }, //Apex DLC { "SMG_02_F", "", 36000, -1, "" }, { "SMG_01_F", "", 33000, -1, "" }, { "hgun_PDW2000_F", "", 25000, -1, "" }, { "hgun_Pistol_01_F", "", 10000, -1, "" }, //Apex DLC { "arifle_SDAR_F", "", 50000, -1, "" }, { "arifle_AKS_F", "", 50000, -1, "" }, { "arifle_TRG21_F", "", 120000, -1, "" }, { "arifle_TRG20_F", "", 120000, -1, "" }, { "arifle_TRG21_GL_F", "", 130000, -1, "" }, { "arifle_Mk20_F", "", 130000, -1, "" }, { "arifle_Mk20C_F", "", 130000, -1, "" }, { "arifle_SPAR_01_khk_F", "", 180000, -1, "" }, { "arifle_SPAR_01_snd_F", "", 180000, -1, "" } }; mags[] = { { "16Rnd_9x21_Mag", "300", , -1, "" }, { "6Rnd_45ACP_Cylinder", "", 300, -1, "" }, { "9Rnd_45ACP_Mag", "", 300, -1, "" }, { "30Rnd_9x21_Mag_SMG_02", "", 2000, -1, "" }, { "30Rnd_9x21_Mag", "", 2000, -1, "" }, { "30Rnd_45ACP_Mag_SMG_01", "", 2000, -1, "" }, { "10Rnd_9x21_Mag", "", 1300, -1, "" }, //Apex DLC { "30Rnd_556x45_Stanag", "", 3000, -1, "" } }; accs[] = { { "optic_MRCO", "", 12000, -1, "" }, { "optic_ERCO_blk_F", "", 20000, -1, "" }, { "optic_Arco", "", 12000, -1, "" }, { "optic_Hamr", "", 12000, -1, "" }, { "optic_DMS", "", 100000, -1, "" }, { "optic_SOS", "", 100000, -1, "" } }; }; //Basic Shops class genstore { name = "Altis General Store"; side = "civ"; conditions = ""; items[] = { { "Binocular", "", 3000, -1, "" }, { "ItemGPS", "", 1000, -1, "" }, { "ItemMap", "", 1000, -1, "" }, { "ItemCompass", "", 1000, -1, "" }, { "ItemWatch", "", 1000, -1, "" }, { "FirstAidKit", "", 5000, -1, "" }, { "NVGoggles", "", 10000, -1, "" } }; mags[] = {}; accs[] = {}; }; class f_station_store { name = "Altis Fuel Station Store"; side = ""; conditions = ""; items[] = { { "ItemGPS", "", 1000, -1, "" }, { "ItemMap", "", 1000, -1, "" }, { "ItemCompass", "", 1000, -1, "" }, { "ItemWatch", "", 1000, -1, "" }, { "FirstAidKit", "", 5000, -1, "" }, { "NVGoggles", "", 10000, -1, "" } }; mags[] = {}; accs[] = {}; }; //Cop Shops class cop_basic { name = "Altis Cop Shop"; side = "cop"; conditions = ""; items[] = { { "Binocular", "", 150, 75, "" }, { "Rangefinder", "", 10000, -1, "" }, { "ItemGPS", "", 100, 50, "" }, { "FirstAidKit", "", 150, 75, "" }, { "Medikit", "", 150, 75, "" }, { "NVGoggles_OPFOR", "", 2000, 75, "" }, { "NVGoggles", "", 2000, 1000, "" }, { "HandGrenade_Stone", $STR_W_items_Flashbang, 1700, 850, "call life_coplevel >= 5" }, { "B_Patrol_Soldier_Pistol_F", $STR_W_items_StunPistol, 2000, 1000, "call life_coplevel >= 1" }, { "SMG_05_F", "", 2000, 1000, "call life_coplevel >= 2" }, { "SMG_02_F", "", 2000, 1000, "call life_coplevel >= 2" }, { "arifle_SDAR_F", "", 2000, 1000, "call life_coplevel >= 3" }, }; mags[] = { { "11Rnd_45ACP_Mag", "", 125, 60, "call life_coplevel >= 1" }, { "30Rnd_9x21_Mag_SMG_02", "", 125, 60, "call life_coplevel >= 2" }, { "30Rnd_556x45_Stanag_Tracer_Red", "", 125, 60, "call life_coplevel >= 3" }, }; accs[] = { { "bipod_01_F_blk", "", 650, -1, "" }, { "optic_MRD", "", 2750, -1, "call life_coplevel >= 2" }, { "acc_flashlight", "", 5000, -1, "call life_coplevel >= 1" }, { "optic_Aco_smg", "", 5000, -1, "call life_coplevel >= 2" }, { "optic_Holosight_smg", "", 5000, -1, "call life_coplevel >= 2" }, { "acc_flashlight_pistol", "", 5000, -1, "call life_coplevel >= 2" } { "muzzle_snds_acp", "", 5000, -1, "call life_coplevel >= 2" }, { "muzzle_snds_L", "", 5000, -1, "call life_coplevel >= 2" }, }; }; //Medic Shops class med_basic { name = "store"; side = "med"; conditions = ""; items[] = { { "ItemGPS", "", 1000, -1, "" }, { "Rangefinder", "", 10000, -1, "" }, { "FirstAidKit", "", 1500, -1, "" }, { "NVGoggles", "", 3000, -1, "" } }; mags[] = {}; accs[] = {}; }; };
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Genau das ist mein Plan.
Wie muss das dann in der Config_weapon aussehen wenn ich die Lizens abfrage in einem Shop machen möchte?
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Schönen guten tag,
kann mir zufällig jemand erklären wie man Waffenscheine einfügt die man den Cops dann nur noch über die Datenbank zuweisen muss also das in Waffenschein 1 Kleinere Waffe sind und in Waffenschein 2 die Größeren?
also das man die Waffen nicht Cop Level abhängig macht sondern vom Waffenschein abhängig.
Und was auch noch gut währe ein Führerschein1 also das mit Führerschein 1 nicht gepanzerte Fahrzeuge fahren kann und mit 2 dann auch die Gepanzerten.
Vielen Dank.
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Also meine Dateien Heißen einmal BEServer_x64_active_3543 BEServer_x64.dll BEServer
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also die datei heist BEServer.cfg X64_active
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Sorry jetzt für die dumme frage aber wie kann ich das nachschauen? bin noch recht neu und bei dem Ding hänge ich mich schon jetzt so lange auf
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Ich den Port 2307 nun Als UDP und TCP als Eingehende Regel eingestellt und Beide Jeweils als Ausgehend mit Verbindung zulassen kann mich aber trotzdem noch nicht anmelden