ich bekomme immer diese Fehlermeldung wenn ich jemanden wiederbelebe.
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Fehler Name: Nicht definierte Variable / Oder Nil Variable
20:35:03 Error in expression <",[""]] call BIS_fnc_param; _oldGear = [life_corpse] call life_fnc_fetchDeadGear>
20:35:03 Error position: <life_corpse] call life_fnc_fetchDeadGear>
20:35:03 Error Undefined variable in expression: life_corpse
20:35:03 File mpmissions\__cur_mp.Altis\core\medical\�??�??��|*�, line 2
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Die variable life_corpse ist in der configuration.sqf aber deklariert (Zeile 47). Had da jemand ne Idee?
C: configuration.sqf
#include <macro.h>
/*
Master Life Configuration File
This file is to setup variables for the client, there are still other configuration files in the system
*****************************
****** Backend Variables *****
*****************************
*/
life_drink = 0; //Moonshine
life_theLappi = ObjNull;
life_query_time = time;
life_action_delay = time;
life_trunk_vehicle = Objnull;
life_session_completed = false;
life_garage_store = false;
life_session_tries = 0;
life_net_dropped = false;
life_siren_active = false;
life_siren2_active = false;
life_siren3_active = false;
life_funk_active = false;
life_clothing_filter = 0;
life_clothing_uniform = -1;
life_redgull_effect = time;
life_is_processing = false;
life_bail_paid = false;
life_impound_inuse = false;
life_action_inUse = false;
life_spikestrip = ObjNull;
//life_respawn_timer = .1; //Scaled in minutes
life_knockout = false;
life_interrupted = false;
life_respawned = false;
life_removeWanted = false;
life_action_gathering = false;
life_vdFoot = viewDistance;
life_vdCar = viewDistance;
life_vdAir = viewDistance;
tawvd_addon_disable = true;
life_fatigue = 0.5;
life_TankLaster = 1;
life_UranLaster = 1;
life_flashlight = false;
life_FireExtinguisher = false;
life_ATMhacked = 0;
life_corpse = false;
life_sound_volume = 100; //Sound auf 100%
life_FireExtinguisher = false;
life_FireExting = OBjNull;
life_ExtingActive = false;
life_nlrtimer_stop = false;
life_nlrtimer_running = false;
life_texturesload = false;
life_civ_position = [];
life_PlayerMarkers = false;
life_lastKnownPos = [0,0,0];
Life_request_timer = false;
//Blood
life_bloodSpActive = false;
//Drogen
life_drug = 0;
life_drug_duration = 3;
//Channel 7
life_channel_send = false;
//Absperr Items
life_aband = ObjNull;
life_cone = ObjNull;
life_conel = ObjNull;
life_slamp = ObjNull;
life_smauer = ObjNull;
life_wleft = ObjNull;
life_wright = ObjNull;
life_ziel = ObjNull;
life_mauer = ObjNull;
//Supportcontainer
life_Supportcontainer = ObjNull;
//Admin
life_god = false;
life_frozen = false;
life_markers = false;
//Sirens
life_sirenInUse = false;
life_sirenKavalaInUse = false;
life_sirenAthiraInUse = false;
life_sirenPyrgosInUse = false;
life_sirenSofiaInUse = false;
life_sirenTestInUse = false;
nn_last_vehicles = [];
nn_empInUse = false;
//Uniform price (0),Hat Price (1),Glasses Price (2),Vest Price (3),Backpack Price (4)
life_clothing_purchase = [-1,-1,-1,-1,-1];
/*
*****************************
****** Weight Variables *****
*****************************
*/
life_maxWeight = LIFE_SETTINGS(getNumber,"total_maxWeight");
life_maxWeightT = LIFE_SETTINGS(getNumber,"total_maxWeightT");
life_carryWeight = 0; //Represents the players current inventory weight (MUST START AT 0).
/*
*****************************
****** Life Variables *******
*****************************
*/
life_net_dropped = false;
life_use_atm = true;
life_is_arrested = false;
life_delivery_in_progress = false;
life_max_health = 100;
life_thirst = 100;
life_hunger = 100;
life_battery = 75;
CASH = 0;
life_cash = 0;
BANK = 0;
life_atmbank = 0;
life_smartphoneTarget = ObjNull;
life_Nanobottimer_stop = false; //Nanobots
life_Nanobottimer_running = false; //Nanobots
life_istazed = false;
life_vehicles = [];
//GPS-Tracker
life_tracking = false;
life_tracked = [];
speedcheck = 0;
fvs_persoReady = false;
fvs_hakenregeln = false;
fvs_checking = false;
fvs_hakenrichtig = false;
fvs_namenInfo = false;
fvs_checking_a = false;
fvs_namen_a = false;
fvs_hakendaten = false;
switch (playerSide) do {
case west: {
BANK = 50000; //Starting Bank Money
life_paycheck = 5000; //Paycheck Amount
};
case civilian: {
BANK = 50000; //Starting Bank Money
life_paycheck = 750; //Paycheck Amount
};
case independent: {
BANK = 50000;
life_paycheck = 5000;
};
};
/*
Master Array of items?
*/
//Setup variable inv vars.
{
SVAR_MNS [ITEM_VARNAME(configName _x),0];
} foreach ("true" configClasses (missionConfigFile >> "VirtualItems"));
/* Setup the BLAH! */
{
_varName = getText(_x >> "variable");
_sideFlag = getText(_x >> "side");
SVAR_MNS [LICENSE_VARNAME(_varName,_sideFlag),false];
} foreach ("true" configClasses (missionConfigFile >> "Licenses"));
[] call life_fnc_markerConfigs; // sets the configs to match all Markers on map
[] spawn life_fnc_loadFromPlayer;
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Der Fehler kommt von der Datei:
C: fn_revived.sqf
#include <macro.h>
/*
File: fn_revived.sqf
Author: Bryan "Tonic" Boardwine
Description:
THANK YOU JESUS I WAS SAVED!
*/
private["_medic","_dir","_oldGear"];
_medic = [_this,0,"Unknown Medic",[""]] call BIS_fnc_param;
_oldGear = [life_corpse] call life_fnc_fetchDeadGear;
[_oldGear] spawn life_fnc_loadDeadGear;
life_corpse SVAR ["realname",nil,true]; //Should correct the double name sinking into the ground.
[[life_corpse],"life_fnc_corpse",nil,FALSE] call life_fnc_MP;
_dir = getDir life_corpse;
hint format[localize "STR_Medic_RevivePay",_medic,[LIFE_SETTINGS(getNumber,"revive_fee")] call life_fnc_numberText];
closeDialog 0;
life_deathCamera cameraEffect ["TERMINATE","BACK"];
camDestroy life_deathCamera;
//Take fee for services.
if(BANK > (LIFE_SETTINGS(getNumber,"revive_fee"))) then {
SUB(BANK,(LIFE_SETTINGS(getNumber,"revive_fee")));
} else {
BANK = 0;
};
//Bring me back to life.
player setDir _dir;
player setPosASL (visiblePositionASL life_corpse);
life_corpse SVAR ["Revive",nil,TRUE];
life_corpse SVAR ["name",nil,TRUE];
[[life_corpse],"life_fnc_corpse",true,false] call life_fnc_MP;
hideBody life_corpse;
player SVAR ["Revive",nil,TRUE];
player SVAR ["name",nil,TRUE];
player SVAR ["Reviving",nil,TRUE];
[player, uniform player] call life_fnc_equipGear;
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