Hallo liebe NN Community ich habe folgendes Problem und zwar habe ich die Map von der 5.0 auf Lakeside gewechselt mit allen Spawnpunkten etc., jedoch können die Zivilisten keinen Spawnpunkt auswählen und spawnen unten links an der Map.
Ich hatte es mal versucht so wie in diesem Thread beschrieben zu machen funktioniert aber leider auch nicht.
¨SPAWN PUNKTE WERDEN NICHT MEHR ANGEZEIGT ?¨
Zur Anmerkung die Cop und Medic Spawn funktionieren und ich habe auch alle Zivi Spawns auf der Map auf Vorhandensein überprüft.
Code: Connfig_SpawnPoints.hpp
/*
* Format:
* 3: STRING (Conditions) - Must return boolean :
* String can contain any amount of conditions, aslong as the entire
* string returns a boolean. This allows you to check any levels, licenses etc,
* in any combination. For example:
* "call life_coplevel && license_civ_someLicense"
* This will also let you call any other function.
*
*/
class CfgSpawnPoints {
class Altis {
class Civilian {
class Kavala {
displayName = "Kavala";
spawnMarker = "civ_spawn_1";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
conditions = "!license_civ_rebel";
};
class Athira {
displayName = "Athira";
spawnMarker = "civ_spawn_3";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
conditions = "";
};
class Pyrgos {
displayName = "Pyrgos";
spawnMarker = "civ_spawn_2";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
conditions = "";
};
class Sofia {
displayName = "Sofia";
spawnMarker = "civ_spawn_4";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
conditions = "";
};
class RebelN {
displayName = $STR_SP_Reb_N;
spawnMarker = "Rebelop";
icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
conditions = "license_civ_rebel";
};
class RebelS {
displayName = $STR_SP_Reb_S;
spawnMarker = "Rebelop_1";
icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
conditions = "license_civ_rebel";
};
class RebelE {
displayName = $STR_SP_Reb_E;
spawnMarker = "Rebelop_2";
icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
conditions = "license_civ_rebel";
};
};
class Cop {
class Kavala {
displayName = "Kavala HQ";
spawnMarker = "cop_spawn_1";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
conditions = "";
};
class Athira {
displayName = "Athira HQ";
spawnMarker = "cop_spawn_3";
icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
conditions = "";
};
class Pyrgos {
displayName = "Pyrgos HQ";
spawnMarker = "cop_spawn_2";
icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
conditions = "";
};
class Air {
displayName = $STR_MAR_Police_Air_HQ;
spawnMarker = "cop_spawn_4";
icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";
conditions = "call life_coplevel >= 2 && {license_cop_cAir}";
};
class HW {
displayName = $STR_MAR_Highway_Patrol;
spawnMarker = "cop_spawn_5";
icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
conditions = "call life_coplevel >= 3";
};
};
class Medic {
class Kavala {
displayName = $STR_SP_EMS_Kav;
spawnMarker = "medic_spawn_1";
icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
conditions = "";
};
class Athira {
displayName = $STR_SP_EMS_Ath;
spawnMarker = "medic_spawn_2";
icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
conditions = "";
};
class Pyrgos {
displayName = $STR_SP_EMS_Pyr;
spawnMarker = "medic_spawn_3";
icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
conditions = "";
};
};
};
class LakesideValley {
class Civilian {
class Lakeside {
displayName = "Lakeside";
spawnMarker = "civ_spawn_1";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
conditions = "!license_civ_rebel";
};
class morrison {
displayName = "Morrison Town";
spawnMarker = "civ_spawn_3";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
conditions = "";
};
class losdiablos {
displayName = "Los Diablos";
spawnMarker = "civ_spawn_2";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
conditions = "";
};
class RebelNW {
displayName = Rebellen Basis Nord West;
spawnMarker = "Rebelop_1";
icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
conditions = "license_civ_rebel";
};
class RebelS {
displayName = Rebellen Basis Ost;
spawnMarker = "Rebelop";
icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
conditions = "license_civ_rebel";
};
};
class Cop {
class LakesideCop {
displayName = Lakeside;
spawnMarker = "cop_spawn_1";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
conditions = "";
};
class losdiablosCop {
displayName = Los Diablos;
spawnMarker = "cop_spawn_2";
icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
conditions = "";
};
};
class Medic {
class LakesideMed {
displayName = Lakeside;
spawnMarker = "medic_spawn_1";
icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
conditions = "";
};
class losdiablosMed {
displayName = Los Diablos;
spawnMarker = "medic_spawn_2";
icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
conditions = "";
};
};
};
};
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