waitUntil {!isNull player}; waitUntil {!isNull player}; _unit = _this select 0; removeAllWeapons this; removeallassigneditems this; removeallcontainers this; removeuniform this; removevest this; removebackpack this; _unit addVest "BWA3_Vest_Rifleman1_Fleck"; _unit addUniform "BWA3_Uniform_idz_Fleck"; _unit addBackPack "BWA3_AssaultPack_Fleck"; _unit addWeapon 'Binocular'; _unit additem 'ItemWatch'; _unit additem 'ItemMap'; _unit additem 'ItemCompass'; _unit assignitem 'ItemMap'; _unit assignitem 'ItemWatch'; _unit assignitem 'ItemCompass'; _unit addWeapon ""; _unit addPrimaryWeaponItem ""; _unit addPrimaryWeaponItem ""; _unit addMagazines ["",]; _unit additem 'FirstAidKit'; _unit additem 'FirstAidKit'; _unit addmagazine 'HandGrenade'; _unit addmagazine 'HandGrenade'; _unit addmagazine 'SmokeShellBlue'; _unit addmagazine 'SmokeShellGreen'; _unit addmagazine ''; _unit addweapon ''; _unit addMagazines ["",]; if(true) exitWith{};