/* File: fn_spawnConfirm.sqf Author: Bryan "Tonic" Boardwine Description: Spawns the player where he selected. */ private ["_spCfg","_sp","_spawnPos"]; closeDialog 0; cutText ["","BLACK IN"]; if (life_spawn_point isEqualTo []) then { private ["_sp","_spCfg"]; _spCfg = [playerSide] call life_fnc_spawnPointCfg; _sp = _spCfg select 0; if (playerSide isEqualTo civilian) then { if (isNil {(call compile format ["%1",_sp select 0])}) then { player setPos (getMarkerPos (_sp select 0)); } else { _spawnPos = (call compile format ["%1",_sp select 0]) call BIS_fnc_selectRandom; _spawnPos = _spawnPos buildingPos 0; player setPos _spawnPos; }; } else { player setPos (getMarkerPos (_sp select 0)); }; titleText[format ["%2 %1",_sp select 1,localize "STR_Spawn_Spawned"],"BLACK IN"]; } else { if (playerSide isEqualTo civilian) then { if (isNil {(call compile format ["%1",life_spawn_point select 0])}) then { if (["house",life_spawn_point select 0] call BIS_fnc_inString) then { private ["_bPos","_house","_pos"]; _house = nearestObjects [getMarkerPos (life_spawn_point select 0),["House_F"],10] select 0; _bPos = [_house] call life_fnc_getBuildingPositions; if (_bPos isEqualTo []) exitWith { player setPos (getMarkerPos (life_spawn_point select 0)); }; {_bPos = _bPos - [(_house buildingPos _x)];} forEach (_house getVariable ["slots",[]]); _pos = _bPos call BIS_fnc_selectRandom; player setPosATL _pos; } else { player setPos (getMarkerPos (life_spawn_point select 0)); }; } else { _spawnPos = (call compile format ["%1", life_spawn_point select 0]) call BIS_fnc_selectRandom; _spawnPos = _spawnPos buildingPos 0; player setPos _spawnPos; }; } else { player setPos (getMarkerPos (life_spawn_point select 0)); }; titleText[format ["%2 %1",life_spawn_point select 1,localize "STR_Spawn_Spawned"],"BLACK IN"]; }; /*if (life_firstSpawn) then { life_firstSpawn = false; [] call life_fnc_welcomeNotification; }; */ [] call life_fnc_playerSkins; [] execVM "Video.sqf"; [] spawn { if (!Licence_civ_einbuergerung) then{ ["intro_trailer.ogv", false] spawn BIS_fnc_titlecard; waitUntil {!(isNil "BIS_fnc_titlecard_finished")}; } else{ cutText ["","BLACK IN"]; [] execVM "script\fn_introcam.sqf"; }; }; [] call life_fnc_hudSetup;