class Socket_Reciever { tag = "SOCK"; class SQL_Socket { file = "core\session"; class dataQuery {}; class insertPlayerInfo {}; class requestReceived {}; class syncData {}; class updatePartial {}; class updateRequest {}; }; }; class SpyGlass { tag = "SPY"; class Functions { file = "SpyGlass"; class cookieJar{}; class notifyAdmins{}; class observe{}; }; }; class Life_Client_Core { tag = "life"; class Master_Directory { file = "core"; class initCiv {}; class initCop {}; class initMedic {}; class setupActions {}; class setupEVH {}; class survival {}; class welcomeNotification {}; }; class Placeables { file = "core\functions\placeables"; class placeablesInit {}; class medicPlaceablesInit {}; class placeablesMenu {}; class placeablesRemoveAll {}; class placeablePlace {}; class placeableCancel {}; class placeablesPlaceComplete {}; }; class Actions { file = "core\actions"; class arrestAction {}; class buyLicense {}; class captureHideout {}; class catchFish {}; class dpFinish {}; class dropFishingNet {}; class escortAction {}; class gather {}; class getDPMission {}; class gutAnimal {}; class healHospital {}; class impoundAction {}; class mine {}; class newsBroadcast {}; class packupSpikes {}; class pickupItem {}; class pickupMoney {}; class postBail {}; class processAction {}; class pulloutAction {}; class putInCar {}; class removeContainer {}; class repairTruck {}; class restrainAction {}; class robAction {}; class searchAction {}; class searchVehAction {}; class seizePlayerAction {}; class serviceChopper {}; class stopEscorting {}; class storeVehicle {}; class surrender {}; class ticketAction {}; class unrestrain {}; }; class Admin { file = "core\admin"; class adminCompensate {}; class adminDebugCon {}; class adminFreeze {}; class admingetID {}; class adminGodMode {}; class adminid {}; class admininfo {}; class adminMarkers {}; class adminMenu {}; class adminQuery {}; class adminSpectate {}; class adminTeleport {}; class adminTpHere {}; }; class Civilian { file = "core\civilian"; class civLoadout {}; class civMarkers {}; class demoChargeTimer {}; class freezePlayer {}; class jail {}; class jailMe {}; class knockedOut {}; class knockoutAction {}; class removeLicenses {}; class robPerson {}; class robReceive {}; class tazed {}; }; class Config { file = "core\config"; class houseConfig {}; class itemWeight {}; class vehicleAnimate {}; class vehicleWeightCfg {}; }; class Cop { file = "core\cop"; class bountyReceive {}; class containerInvSearch {}; class copInteractionMenu {}; class copLights {}; class copLoadout {}; class copMarkers {}; class copSearch {}; class copSiren {}; class doorAnimate {}; class fedCamDisplay {}; class licenseCheck {}; class licensesRead {}; class questionDealer {}; class radar {}; class repairDoor {}; class restrain {}; class searchClient {}; class seizeClient {}; class sirenLights {}; class spikeStripEffect {}; class ticketGive {}; class ticketPaid {}; class ticketPay {}; class ticketPrompt {}; class vehInvSearch {}; class wantedGrab {}; }; class Dialog_Controls { file = "dialog\function"; class bankDeposit {}; class bankTransfer {}; class bankWithdraw {}; class displayHandler {}; class gangDeposit {}; class gangWithdraw {}; class garageLBChange {}; class impoundMenu {}; class progressBar {}; class safeFix {}; class safeInventory {}; class safeOpen {}; class safeTake {}; class sellGarage {}; class setMapPosition {}; class spawnConfirm {}; class spawnMenu {}; class spawnPointCfg {}; class spawnPointSelected {}; class unimpound {}; class vehicleGarage {}; class wireTransfer {}; }; class Functions { file = "core\functions"; class Opener {}; //Schranken öffnen class AAN {}; class accType {}; class actionKeyHandler {}; class animSync {}; class calWeightDiff {}; class clearVehicleAmmo {}; class dropItems {}; class escInterupt {}; class fetchCfgDetails {}; class fetchDeadGear {}; class fetchVehInfo {}; class isDamaged {}; class giveDiff {}; class handleDamage {}; class handleInv {}; class handleItem {}; class hideObj {}; class hudSetup {}; class hudUpdate {}; class inventoryClosed {}; class inventoryOpened {}; class isUIDActive {}; class keyHandler {}; class loadDeadGear {}; class loadGear {}; class nearATM {}; class nearestDoor {}; class nearUnits {}; class numberText {}; class onFired {}; class onTakeItem {}; class playerSkins {}; class playerTags {}; class postNewsBroadcast {}; class pullOutVeh {}; class pushObject {}; class receiveItem {}; class receiveMoney {}; class revealObjects {}; class saveGear {}; class searchPosEmpty {}; class simDisable {}; class stripDownPlayer {}; class tazeSound {}; class teleport {}; class whereAmI {}; }; class Gangs { file = "core\gangs"; class createGang {}; class gangCreated {}; class gangDisband {}; class gangDisbanded {}; class gangInvite {}; class gangInvitePlayer {}; class gangKick {}; class gangLeave {}; class gangMenu {}; class gangNewLeader {}; class gangUpgrade {}; class initGang {}; }; class Housing { file = "core\housing"; class buyHouse {}; class buyHouseGarage {}; class containerMenu {}; class copBreakDoor {}; class copHouseOwner {}; class garageRefund {}; class getBuildingPositions {}; class houseMenu {}; class initHouses {}; class lightHouse {}; class lightHouseAction {}; class lockHouse {}; class lockupHouse {}; class placeContainer {}; class PlayerInBuilding {}; class raidHouse {}; class sellHouse {}; class sellHouseGarage {}; }; class Items { file = "core\items"; class blastingCharge {}; class boltcutter {}; class defuseKit {}; class flashbang {}; class jerrycanRefuel {}; class jerryRefuel {}; class lockpick {}; class placestorage {}; class spikeStrip {}; class storageBox {}; }; class Medical_System { file = "core\medical"; class deathScreen {}; class medicLights {}; class medicLoadout {}; class medicMarkers {}; class medicRequest {}; class medicSiren {}; class medicSirenLights {}; class onPlayerKilled {}; class onPlayerRespawn {}; class requestMedic {}; class respawned {}; class revived {}; class revivePlayer {}; }; class Network { file = "core\functions\network"; class broadcast {}; class corpse {}; class jumpFnc {}; class say3D {}; class setFuel {}; class soundDevice {}; }; class Player_Menu { file = "core\pmenu"; class cellphone {}; class giveItem {}; class giveMoney {}; class keyDrop {}; class keyGive {}; class keyMenu {}; class p_openMenu {}; class p_updateMenu {}; class pardon {}; class removeItem {}; class s_onChar {}; class s_onCheckedChange {}; class s_onSliderChange {}; class settingsMenu {}; class updateViewDistance {}; class useItem {}; class wantedAddP {}; class wantedInfo {}; class wantedList {}; class wantedMenu {}; }; class Shops { file = "core\shops"; class atmMenu {}; class buyClothes {}; class changeClothes {}; class chopShopMenu {}; class chopShopSelection {}; class chopShopSell {}; class clothingFilter {}; class clothingMenu {}; class fuelLBchange {}; class fuelStatOpen {}; class levelCheck {}; class vehicleShop3DPreview {}; class vehicleShopBuy {}; class vehicleShopEnd3DPreview {}; class vehicleShopInit3DPreview {}; class vehicleShopLBChange {}; class vehicleShopMenu {}; class virt_buy {}; class virt_menu {}; class virt_sell {}; class virt_update {}; class weaponShopAccs {}; class weaponShopBuySell {}; class weaponShopFilter {}; class weaponShopMags {}; class weaponShopMenu {}; class weaponShopSelection {}; }; class Vehicle { file = "core\vehicle"; class addVehicle2Chain {}; class colorVehicle {}; class deviceMine {}; class FuelRefuelcar {}; class fuelStore {}; class fuelSupply {}; class lockVehicle {}; class openInventory {}; class vehiclecolor3DRefresh {}; class vehicleOwners {}; class vehicleWeight {}; class vehInventory {}; class vehStoreItem {}; class vehTakeItem {}; class vInteractionMenu {}; }; };