//new2 1 _supportedEvents 1 "keUAV\") then {\nBIS_fnc_establishingShot_fakeUAV = \"Camera\" camCreate [10,10,10];\n};\n\nBIS_fnc_establishingShot_fakeUAV cameraEffe" 1 "s (configfile >> \"CfgFunctions\" >> \"Curator_F\")) then {call compile" 1 "z\ace\addons\common\functions\fnc_isPlayer.sqf" 1 _allocMemory !="_allocMemory00000001" 1 ctrlCreate !="_ListGroup = _display ctrlCreate [\"RscControlsGroupNoHScrollbars\"" !="e\",\"g-e-f\",\"box-esp\",\"god on\",\"god mode\",\"unlimited mags\",\"ctrlcreate\",\"_execscript\",\"_theban\",\"rhynov1\",\"b1g_b3n\",\"infishit\",\"e" !="PLAY_ID) displayCtrl 44464);\n findDisplay MAIN_DISPLAY_ID ctrlCreate['IGUIBack', 44464];\n (findDisplay MAIN_DISPLAY_ID display" !=" _fnc_addButtons = {\n _zerobutton = (findDisplay 12) ctrlCreate ['RscButton',1084];\n _zerobutton ctrlSetPosition [safe" 1 createUnit !="createunit [\"Logic" 1 createTeam 1 createAgent 1 createVehicleLocal !="createVehicleLocal [0,0,0]" !="createVehicleLocal ExileClientModelBoxPosition" !="\"#lightpoint\" createVehicleLocal" !="call fnc_adminLog;\n \n _bomb = 'HelicopterExploSmall' createVehicleLocal _pos;\n };\n fnc_Disconnect_selected = {\n _target = _th" !="ral\"];\nif (_debug) then \n{\n_source = \"#particlesource\" createVehicleLocal position player;\n_source setDropInterval 0.1;\n\n_source" 1 callExtension 1 "setVariable [\"ExileIsLocked" 1 "setVariable [\"ExileTerritorySize" 1 "setVariable [\"ExileTerritoryBuildRights" 1 "setVariable [\"ExileTerritoryModerator" 1 "setVariable [\"ExileTerritoryLevel" 1 "setVariable [\"ExileTerritoryName" 1 "setVariable [\"ExileTerritoryMaintenanceDue" 1 "setVariable [\"ExileOwnerUID" 1 showCommandingMenu !="'#User:BIS_Menu_GroupCommunication'])then\n {\n showCommandingMenu '';\n }\n else\n {\n if(((toLower _cmdm) " 1 setUnitRecoilCoefficient !=" if(noRecoilRun!=1)exitWith{};\n (vehicle player) setUnitRecoilCoefficient 0;\n player setUnitRecoilCoefficient 0;\n uiSleep" 1 setWeaponReloadingTime !="\n _vehicle = (vehicle player);\n _done = _vehicle setWeaponReloadingTime [gunner (vehicle player), currentMuzzle (gunner (veh" 1 addAction !="ExileClientInteractionHandles pushBack (_object addAction" !="1},{_object = player;_acnt = 0}];\n _actionid = player addAction ['', '', [], -5, false, true, '', 'false'];player removeAct" 1 remoteexec !"fnc_AdminReq" !="ssionId, _messageName, _messageParameters];\n_publicMessage remoteExecCall [\"ExileServer_system_network_dispatchIncomingMessage\"," 1 drawline3d 1 onEachFrame !="onEachFrame {};" 1 removeAllItems !="oveAllWeapons %1;',_var];\n _export = _export + format ['removeAllItems %1;',_var];\n _export = _export + format ['removeAllAssi" !="_unit = player;removeAllWeapons _unit;removeAllItems _unit;removeAllAssignedItems _unit;removeUniform _unit;removeVest _unit;rem" !="ebackpack _object;\n};\nif !(\"items\" in _blacklist) then {\nremoveallitems _object;\n};\nif !(\"linkeditems\" in _blacklist) then\n{\npri" 1 removeAllActions !="nid;\n if(_actionid > _acnt + 1)then\n {\n removeAllActions player;removeAllActions (vehicle player);\n _log =" 1 addbackpack !="_player addBackpackGlobal _itemClassName;" !="_player addBackpackGlobal (backpack _target);" !="_container addBackpackCargoGlobal [_itemClassName, 1];" !="itbackpack _unit)then{\n _export = _export + format ['%1 addBackpack ''%2'';',_var,typeof unitbackpack _unit];\n [backpackitem" !="configfile >> \"cfgVehicles\" >> _backpack)) then {\n_object addbackpack _backpack;\n} else {\n[\"Backpack '%1' does not exist in CfgV" !"_unit addBackpack '" !="configfile >> \"cfgVehicles\" >> _backpack)) then {\n_object addbackpack _backpack;\n\n\nif (!(_isCfg)) then {clearAllItemsFromBackpac" 1 "_unit addBackpack '" 1 compile !="er = -1;};\n_number\n};\n\ncase (typename \"\"): {\n_number = call compile _number;\nif (isnil {_number}) then {_number = -1;};\n_number\n" !="issionnamespace do {\n_input = ctrltext _input;\n_inputCode = compile _input;\n\nswitch _mode do {\n\ncase 0: {call _inputCode;};\n\ncas" !="call compile (getText" !="compileFinal" !="recompile" !="compile loadFile \"\A3\animals_f\Snakes\scripts\randomize.sqf\";" !="compile preprocessfilelinenumbers _scriptPath;" !="Limit) || (!(isNil 'BIS_fnc_advHint_HPressed')) || (call (compile _condF))}" !="ocalize _x;\n_argArray = _argArray + [_res]\n} else {\n_code = compile _x;\n_res = call _code;\n_argArray = _argArray + [_res]\n}\n} el" !="\n\nif (typename _colorR == typename \"\") then {_colorR = call compile _colorR};\nif (typename _colorG == typename \"\") then {_colorG" !="_x == typename \"\") then {_colorText set [_forEachIndex,call compile _x];};\n} foreach _colorText;\nif (count _colorText > 0) then " !="ccessCode = format[\"[] call %1\", _successFunction];\n[] call compile _successCode;\n[_successNotification] call BIS_fnc_showNotifi" !="oadInventory')then\n {\n FNC_CUSTOM_fn_loadInventory = compile (preprocessfile 'A3\functions_f\Inventory\fn_loadInventory.s" 1 compileFinal !"fnc_AdminReq = compileFinal" !="compileFinal preprocessFileLineNumbers" !="compileFinal \"(_this select 1) call ExileClient_system_network_dispatc" !="compilefinal \"true\";" !="BIS_fnc_MP_packet = compileFinal ''"; !="BIS_fnc_initParams_paramsArray = compilefinal str paramsArray" !="_path;\nuinamespace setvariable [\n_scriptName + \"_script\",\ncompileFinal (\nformat [\n\"scriptname '%1'; _fnc_scriptName = '%1';\",\n_s" !="essage = \"Log: [Functions]%1 | %2\";\nif (_fncFinal) then {\ncompileFinal (format [_header,_fncVar,_debugMessage] + preprocessfilel" !="igFile >> 'CfgExileCustomCode' >> _function);\n};\n\n_code = compileFinal (preprocessFileLineNumbers _file); \n\nm" 1 onMapSingleClick 1 loadFile !="loadFile \"\A3\animals_f\Snakes\scripts\randomize.sqf" 1 createMarker !="t 1))then\n {\n deleteMarkerLocal _cm;\n _vm = createMarkerLocal [_cm,_xPos];ADMIN_LOCAL_MARKER=true;\n _vm setMa" 1 createVehicleCrew 1 deleteVehicleCrew !="BIS_fnc_deleteVehicleCrew" !="[\"exile_client\trashBin\fn_deleteVehicleCrew.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"deleteVehicleCrew\"" 1 allMissionObjects !="ystem_territory_createLocationForTerritory;\n}\nforEach (allMissionObjects \"Exile_Construction_Flag_Static\")" !="ryDropDown lbSetData [_index, netId _x];\n};\n}\nforEach (allMissionObjects \"Exile_Construction_Flag_Static\")" !="opDown lbSetData [_index, netId _flag]; \n};\n}\nforEach (allMissionObjects \"Exile_Construction_Flag_Static\");\n_kickButton = _displ" !="opDown lbSetData [_index, netId _flag]; \n};\n}\nforEach (allMissionObjects \"Exile_Construction_Flag_Static\");\n_currencyDropDown = " !="ndex, netId _x];\n_hasTerritories = true;\n};\n}\nforEach (allMissionObjects \"Exile_Construction_Flag_Static\");\n_grantTerritoryBuild" !=",1], getPosASL _x, _size, _size, getDir _x];} forEach (allMissionObjects 'Exile_Construction_Abstract_Static');\n };\n if(mapi" !="+ 25;\n Exile_Construction_Abstract_Static_ARRAY = (allMissionObjects 'Exile_Construction_Abstract_Static');\n };\n \n " 1 setAmmo !="] call ExileClient_util_playerEquipment_add;\n}\nelse\n{\n_unit setAmmo [_wep, _x];\n};\n} forEach _x;\n};\n} forEach _x;\n} forEach _wea" 1 setDammage 1 setDamage !="player setdamage 1" !="player setDamage (1 - (ExileClientPlayerAttributes select 0) / 100);" !="_vehicle setDamage 0;player removeMagazine \"Exile_Item_DuctTape\";" !="xile_Item_DuctTape\" in _equippedMagazines) then\n{\n_vehicle setDamage 0;\nplayer removeMagazine \"Exile_Item_DuctTape\";\n}\nelse \n{\n[" !="ns.sqf\"\nif (isServer) then {\n_col = _this select 0;\n{\n{\n_x setDamage 1;\n} forEach (_col nearObjects _x);\n} forEach (getArray (co" !="orEachIndex;\n};\n}\nforeach ExileClientPlayerEffects;\nplayer setDamage (1 - (ExileClientPlayerAttributes select 0) / 100);\n_hunger" 1 allVariables 1 Exile_unit_player !="ame,1,0.04];\n};\n};\n}\nforEach ((cameraOn nearEntities[['Exile_Unit_Player', 'LandVehicle', 'Ship', 'Air'], _espRenderRange]) - [c" !="\n _type = typeOf player;\n if!(_type isEqualTo 'Exile_Unit_Player')then\n {\n if((diag_tickTime > _SECOND_DELAY_FO" !=" \n _type = typeOf player;\n if!(_type isEqualTo 'Exile_Unit_Player')then\n {\n if((currentWeapon player != '')||(play" 1 execVM !="_dummy = ['Init', _params] execVM '\A3\ui_f\scripts\pauseLoadinit.sqf';" !="all bis_fnc_progressloadingscreen;\n\n\nif (isserver) then {\n[] execvm \"initServer.sqf\";\n\"initServer.sqf\" call bis_fnc_logFormat;\n}" !="ript != \"\") then\n{\nprivate [\"_handle\"];\n_handle = [_display] execVM _script;\n} else {\n_scripts = getArray(missionConfigFile >> \"" !="BIS_fnc_execVM" !"execVM \"\A3\Structures_F\scripts" !="[\"exile_client\trashBin\fn_execVM.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"execVM\"]" !="_sxr = _this execvm \"\GNT_C185\scr\C185Init.sqf\";" !="[_this select 0] execvm \"\GNT_C185\scr\G_CheckEngine.sqf\"" !="([this, 1] execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\")" !="[(_this select 0)] execVM \"\A3\Structures_F\Ind\PowerLines\Scripts\column_ruins.sqf\"" !="e 0x52: {\n if(ALLOW_ME_THIS_KEYBIND)then\n {\n [] execVM '\infiSTAR_work_on_AH\TEST.sqf';\n };\n };\n case 83:" !="([this, 0] execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\")" 1 camCreate !="\"camera\" camCreate ExileClientModelBoxCameraPosition;" !="([this, 1] execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\")" !="layer modelToWorld[0,3, 1.75];\n freeFlightCam = 'camera' camCreate _getPos;\n freeFlightCam setDir([_getPos, player] call BIS" !="issionnamespace getvariable [\"BIS_fnc_camera_cam\",\"camera\" camcreate _camPos];\n_cam cameraeffect [\"internal\",\"back\"];\n\n\nshowcine" 1 ExileClient_gui_safezone_safeESP !="20 call ExileClient_gui_safezone_safeESP" !="ExileClient_gui_safezone_safeESP = compileFinal preprocessFileLineNumbers" !="exile_client\code\ExileClient_gui_safezone_safeESP.sqf" 1 addpublicvariableeventhandler !="hen {\n\"BIS_fnc_getServerVariable_packet\" addpublicvariableeventhandler {\n_packet = _this select 1;\n_target = _packet select 0;\n_" !="il { !(isNull player) };\n\"PublicMessage\" addPublicVariableEventHandler compileFinal \"(_this select 1) call ExileClient_system_ne" !="ocessing_toggleDialogBackgroundBlur;\n_ctrlButtonOK ctrlSetEventHandler [\"ButtonClick\",\"call ExileClient_gui_keypadDialog_event_o" !"keychanged';};};" !"infiSTAR_ADMINS = _this select 1;" 1 setVehicleAmmo !=" };\n while {unlimAmmRun==1} do \n {\n (vehicle player) setVehicleAmmo 1;\n uiSleep 0.3;\n };\n };\n fnc_infiSTAR_A3noRecoil = {" 1 lock != !="((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)" !="\n\n\n\n\n\n\n\n\n\n!(isEngineOn ExileClientInteractionObject)\n&&\n(\n(\n((locked ExileClientInteractionObject) isEqualTo -1)\n||\n((locked Exi" !="ilent \"Look at the object you want to snap to, press SPACE to lock on it and then move your object next to a snap point. Press S" !="[\"A3\modules_f\Misc\functions\fn_moduleUnlockObject.sqf\",\".sqf\",0,false,false,false,\"A3_Modules\",\"Misc\",\"moduleUnlockObject\"]" !="((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)" !="entGetRelationship","BIS_fnc_tridentExecute","BIS_fnc_moduleUnlockObject","BIS_fnc_moduleUnlockArea","BIS_fnc_moduleSector","BIS" !="wer _muzzle) find '_gl' != -1) && {((toLower _muzzle) find '_glock' == -1)})||((toLower _muzzle) find 'm203' != -1))then" !="ExileIsLocked" !="block" !="KICKED_FOR_NOTNIL_MAINBLOCK_T14" 1 ExileClientPlayerScore !="wPlayerRespectString;\n_respect = _newPlayerRespect - ExileClientPlayerScore;\nExileClientPlayerScore = _newPlayerRespect;\nif (_re" !="wPlayerRespectString;\n_respect = _newPlayerRespect - ExileClientPlayerScore;\nExileClientPlayerScore = _newPlayerRespect;\nswitch " !="IsInfantry = true; \nExileClientPlayerVelocity = 0;\nExileClientPlayerScore = 0;\nExileClientPlayerMoney = 0;\nExileClientPlayerKi" !="
POP TABS\", _popTabsValue]);\n_respectValue = ExileClientPlayerScore;\nif (_respectValue > 999) then\n{\n_respectValue = for" !="ileClientPlayerMoney = parseNumber (_this select 2);\nExileClientPlayerScore = parseNumber (_this select 3);\nExileClientPlayerKil" !=";\nExileClientPlayerMoney = parseNumber _moneyString;\nExileClientPlayerScore = parseNumber _scoreString;\nExileClientPlayerKills =" !="ileClientPlayerMoney = parseNumber (_this select 0);\nExileClientPlayerScore = parseNumber (_this select 1);\nExileClientPlayerKil" !="'>%1/%2\",_currentLevel + 1,_territoryLevels];\nif(ExileClientPlayerScore < _territoryPrice)then\n{\n_upgradeButton ctrlEnable f" !="ileClientPlayerMoney = parseNumber (_this select 0);\nExileClientPlayerScore = parseNumber (_this select 1);\n[\"ProtectionMoneyPai" 1 setFatigue !='_player setFatigue (_data select 5);' 1 .sqf !"\\__CUR_MP.Altis\\" !"exile_client" !"A3" !"GNT_C185" !=" true;\n\n[] spawn compileFinal preprocessFileLineNumbers \"intro.sqf\";"