// Disabled text and voice for global, side, and command channels. Syntax: disableChannels[] = {{channelID, disableChat, disableVoice}}; disableChannels[] = { {0, true, true}, //--- Global Chat {1, true, true}, //--- Side Chat {2, true, true}, //--- Command Chat {3, false, false}, //--- Group Chat {4, false, false}, //--- Vehicle Chat {5, false, false}, //--- Direct Chat {6, true, true}, //--- System Chat {7, false, true} //--- Civ Side Chat }; overviewText = "$STR_MISC_overviewText"; // Text to be displayed below the overviewPicture on the mission selection screen when the mission is available to play. #include "config\Config_SpyGlass.hpp" #include "CfgRemoteExec.hpp" #include "dialog\MasterHandler.hpp" #include "config\Config_Master.hpp" #include "CBX\CBXDialogHandler.hpp" #include "infiSTAR_AdminMenu.hpp" class CfgServer { DatabaseName = "altislife"; //Config name that'll be grep in the extdb-conf.ini. Default: [altislife] DebugMode = 0; //Enable many server/hc debugging logs. Default: 0 (1 = Enabled / 0 = Disabled) HeadlessSupport = 0; //Enable/Disable Headless client support. Default: 1 (1 = Enabled / 0 = Disabled) /* Enabled: When HeadlessSupport is set to 1 (enabled), the server will run without fault when no Headless Client is connected. However, it will support the Headless Client if you choose to connect one. Disabled: If HeadlessSupport is set to 0 (disabled), the connection of a Headless Client will make no difference. This option will increase server performance a TINY but negligible amount. */ }; #include "maverick\maverick_master.cpp" class RscTitles { #include "dialog\progress.hpp" #include "dialog\hud_nameTags.hpp" //#include "dialog\hud_stats.hpp" #include "dialog\statusBar.hpp" #include "maverick\maverick_titles_master.cpp" #include "dialog\new_HUD.hpp" #include "felixvonstudsinske\Personalausweis\Dialoge\UserInterface_Dienstausweis.hpp" #include "felixvonstudsinske\Personalausweis\Dialoge\UserInterface_Personalausweis.hpp" #include "felixvonstudsinske\Personalausweis\Dialoge\UserInterface_Serverteamausweis.hpp" }; class CfgFunctions { #include "Functions.hpp" #include "maverick\maverick_functions_master.cpp" }; class CfgSounds { sounds[] = {}; class sirenLong { name = "sirenLong"; sound[] = {"\sounds\sirenLong.ogg", 1.0, 1}; titles[] = {}; }; class medicSiren { name = "medicSiren"; sound[] = {"\sounds\medicSiren.ogg", 1.0, 1}; titles[] = {}; }; class tazerSound { name = "tazerSound"; sound[] = {"\sounds\tazer.ogg", 0.5, 1}; titles[] = {}; }; class flashbang { name = "flashbang"; sound[] = {"\sounds\flashbang.ogg", 1.0, 1}; titles[] = {}; }; class mining { name = "mining"; sound[] = {"\sounds\mining.ogg", 1.0, 1}; titles[] = {}; }; class harvest { name = "harvest"; sound[] = {"\sounds\harvest.ogg", 1.0, 1}; titles[] = {}; }; class lockCarSound { name = "lockCarSound"; sound[] = {"\sounds\carLock.ogg", 1.0, 1}; titles[] = {}; }; class unlockCarSound { name = "unlockCarSound"; sound[] = {"\sounds\carUnlock.ogg", 0.75, 1}; titles[] = {}; }; class rad { name = "rad"; sound[] = {"\sounds\rad.ogg", 0.25, 1}; titles[] = {}; }; class welcome { name = "welcome"; sound[] = {"\sounds\welcome.ogg", 1, 1}; titles[] = {}; }; }; class CfgDebriefing { class perso_name { title = "Fehler im Ausweis"; subTitle = "Fehler im Personalausweis"; description = "Profilname (profileName) ungleich dem Spielernamen (name player)."; pictureBackground = ""; picture = ""; pictureColor[] = {0,0.3,0.6,1}; }; class perso_abbruch { title = "Mission verlassen"; subTitle = "Du hast die Mission beim Erstellen des Ausweises verlassen."; description = ""; pictureBackground = ""; picture = ""; pictureColor[] = {0,0.3,0.6,1}; }; class NotWhitelisted { title = "$STR_NotWhitelisted_Title"; subtitle = "$STR_NotWhitelisted_SubTitle"; description = "$STR_NotWhitelisted_Descript"; pictureBackground = ""; picture = ""; pictureColor[] = {0,0.3,0.6,1}; }; class Blacklisted { title = "$STR_Blacklisted_Title"; subtitle = "$STR_Blacklisted_SubTitle"; description = "$STR_Blacklisted_Descript"; pictureBackground = ""; picture = ""; pictureColor[] = {0,0.3,0.6,1}; }; class SpyGlass { title = "$STR_SpyDetect_Title"; subTitle = "$STR_SpyDetect_SubTitle"; description = "$STR_SpyDetect_Descript"; pictureBackground = ""; picture = ""; pictureColor[] = {0,0.3,0.6,1}; }; class dAgreeCxp { title = "Rising Life"; subtitle = "If you don't agree, just go away.."; description = "If this is a mistake, just login to the server again and click the button 'Agree'!"; pictureBackground = ""; picture = ""; pictureColor[] = {0,0.3,0.6,1}; }; }; class CfgNotifications { class MedicalRequestEmerg { title = "$STR_MedicalRequestEmerg_Title"; iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa"; description = "%1"; duration = 5; priority = 7; }; class DeliveryAssigned { title = "$STR_DeliveryAssigned_Title"; iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa"; description = "%1"; duration = 10; priority = 7; }; class DeliveryFailed { title = "$STR_DeliveryFailed_Title"; iconPicture = "\A3\ui_f\data\map\mapcontrol\taskiconfailed_ca.paa"; description = "%1"; duration = 7; priority = 7; }; class DeliverySucceeded { title = "$STR_DeliverySucceeded_Title"; iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcondone_ca.paa"; description = "%1"; duration = 6; priority = 6; }; class TextMessage { title = "$STR_TextMessage_Title"; iconPicture = "icons\ico_messageNew.paa"; description = "%1"; duration = 10; priority = 6; }; class PoliceDispatch { title = "$STR_PoliceDispatch_Title"; iconPicture = "icons\ico_messagePolice.paa"; description = "%1"; duration = 10; priority = 6; }; class AdminDispatch { title = "$STR_AdminDispatch_Title"; iconPicture = "icons\ico_messageAdmin.paa"; description = "%1"; duration = 10; priority = 6; }; class AdminMessage { title = "$STR_AdminMessage_Title"; iconPicture = "icons\ico_messageAdmin.paa"; description = "%1"; duration = 10; priority = 5; }; }; #include "felixvonstudsinske\CfgPerso.hpp"