/* File: fn_initMedic.sqf Author: Bryan "Tonic" Boardwine Description: Initializes the medic.. */ player addRating 99999999; waitUntil {!(isNull (findDisplay 46))}; if (life_blacklisted) exitWith { ["Blacklisted",false,true] call BIS_fnc_endMission; sleep 30; }; if ((FETCH_CONST(life_medicLevel))) < 1 && (FETCH_CONST(life_adminlevel) isEqualTo 0)) exitWith { ["Notwhitelisted",false,true] call BIS_fnc_endMission; sleep 30; }; player setVariable["medrank",(FETCH_CONST(life_medicLevel)),true]; [] call life_fnc_spawnMenu; waitUntil{!isNull (findDisplay 38500)}; //Wait for the spawn selection to be open. waitUntil{isNull (findDisplay 38500)}; //Wait for the spawn selection to be done. //Paychecks _medicLvl = FETCH_CONST(life_mediclevel); switch (_medicLvl) do { case 1: {life_paycheck = 6500}; case 2: {life_paycheck = 7000}; case 3: {life_paycheck = 8000}; case 4: {life_paycheck = 9000}; case 5: {life_paycheck = 10000}; [] call life_fnc_playerSkins; [] spawn life_fnc_medicPlaceablesInit;