private [ "_camera", "_camDistance" ]; _camDistance = 2500; waitUntil {alive player}; [] spawn { _hndl = ppEffectCreate ["colorCorrections", 1501]; _hndl ppEffectEnable true; _hndl ppEffectAdjust [1, // brightness 1, // contrast -0.01, // offset [1.0, 0.7, 0.0, 0.7], // blend color (R,G,B,A) [1, 1, 1, 1], // colorize color (R,G,B,A) [0, 0, 0, 1] // colorize color (R,G,B,A) ]; _hndl ppEffectCommit 0; sleep 3; _hndl ppEffectEnable true; _hndl ppEffectAdjust [1, // brightness 1, // contrast -0.01, // offset [0, 0, 0, 0], // blend color (R,G,B,A) [1, 1, 1, 1], // colorize color (R,G,B,A) [0, 0, 0, 1] // colorize color (R,G,B,A) ]; _hndl ppEffectCommit 10; waitUntil {ppEffectCommitted _hndl}; ppEffectDestroy _hndl; }; playSound "welcome"; showCinemaBorder true; camUseNVG false; for "_x" from 0 to 20 do { _x cutRsc ["RageCoreintro","PLAIN"]; }; _camera = "camera" camCreate [(position player select 0)+5, position player select 1,(position player select 2)+_camDistance]; _camera cameraEffect ["internal","back"]; _camera camSetTarget vehicle player; _camera camSetFOV 1.000; _camera camCommit 2; waitUntil {camCommitted _camera}; _camera camSetFOV 4.000; _camera camSetTarget vehicle player; _camera camSetRelPos [0,-10,20]; _camera camCommit 5; waitUntil {camCommitted _camera}; _camera camSetFOV 2.000; _camera camSetTarget vehicle player; _camera camSetRelPos [0,-1.5,2]; _camera camCommit 1; waitUntil {camCommitted _camera}; _camera camSetTarget vehicle player; _camera camSetRelPos [0,-1,1.85]; _camera camCommit 2; waitUntil {camCommitted _camera}; _camera camSetTarget vehicle player; _camera camSetRelPos [0,-0.05,1.85]; _camera camCommit 0.15; waitUntil {camCommitted _camera}; _camera cameraEffect ["terminate","back"]; camDestroy _camera; life_introdone = true;