////////////////////////////////////////////////////////////////////////////////////////////////////////////// // IgiLoad v0.9.10_RC_e_(Arma3_1.32) // // Version info: This is not official version of IgiLoad it is only WIP (RC) // // Author: Igi_PL // // Web: http://www.igipl.net/ // // Version date: 2014.10.16 // // // // USE: // // 1. In mission "init.sqf" add line: "0 = execVM "IgiLoad\IgiLoadInit.sqf";". // // 2. In vehicles "INITIALIZATION" field type: "0 = [this] execVM "IgiLoad\IgiLoad.sqf";" // // 3. Unload from script or trigger: // // a) Unloading cargo from script. Force unload: "0 = [Car, true, "L"] spawn IL_Do_Unload;" // // b) Unloading cargo from script. Force unload: "0 = [Car, true] spawn IL_Do_Unload;" // // c) Unloading cargo from script. Force unload: "0 = [Car] spawn IL_Do_Unload;" // // 4. Loading cargo from script. Force load: "0 = [Car, [typeOf Box], "B", true, Box] spawn IL_Do_Load;" // // // // Ways from points 1 and 2 can not be used simultaneously!!! // ////////////////////////////////////////////////////////////////////////////////////////////////////////////// //if true then show debug globalChat (TODO add more hints) IL_DevMod = false; //waitUntil { !(isNull player) }; waitUntil { time > 0 }; IL_Script_Inst = time; if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" IN.", IL_Script_Inst]; }; //if (isDedicated) exitwith {}; //if (isServer) exitwith {}; // VARIABLES _obj_main = _this select 0; _obj_main_type = (typeOf _obj_main); if (isnil "IL_Variables") then { IL_Variables = true; //Check new vehicles time IL_Check_Veh_Min = 30; IL_Check_Veh_Max = 60; //Dealing with cargo damage //-1 - do nothing //0 - set to 0 //1 - keep such as before loading/unloading IL_CDamage = 0; //AddAction menu position IL_Action_LU_Priority = 30; //Load and (para)unload IL_Action_O_Priority = 0; //Open and close IL_Action_S_Priority = 0; //Setup //Maximum capacity for vehicles IL_Num_Slots_OFFROAD = -2; IL_Num_Slots_VAN = -3; IL_Num_Slots_MOHAWK = -7; IL_num_Slots_CHINOOK = -8; IL_Num_Slots_KAMAZ = -4; IL_Num_Slots_TEMPEST = -5; IL_Num_Slots_HEMTT = -6; IL_Num_Slots_MH9 = -1; IL_Num_Slots_C130J = -12; IL_Num_Slots_C17 = -22; //Player addScore after loading and unloading IL_Load_Score = 20; //Para unload score = 2 * IL_Unload_Score IL_Unload_Score = 10; //The minimum altitude for the drop with parachute IL_Para_Drop_ATL = 50; IL_Para_Jump_ATL = 30; //The minimum altitude for parachute opening IL_Para_Drop_Open_ATL = 150; IL_Para_Jump_Open_ATL = 150; //Parachute get velocity from player or cargo IL_Para_Drop_Velocity = true; IL_Para_Jump_Velocity = true; //Set smoke and light for parachute drop. IL_Para_Smoke = true; IL_Para_Light = true; //Additional smoke after landing IL_Para_Smoke_Add = true; //Additional light after landing IL_Para_Light_Add = true; //Smoke and light color IL_Para_Smoke_Default = "SmokeshellGreen"; IL_Para_Light_Default = "Chemlight_green"; IL_Para_Smoke_Veh = "SmokeshellBlue"; IL_Para_Light_Veh = "Chemlight_blue"; //This allows for loading or unloading, if a player is in the area of loading or copilot IL_Can_Inside = true; IL_Can_CoPilot = true; IL_Can_Outside = true; // //IL_SDistU = 20;//No longer needed IL_SDistL = 2.5; IL_SDistL_Heli_offset = 1; //Load and unload (not para) max speed in km/h IL_LU_Speed = 10; //Load and unload (not para) max height in m IL_LU_Alt = 3; //Enable or disable usable cargo ramp in CH-49 IL_Ramp = true; //Enable change of vehicle mass IL_Mass = true; // Supported vehicles IL_Supported_Vehicles_OFFROAD = ["C_Offroad_01_F", "B_G_Offroad_01_F", "B_mas_mar_Offroad_01_F"]; IL_Supported_Vehicles_VAN = ["C_Van_01_box_F", "B_G_Van_01_transport_F", "C_Van_01_transport_F"]; IL_Supported_Vehicles_HEMTT = ["B_Truck_01_transport_F", "B_Truck_01_covered_F", "B_Truck_01_transport_F", "B_Truck_01_box_F", "Marinir_Truck_01_box_FG", "Marinir_Truck_01_transport_FG", "Marinir_Truck_01_covered_FG", "B_mas_mar_Truck_01_covered_F", "B_mas_mar_Truck_01_transport_F"]; IL_Supported_Vehicles_KAMAZ = ["I_Truck_02_transport_F", "O_Truck_02_transport_F", "I_Truck_02_covered_F", "O_Truck_02_covered_F", "caf_HLVW_open_AR", "caf_HLVW_open", "caf_HLVW_covered_ar", "caf_HLVW_covered"]; IL_Supported_Vehicles_TEMPEST = ["O_Truck_03_transport_F", "O_Truck_03_covered_F"]; IL_Supported_Vehicles_MOHAWK = ["I_Heli_Transport_02_F", "CH49_Mohawk_FG", "Marinir_CH49_Mohawk_FG"]; IL_Supported_Vehicles_CHINOOK = ["CH_147F", "CH_47F", "kyo_MH47E_HC", "kyo_MH47E_Ramp", "kyo_MH47E_base"]; IL_Supported_Vehicles_MH9 = ["B_Heli_Light_01_F", "B_mas_mar_Heli_Light_01_F"]; IL_Supported_Vehicles_C130J = ["C130J_Cargo", "C130J"]; IL_Supported_Vehicles_C17 = ["globemaster_c17_altus", "globemaster_c17_701", "globemaster_c17_703", "globemaster_c17_704", "globemaster_c17_705", "globemaster_c17_dover", "globemaster_c17_edwards", "globemaster_c17_Elmendorf", "globemaster_c17", "globemaster_c17_hickam", "globemaster_c17_IAF", "globemaster_c17_March", "globemaster_c17_mcchord", "globemaster_c17_McGuire", "globemaster_c17_Mississipi", "globemaster_c17_NATO", "globemaster_c17_natoPAPA", "globemaster_c17_Qatar", "globemaster_c17_RAAF", "globemaster_c17_ZZ172_RAF", "globemaster_c17_RCAF", "globemaster_c17_Stewart", "globemaster_c17_therock", "globemaster_c17_travis", "globemaster_c17_UAE", "globemaster_c17_wright_patt"]; IL_Supported_Vehicles_HEMTT = ["B_Truck_01_covered_F", "B_Truck_01_transport_F"]; I L_Supported_Vehicles_All = IL_Supported_Vehicles_C130J + IL_Supported_Vehicles_C17 + IL_Supported_Vehicles_MH9 + IL_Supported_Vehicles_MOHAWK + IL_Supported_Vehicles_KAMAZ + IL_Supported_Vehicles_TEMPEST + IL_Supported_Vehicles_HEMTT + IL_Supported_Vehicles_VAN + IL_Supported_Vehicles_OFFROAD + IL_Supported_Vehicles_CHINOOK; // Vehicles with the ability to dropping the load on the parachute IL_Para_Drop_Vehicles = IL_Supported_Vehicles_MH9 + IL_Supported_Vehicles_MOHAWK + IL_Supported_Vehicles_C130J + IL_Supported_Vehicles_C17 + IL_Supported_Vehicles_CHINOOK; //Supported cargo IL_Supported_HEMTT = ["B_Truck_01_transport_F", "B_Truck_01_covered_F", "B_Truck_01_transport_F", "B_Truck_01_box_F", "Marinir_Truck_01_box_FG", "Marinir_Truck_01_transport_FG", "Marinir_Truck_01_covered_FG", "B_mas_mar_Truck_01_covered_F", "B_mas_mar_Truck_01_transport_F", "B_Truck_01_mover_F", "B_Truck_01_ammo_F", "B_Truck_01_fuel_F", "B_Truck_01_medical_F", "B_Truck_01_Repair_F"]; IL_Supported_KAMAZ = ["I_Truck_02_transport_F", "O_Truck_02_transport_F", "I_Truck_02_covered_F", "O_Truck_02_covered_F", "caf_HLVW_open_AR", "caf_HLVW_open", "caf_HLVW_covered_ar", "caf_HLVW_covered"]; IL_Supported_TEMPEST = ["O_Truck_03_transport_F", "O_Truck_03_covered_F"]; IL_Supported_Strider = ["I_MRAP_03_F", "I_MRAP_03_gmg_F", "I_MRAP_03_hmg_F", "CAF_TAPV_ar", "caf_tapv_gl_ar", "caf_tapv_50_ar", "CAF_TAPV_tw", "caf_tapv_gl_tw", "caf_tapv_50_tw", "Night_B_MRAP_03_F", "Night_B_MRAP_03_gmg_F", "Night_B_MRAP_03_hmg_F"]; IL_Supported_Hunter = ["B_MRAP_01_F", "B_MRAP_01_gmg_F", "B_MRAP_01_hmg_F", "Marinir_B_MRAP_01_FG" , "Marinir_MRAP_01_gmg_FG", "Marinir_MRAP_01_hmg_FG", "B_mas_mar_MRAP_01_med_F", "B_mas_mar_MRAP_01_F", "B_mas_mar_MRAP_01_gmg_F", "B_mas_mar_MRAP_01_hmg_F"]; IL_Supported_Ifrit = ["O_MRAP_02_F", "O_MRAP_02_gmg_F", "O_MRAP_02_hmg_F"]; IL_Supported_UGV = ["B_UGV_01_rcws_F", "B_UGV_01_F", "O_UGV_01_rcws_F", "O_UGV_01_F", "I_UGV_01_rcws_F", "I_UGV_01_F"]; IL_Supported_VAN = ["C_Van_01_box_F", "B_G_Van_01_transport_F", "C_Van_01_transport_F"]; IL_Supported_OFFROAD = ["C_Offroad_01_F", "B_G_Offroad_01_F", "B_G_Offroad_01_armed_F", "JTF2_Offroad_armed_01", "B_mas_mar_Offroad_01_F", "B_mas_mar_Offroad_01_armed_F"]; IL_Supported_SUV = ["C_SUV_01_F"]; IL_Supported_Hatchback = ["C_Hatchback_01_F", "C_Hatchback_01_sport_F"]; IL_Supported_Hummvee = ["rc_hmmwv", "HMMWV2", "HMMWV_M1035", "M1114_AGS_ACR", "HMMWV_M1151_M2", "HMMWV2_M2", "HMMWV2_MK19", "HMMWV2_TOW", "HMMWV", "HMMWV_M2", "HMMWV_MK19", "HMMWV_TOW"]; IL_Supported_Quadbike = ["I_Quadbike_01_F", "C_Quadbike_01_F", "O_Quadbike_01_F", "B_G_Quadbike_01_F", "B_Quadbike_01_F", "CAF_Quadbike_OD", "CAF_Quadbike_AR", "Marinir_Quadbike_01_FG", "B_mas_mar_Quadbike_01_F"]; IL_Supported_Supply_Crate = ["B_supplyCrate_F", "IG_supplyCrate_F", "O_supplyCrate_F", "I_supplyCrate_F", "C_supplyCrate_F"]; IL_Supported_Veh_Ammo = ["Box_NATO_AmmoVeh_F", "Box_East_AmmoVeh_F", "Box_IND_AmmoVeh_F", "Land_CargoBox_V1_F", "ASC_B_box"]; IL_Supported_Barrel = ["Land_BarrelEmpty_F", "Land_BarrelEmpty_grey_F", "Land_BarrelSand_F", "Land_BarrelSand_grey_F", "Land_BarrelTrash_F", "Land_BarrelTrash_grey_F", "Land_BarrelWater_F", "Land_BarrelWater_grey_F", "Land_MetalBarrel_F"];//, "Land_MetalBarrel_empty_F", "MetalBarrel_burning_F"]; IL_Supported_Tank = ["Land_WaterBarrel_F", "Land_WaterTank_F"]; IL_Supported_Rubberboat = ["I_Boat_Transport_01_F", "O_Boat_Transport_01_F", "B_G_Boat_Transport_01_F", "B_Boat_Transport_01_F", "C_Rubberboat", "O_Lifeboat", "B_Lifeboat", "Marinir_duck_base_F", "B_mas_mar_Boat_Transport_01_F"]; IL_Supported_SDV = ["I_SDV_01_F", "O_SDV_01_F", "B_SDV_01_F", "B_mas_mar_SDV_01_F"]; IL_Supported_Box_H1 = ["Box_NATO_Wps_F", "Box_East_Wps_F", "Box_IND_Wps_F", "Box_East_WpsLaunch_F", "Box_NATO_WpsLaunch_F", "Box_IND_WpsLaunch_F", "Box_IND_WpsSpecial_F", "Box_East_WpsSpecial_F", "Box_NATO_WpsSpecial_F", "Box_mas_all_rifle_Wps_F", "Box_mas_us_rifle_Wps_F", "Box_mas_ru_rifle_Wps_F", "Box_mas_mar_NATO_equip_F", "Box_mas_mar_NATO_Wps_F"]; IL_Supported_Box_H2 = ["Box_NATO_AmmoOrd_F", "Box_East_AmmoOrd_F", "Box_IND_AmmoOrd_F", "Box_NATO_Grenades_F", "Box_East_Grenades_F", "Box_IND_Grenades_F", "Box_NATO_Ammo_F", "Box_East_Ammo_F", "Box_IND_Ammo_F", "Box_IND_Support_F", "Box_East_Support_F", "Box_NATO_Support_F"]; IL_Supported_Cargo20 = ["Land_Cargo20_blue_F", "Land_Cargo20_brick_red_F", "Land_Cargo20_cyan_F", "Land_Cargo20_grey_F", "Land_Cargo20_light_blue_F", "Land_Cargo20_light_green_F", "Land_Cargo20_military_green_F", "Land_Cargo20_orange_F", "Land_Cargo20_red_F", "Land_Cargo20_sand_F", "Land_Cargo20_white_F", "Land_Cargo20_yellow_F"]; IL_Supported_Cargo_Veh_HEMTT = IL_Supported_Cargo_Veh_Kamaz + IL_Supported_OFFROAD + IL_Supported_SUV]; //TODO //IL_Supported_Backpack = ["B_AssaultPack_blk", "B_AssaultPack_cbr", "B_AssaultPack_dgtl", "B_AssaultPack_khk", "B_AssaultPack_mcamo", "B_AssaultPack_ocamo", "B_AssaultPack_rgr", "B_AssaultPack_sgg", "B_AssaultPackG", "B_Bergen_blk", "B_Bergen_mcamo", "B_Bergen_rgr", "B_Bergen_sgg", "B_BergenC_blu", "B_BergenC_grn", "B_BergenC_red", "B_BergenG", "B_Carryall_cbr", "B_Carryall_khk", "B_Carryall_mcamo", "B_Carryall_ocamo", "B_Carryall_oli", "B_Carryall_oucamo", "B_FieldPack_blk", "B_FieldPack_cbr", "B_FieldPack_khk", "B_FieldPack_ocamo", "B_FieldPack_oli", "B_FieldPack_oucamo", "B_HuntingBackpack", "B_Kitbag_cbr", "B_Kitbag_mcamo", "B_Kitbag_sgg", "B_OutdoorPack_blk", "B_OutdoorPack_blu", "B_OutdoorPack_tan", "B_TacticalPack_blk", "B_TacticalPack_mcamo", "B_TacticalPack_ocamo", "B_TacticalPack_oli", "B_TacticalPack_rgr", "C_Bergen_blu", "C_Bergen_grn", "C_Bergen_red", "G_AssaultPack", "G_Bergen"]; //IL_Supported_Backpack_Support = ["B_HMG_01_support_F", "B_HMG_01_support_high_F", "B_Mortar_01_support_F", "I_Mortar_01_support_F", "O_Mortar_01_support_F"]; //IL_Supported_Backpack_Weapon = ["B_AA_01_weapon_F", "B_AT_01_weapon_F", "B_GMG_01_A_high_weapon_F", "B_GMG_01_A_weapon_F", "B_GMG_01_A_weapon_F", "B_GMG_01_high_weapon_F", "B_GMG_01_weapon_F", "B_HMG_01_A_high_weapon_F", "B_HMG_01_A_weapon_F", "B_HMG_01_high_weapon_F", "B_HMG_01_weapon_F", "B_Mortar_01_weapon_F"]; //IL_Supported_Backpack_Uav = ["B_UAV_01_backpack_F", "I_UAV_01_backpack_F", "O_UAV_01_backpack_F"]; //IL_Supported_Parachute = ["B_Parachute"]; //IL_Supported_Backpack_All = IL_Supported_Backpack + IL_Supported_Backpack_Support + IL_Supported_Backpack_Weapon + IL_Supported_Backpack_Uav + IL_Supported_Parachute; IL_Supported_Cargo_MH9 = IL_Supported_Supply_Crate + IL_Supported_Barrel; // + IL_Supported_Box_H1 + IL_Supported_Box_H2;// + IL_Supported_Backpack_All; IL_Supported_Cargo_Veh_Offroad = IL_Supported_Quadbike; IL_Supported_Cargo_NonVeh_Offroad = (IL_Supported_Supply_Crate + IL_Supported_Veh_Ammo + IL_Supported_Barrel + IL_Supported_Tank + IL_Supported_Box_H1 + IL_Supported_Box_H2);// - ["Land_WaterTank_F"]; IL_Supported_Cargo_Offroad = IL_Supported_Cargo_Veh_Offroad + IL_Supported_Cargo_NonVeh_Offroad; IL_Supported_Cargo_Veh_VAN = IL_Supported_Cargo_Veh_Offroad; IL_Supported_Cargo_NonVeh_VAN = IL_Supported_Cargo_NonVeh_Offroad; IL_Supported_Cargo_VAN = IL_Supported_Cargo_Veh_VAN + IL_Supported_Cargo_NonVeh_VAN; IL_Supported_Cargo_Veh_Kamaz = IL_Supported_Quadbike + IL_Supported_Rubberboat + IL_Supported_SDV + IL_Supported_Hatchback + IL_Supported_UGV + IL_Supported_VAN; IL_Supported_Cargo_NonVeh_Kamaz = IL_Supported_Supply_Crate + IL_Supported_Veh_Ammo + IL_Supported_Barrel + IL_Supported_Tank + IL_Supported_Box_H1 + IL_Supported_Box_H2 + IL_Supported_Cargo20; IL_Supported_Cargo_Kamaz = IL_Supported_Cargo_Veh_Kamaz + IL_Supported_Cargo_NonVeh_Kamaz; IL_Supported_Cargo_Veh_HEMTT = IL_Supported_Cargo_Veh_Kamaz + IL_Supported_OFFROAD + IL_Supported_SUV; IL_Supported_Cargo_NonVeh_HEMTT = IL_Supported_Cargo_NonVeh_Kamaz; IL_Supported_Cargo_HEMTT = IL_Supported_Cargo_Veh_HEMTT + IL_Supported_Cargo_NonVeh_HEMTT; IL_Supported_Cargo_Veh_TEMPEST = IL_Supported_Cargo_Veh_HEMTT; IL_Supported_Cargo_NonVeh_TEMPEST = IL_Supported_Cargo_NonVeh_HEMTT; IL_Supported_Cargo_TEMPEST = IL_Supported_Cargo_Veh_TEMPEST + IL_Supported_Cargo_NonVeh_TEMPEST; IL_Supported_Cargo_Veh_Mohawk = IL_Supported_Quadbike + IL_Supported_Rubberboat + IL_Supported_SDV + IL_Supported_Hatchback + IL_Supported_UGV; IL_Supported_Cargo_NonVeh_Mohawk = IL_Supported_Supply_Crate + IL_Supported_Veh_Ammo + IL_Supported_Barrel + IL_Supported_Tank; IL_Supported_Cargo_Mohawk = IL_Supported_Cargo_Veh_Mohawk + IL_Supported_Cargo_NonVeh_Mohawk; IL_Supported_Cargo_Veh_CHINOOK = IL_Supported_Cargo_Veh_Mohawk; IL_Supported_Cargo_NonVeh_CHINOOK = IL_Supported_Cargo_NonVeh_Mohawk; IL_Supported_Cargo_CHINOOK = IL_Supported_Cargo_Veh_CHINOOK + IL_Supported_Cargo_NonVeh_CHINOOK; IL_Supported_Cargo_Veh_C130J = IL_Supported_Cargo_Veh_HEMTT + IL_Supported_Strider + IL_Supported_Hunter + IL_Supported_Ifrit + IL_Supported_Hummvee + IL_Supported_HEMTT; IL_Supported_Cargo_NonVeh_C130J = IL_Supported_Cargo_NonVeh_Mohawk;// Damage the plane + IL_Supported_Cargo20; IL_Supported_Cargo_C130J = IL_Supported_Cargo_Veh_C130J + IL_Supported_Cargo_NonVeh_C130J; IL_Supported_Cargo_Veh_C17 = IL_Supported_Cargo_Veh_C130J; IL_Supported_Cargo_NonVeh_C17 = IL_Supported_Cargo_NonVeh_C130J; IL_Supported_Cargo_C17 = IL_Supported_Cargo_Veh_C17 + IL_Supported_Cargo_NonVeh_C17; }; // END VARIABLES //Check if vehicle is supported or it is PLayer init // if !((_obj_main_type in (IL_Supported_Vehicles_All)) || (_obj_main == Player) || (isServer) || (isDedicated)) exitwith // { // if (IL_DevMod) then // { // Player globalChat Format["IgiLoad. Object: ""%1"" is not supported.", _obj_main]; // }; // }; // PROCEDURES AND FUNCTIONS if (isnil "IL_Procedures") then { IL_Procedures = true; IL_Init_Veh = { if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" IL_Init_Veh.", IL_Script_Inst]; }; private["_obj", "_obj_type", "_force"]; _obj = _this select 0; _force = if (count _this > 1) then {_this select 1} else {false}; _obj_type = (typeOf _obj); if ((isNil {_obj getVariable "default_mass"}) || (_force)) then { if (isNil {_obj getVariable "default_mass"}) then { _obj setVariable["default_mass", getMass _obj, true]; } else { _obj setMass (_obj getVariable "default_mass"); }; }; if (_obj_type in IL_Supported_Vehicles_C130J) then { if ((isNil {_obj getVariable "box_num"}) || (_force)) then {_obj setVariable["box_num", 0, true];}; if ((isNil {_obj getVariable "can_load"}) || (_force)) then {_obj setVariable["can_load", true, true];}; if ((isNil {_obj getVariable "can_copilot"}) || (_force)) then {_obj setVariable["can_copilot", IL_Can_CoPilot, true];}; if ((isNil {_obj getVariable "can_outside"}) || (_force)) then {_obj setVariable["can_outside", IL_Can_Outside, true];}; if ((isNil {_obj getVariable "zload"}) || (_force)) then {_obj setVariable["zload", -4.57, true];}; if ((isNil {_obj getVariable "usable_ramp"}) || (_force)) then {_obj setVariable["usable_ramp", IL_Ramp, true];}; if (_obj_type == "C130J_Cargo") then { if ((isNil {_obj getVariable "slots_num"}) || (_force)) then {_obj setVariable["slots_num", IL_Num_Slots_C130J, true];}; if ((isNil {_obj getVariable "load_offset"}) || (_force)) then {_obj setVariable["load_offset", 8.5, true];}; } else { if ((isNil {_obj getVariable "slots_num"}) || (_force)) then {_obj setVariable["slots_num", (IL_Num_Slots_C130J / 2) - 1, true];}; if ((isNil {_obj getVariable "load_offset"}) || (_force)) then {_obj setVariable["load_offset", 13.5, true];}; }; }; if (_obj_type in IL_Supported_Vehicles_C17) then { if ((isNil {_obj getVariable "box_num"}) || (_force)) then {_obj setVariable["box_num", 0, true];}; if ((isNil {_obj getVariable "slots_num"}) || (_force)) then {_obj setVariable["slots_num", IL_Num_Slots_C17, true];}; if ((isNil {_obj getVariable "can_load"}) || (_force)) then {_obj setVariable["can_load", true, true];}; if ((isNil {_obj getVariable "can_copilot"}) || (_force)) then {_obj setVariable["can_copilot", IL_Can_CoPilot, true];}; if ((isNil {_obj getVariable "can_outside"}) || (_force)) then {_obj setVariable["can_outside", IL_Can_Outside, true];}; if ((isNil {_obj getVariable "zload"}) || (_force)) then {_obj setVariable["zload", -1.25, true];}; if ((isNil {_obj getVariable "load_offset"}) || (_force)) then {_obj setVariable["load_offset", 16, true];};//4.5, true];}; if ((isNil {_obj getVariable "usable_ramp"}) || (_force)) then {_obj setVariable["usable_ramp", IL_Ramp, true];}; }; if (_obj_type in IL_Supported_Vehicles_MOHAWK) then { if ((isNil {_obj getVariable "box_num"}) || (_force)) then {_obj setVariable["box_num", 0, true];}; if ((isNil {_obj getVariable "slots_num"}) || (_force)) then {_obj setVariable["slots_num", IL_Num_Slots_MOHAWK, true];}; if ((isNil {_obj getVariable "can_load"}) || (_force)) then {_obj setVariable["can_load", true, true];}; if ((isNil {_obj getVariable "can_copilot"}) || (_force)) then {_obj setVariable["can_copilot", IL_Can_CoPilot, true];}; if ((isNil {_obj getVariable "can_outside"}) || (_force)) then {_obj setVariable["can_outside", IL_Can_Outside, true];}; if ((isNil {_obj getVariable "zload"}) || (_force)) then {_obj setVariable["zload", -2.25, true];}; if ((isNil {_obj getVariable "load_offset"}) || (_force)) then {_obj setVariable["load_offset", 4.5, true];}; if ((isNil {_obj getVariable "usable_ramp"}) || (_force)) then {_obj setVariable["usable_ramp", IL_Ramp, true];}; }; if (_obj_type in IL_Supported_Vehicles_CHINOOK) then { if ((isNil {_obj getVariable "box_num"}) || (_force)) then {_obj setVariable["box_num", 0, true];}; if ((isNil {_obj getVariable "can_load"}) || (_force)) then {_obj setVariable["can_load", true, true];}; if ((isNil {_obj getVariable "can_copilot"}) || (_force)) then {_obj setVariable["can_copilot", IL_Can_CoPilot, true];}; if ((isNil {_obj getVariable "can_outside"}) || (_force)) then {_obj setVariable["can_outside", IL_Can_Outside, true];}; if (_obj_type == "CH_47F") then { if ((isNil {_obj getVariable "slots_num"}) || (_force)) then {_obj setVariable["slots_num", IL_Num_Slots_CHINOOK - 2, true];}; if ((isNil {_obj getVariable "zload"}) || (_force)) then {_obj setVariable["zload", -3.1, true];}; if ((isNil {_obj getVariable "load_offset"}) || (_force)) then {_obj setVariable["load_offset", 4.5, true];}; }; if (_obj_type == "CH_147F") then { if ((isNil {_obj getVariable "slots_num"}) || (_force)) then {_obj setVariable["slots_num", IL_Num_Slots_CHINOOK, true];}; if ((isNil {_obj getVariable "zload"}) || (_force)) then {_obj setVariable["zload", -2.55, true];}; if ((isNil {_obj getVariable "load_offset"}) || (_force)) then {_obj setVariable["load_offset", 5.25, true];}; }; if (_obj_type in ["kyo_MH47E_HC", "kyo_MH47E_Ramp", "kyo_MH47E_base"]) then { if ((isNil {_obj getVariable "slots_num"}) || (_force)) then {_obj setVariable["slots_num", IL_Num_Slots_CHINOOK, true];}; if ((isNil {_obj getVariable "zload"}) || (_force)) then {_obj setVariable["zload", -1.5, true];}; if ((isNil {_obj getVariable "load_offset"}) || (_force)) then {_obj setVariable["load_offset", 6, true];}; }; if ((isNil {_obj getVariable "usable_ramp"}) || (_force)) then {_obj setVariable["usable_ramp", IL_Ramp, true];}; }; if (_obj_type in IL_Supported_Vehicles_MH9) then { if ((isNil {_obj getVariable "box_l"}) || (_force)) then {_obj setVariable["box_l", _obj, true];}; if ((isNil {_obj getVariable "box_r"}) || (_force)) then {_obj setVariable["box_r", _obj, true];}; if ((isNil {_obj getVariable "box_num_l"}) || (_force)) then {_obj setVariable["box_num_l", 0, true];}; if ((isNil {_obj getVariable "box_num_r"}) || (_force)) then {_obj setVariable["box_num_r", 0, true];}; if ((isNil {_obj getVariable "slots_num_l"}) || (_force)) then {_obj setVariable["slots_num_l", IL_Num_Slots_MH9, true];}; if ((isNil {_obj getVariable "slots_num_r"}) || (_force)) then {_obj setVariable["slots_num_r", IL_Num_Slots_MH9, true];}; if ((isNil {_obj getVariable "can_load"}) || (_force)) then {_obj setVariable["can_load", true, true];}; if ((isNil {_obj getVariable "can_copilot"}) || (_force)) then {_obj setVariable["can_copilot", IL_Can_CoPilot, true];}; if ((isNil {_obj getVariable "can_outside"}) || (_force)) then {_obj setVariable["can_outside", IL_Can_Outside, true];}; if ((isNil {_obj getVariable "zload"}) || (_force)) then {_obj setVariable["zload", -0.48, true];}; if ((isNil {_obj getVariable "load_offset"}) || (_force)) then {_obj setVariable["load_offset", 1, true];}; if ((isNil {_obj getVariable "usable_ramp"}) || (_force)) then {_obj setVariable["usable_ramp", IL_Ramp, true];}; }; if (_obj_type in IL_Supported_Vehicles_OFFROAD) then { if ((isNil {_obj getVariable "box_num"}) || (_force)) then {_obj setVariable["box_num", 0, true];}; if ((isNil {_obj getVariable "slots_num"}) || (_force)) then {_obj setVariable["slots_num", IL_Num_Slots_OFFROAD, true];}; if ((isNil {_obj getVariable "can_load"}) || (_force)) then {_obj setVariable["can_load", true, true];}; if ((isNil {_obj getVariable "can_outside"}) || (_force)) then {_obj setVariable["can_outside", IL_Can_Outside, true];}; if ((isNil {_obj getVariable "zload"}) || (_force)) then {_obj setVariable["zload", -0.65, true];}; if ((isNil {_obj getVariable "load_offset"}) || (_force)) then {_obj setVariable["load_offset", 1.5, true];}; }; if (_obj_type in IL_Supported_Vehicles_VAN) then { if ((isNil {_obj getVariable "box_num"}) || (_force)) then {_obj setVariable["box_num", 0, true];}; if ((isNil {_obj getVariable "slots_num"}) || (_force)) then {_obj setVariable["slots_num", IL_Num_Slots_VAN, true];}; if ((isNil {_obj getVariable "can_load"}) || (_force)) then {_obj setVariable["can_load", true, true];}; if ((isNil {_obj getVariable "can_outside"}) || (_force)) then {_obj setVariable["can_outside", IL_Can_Outside, true];}; if ((isNil {_obj getVariable "zload"}) || (_force)) then {_obj setVariable["zload", -0.6, true];}; if ((isNil {_obj getVariable "load_offset"}) || (_force)) then {_obj setVariable["load_offset", 1, true];}; }; if (_obj_type in IL_Supported_Vehicles_KAMAZ) then { if ((isNil {_obj getVariable "box_num"}) || (_force)) then {_obj setVariable["box_num", 0, true];}; if ((isNil {_obj getVariable "slots_num"}) || (_force)) then {_obj setVariable["slots_num", IL_Num_Slots_KAMAZ, true];}; if ((isNil {_obj getVariable "can_load"}) || (_force)) then {_obj setVariable["can_load", true, true];}; if ((isNil {_obj getVariable "can_outside"}) || (_force)) then {_obj setVariable["can_outside", IL_Can_Outside, true];}; if ((isNil {_obj getVariable "zload"}) || (_force)) then {_obj setVariable["zload", -0.8, true];}; if ((isNil {_obj getVariable "load_offset"}) || (_force)) then {_obj setVariable["load_offset", -0.5, true];}; }; if (_obj_type in IL_Supported_Vehicles_TEMPEST) then { if ((isNil {_obj getVariable "box_num"}) || (_force)) then {_obj setVariable["box_num", 0, true];}; if ((isNil {_obj getVariable "slots_num"}) || (_force)) then {_obj setVariable["slots_num", IL_Num_Slots_TEMPEST, true];}; if ((isNil {_obj getVariable "can_load"}) || (_force)) then {_obj setVariable["can_load", true, true];}; if ((isNil {_obj getVariable "can_outside"}) || (_force)) then {_obj setVariable["can_outside", IL_Can_Outside, true];}; if ((isNil {_obj getVariable "zload"}) || (_force)) then {_obj setVariable["zload", -0.4, true];}; if ((isNil {_obj getVariable "load_offset"}) || (_force)) then {_obj setVariable["load_offset", 0.5, true];}; }; if (_obj_type in IL_Supported_Vehicles_HEMTT) then { if ((isNil {_obj getVariable "box_num"}) || (_force)) then {_obj setVariable["box_num", 0, true];}; if ((isNil {_obj getVariable "slots_num"}) || (_force)) then {_obj setVariable["slots_num", IL_Num_Slots_HEMTT, true];}; if ((isNil {_obj getVariable "can_load"}) || (_force)) then {_obj setVariable["can_load", true, true];}; if ((isNil {_obj getVariable "can_outside"}) || (_force)) then {_obj setVariable["can_outside", IL_Can_Outside, true];}; if (_obj_type in ["B_Truck_01_box_F", "Marinir_Truck_01_box_FG"]) then { if ((isNil {_obj getVariable "zload"}) || (_force)) then {_obj setVariable["zload", -0.4, true];}; if ((isNil {_obj getVariable "load_offset"}) || (_force)) then {_obj setVariable["load_offset", 0.8, true];}; } else { if ((isNil {_obj getVariable "zload"}) || (_force)) then {_obj setVariable["zload", -0.5, true];}; if ((isNil {_obj getVariable "load_offset"}) || (_force)) then {_obj setVariable["load_offset", 0, true];}; }; }; }; // END IL_Init_Veh IL_Init_Box = { if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" IL_Init_Box.", IL_Script_Inst]; }; private["_obj", "_obj_type", "_bbr", "_p0", "_p1"]; _obj = _this select 0; _obj setVariable["attachedPos", 0, true]; _obj setVariable["attachedTruck", _obj, true]; _obj setVariable["doors", "N", true]; _obj setVariable["slots", 1, true]; _obj setVariable["cargo_offset", 0, true]; _bbr = boundingBoxReal _obj; _p0 = _bbr select 0; _p1 = _bbr select 1; _obj setVariable["zload_cargo", abs (_p0 select 2), true]; _obj_type = (typeOf _obj); if (_obj_type in IL_Supported_Cargo20) then { _obj setVariable["slots", 6, true]; _obj setVariable["cargo_offset", 2.6, true];//HEMETT Box ~2.09281 //LOCAL //_obj setMass 2400; [_obj, 2400] call IL_SetNewMass; }; if (_obj_type in IL_Supported_HEMTT) then { _obj setVariable["slots", 10, true]; _obj setVariable["cargo_offset", 4.2, true]; }; if (_obj_type in IL_Supported_Hummvee) then { if (_obj_type in ["M1114_AGS_ACR", "HMMWV_M1151_M2"]) then { _obj setVariable["slots", 6, true]; _obj setVariable["cargo_offset", 2.2, true]; } else { _obj setVariable["slots", 5, true]; if (_obj_type in ["HMMWV_M1035"]) then { _obj setVariable["cargo_offset", 1.9, true]; } else { if (_obj_type in ["rc_hmmwv"]) then { _obj setVariable["cargo_offset", 2, true]; } else { _obj setVariable["cargo_offset", 1.9, true]; }; }; }; }; if (_obj_type in IL_Supported_Strider) then { _obj setVariable["slots", 6, true]; _obj setVariable["cargo_offset", 2.2, true]; }; if (_obj_type in IL_Supported_Hunter) then { _obj setVariable["slots", 7, true]; _obj setVariable["cargo_offset", 1.5, true]; }; if (_obj_type in IL_Supported_Ifrit) then { _obj setVariable["slots", 7, true]; _obj setVariable["cargo_offset", 1.3, true]; }; if (_obj_type in IL_Supported_VAN) then { _obj setVariable["slots", 6, true]; _obj setVariable["cargo_offset", 1.8, true]; }; if (_obj_type in IL_Supported_UGV) then { _obj setVariable["slots", 5, true]; _obj setVariable["cargo_offset", 2.1, true]; }; if (_obj_type in IL_Supported_Hatchback) then { _obj setVariable["slots", 5, true]; _obj setVariable["cargo_offset", 1.9, true]; }; if (_obj_type in IL_Supported_SUV) then { _obj setVariable["slots", 6, true]; _obj setVariable["cargo_offset", 2, true]; }; if (_obj_type in IL_Supported_OFFROAD) then { _obj setVariable["slots", 6, true]; _obj setVariable["cargo_offset", 2.4, true]; }; if (_obj_type in IL_Supported_Rubberboat) then { _obj setVariable["slots", 5, true]; _obj setVariable["cargo_offset", 2, true]; }; if (_obj_type in IL_Supported_SDV) then { _obj setVariable["slots", 6, true]; _obj setVariable["cargo_offset", 1.6, true]; }; if (_obj_type in IL_Supported_Quadbike) then { _obj setVariable["slots", 2, true]; _obj setVariable["cargo_offset", 0.5, true]; }; if (_obj_type in IL_Supported_Veh_Ammo) then { _obj setVariable["slots", 2, true]; _obj setVariable["cargo_offset", 0.4, true]; }; if (_obj_type in IL_Supported_Tank) then { if (_obj_type == "Land_WaterTank_F") then { _obj setVariable["slots", 3, true]; _obj setVariable["cargo_offset", 1, true]; } else { _obj setVariable["slots", 2, true]; _obj setVariable["cargo_offset", 0.4, true]; }; _turn = true; }; }; // END IL_Init_Box IL_Server_AddScore = { if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" IL_Server_AddScore.", IL_Script_Inst]; }; if (isServer) then { ((_this select 1) select 0) addScore ((_this select 1) select 1); }; }; // END IL_Server_AddScore "IL_SetScore" addPublicVariableEventHandler IL_Server_AddScore; // END publicVariable "IL_SetScore"; IL_Score = { private ["_obj", "_score"]; _obj = _this select 0; _score = _this select 1; if (_score != 0) then { IL_SetScore = [_obj, _score]; if (isServer) then { ["Cos", IL_SetScore] spawn IL_Server_AddScore; } else { publicVariableServer "IL_SetScore"; }; }; }; // END IL_Score IL_Server_SetDir = { if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" IL_Server_SetDir.", IL_Script_Inst]; }; private ["_obj", "_dir"]; _obj = _this select 1 select 0; _dir = _this select 1 select 1; if (_dir < 0) then { _dir = _dir + 360; }; if (_dir > 360) then { _dir = _dir - 360; }; _obj setDir _dir; _obj setPos (getPos _obj); }; // END IL_Server_Turn_Obj "IL_SetDir" addPublicVariableEventHandler IL_Server_SetDir; // END publicVariable "IL_SetDir"; IL_Rotate = { private ["_obj", "_to", "_change"]; _obj = _this select 0; _to = _this select 1; _change = _this select 2; _change = (getDir _obj + _change) - getDir _to; IL_SetDir = [_obj, _change]; if (local _obj) then { ["Cos", IL_SetDir] spawn IL_Server_SetDir; } else { if (isDedicated) then { (owner _obj) publicVariableClient "IL_SetDir"; } else { publicVariableServer "IL_SetDir"; }; }; }; // END IL_Rotate IL_Server_SetMass = { if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" IL_Server_SetMass.", IL_Script_Inst]; }; private ["_obj", "_mass"]; _obj = _this select 1 select 0; _mass = _this select 1 select 1; if ((getMass _obj) != _mass) then { _obj setMass _mass; }; }; // END IL_Server_SetMass "IL_SetMass" addPublicVariableEventHandler IL_Server_SetMass; // END publicVariable "IL_SetMass"; IL_GetCargoMass = { private ["_v", "_cargo_mass"]; _v = _this select 0; _cargo_mass = 0; if (count(attachedObjects _v) > 0) then { { _cargo_mass = _cargo_mass + getMass _x; } forEach attachedObjects _v; }; _cargo_mass; }; // END IL_GetCargoMass IL_GetDefaultMass = { private ["_v"]; _v = _this select 0; _v getVariable "default_mass"; }; // END IL_GetDefaultMass IL_SetNewMass = { if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"" in IL_SetMass", IL_Script_Inst]; }; if !(IL_Mass) ExitWith {}; private ["_v", "_v_def_mass", "_cargo_mass"]; _v = _this select 0; _v_def_mass = if (count _this > 1) then {_this select 1} else {0}; _cargo_mass = if (count _this > 2) then {_this select 2} else {0}; if (_v_def_mass == 0) then { _v_def_mass = [_v] call IL_GetDefaultMass; }; if (_cargo_mass == 0) then { _cargo_mass = [_v] call IL_GetCargoMass; }; if ((getMass _v) != (_v_def_mass + _cargo_mass)) then { IL_SetMass = [_v, (_v_def_mass + _cargo_mass)]; if (local _v) then { ["Cos", IL_SetMass] spawn IL_Server_SetMass; } else { if (isDedicated) then { (owner _v) publicVariableClient "IL_SetMass"; } else { publicVariableServer "IL_SetMass"; }; }; }; // _v setMass (_v_def_mass + _cargo_mass); }; // END IL_SetNewMass IL_Vehicle_Chat = { private["_v", "_msg", "_mass_info", "_text", "_cargo_mass", "_v_def_mass"]; _v = _this select 0; _msg = _this select 1; _mass_info = if (count _this > 2) then {_this select 2} else {false}; _v vehicleChat _msg; if (_mass_info && IL_Mass) then { _cargo_mass = 0; _v_def_mass = [_v] call IL_GetDefaultMass; _cargo_mass = [_v] call IL_GetCargoMass; _text = Format["", getText(configFile >> "cfgVehicles" >> typeOf _v >> "picture")]; _text = _text + Format ["%1
", getText(configFile >> "cfgVehicles" >> typeOf _v >> "displayName")]; _text = _text + "Default mass: "; _text = _text + Format ["%1
", _v_def_mass]; _text = _text + "Cargo mass: "; _text = _text + Format ["%1
", _cargo_mass]; _text = _text + "Current mass: "; _text = _text + Format ["%1
", _v_def_mass + _cargo_mass]; }; if (vehicle Player != _v) then { if (_mass_info && IL_Mass) then { _text = _text + _msg; hint parseText (_text); } else { Hint Format ["%1", _msg]; }; } else { if (_mass_info && IL_Mass) then { hint parseText (_text); }; }; }; // END IL_Vehicle_Chat IL_Move_Attach= { private ["_veh", "_obj", "_from", "_to", "_pos", "_step", "_steps", "_from_x", "_from_y", "_from_z", "_to_x", "_to_y", "_to_z", "_x", "_y", "_z", "_i", "_x_step", "_y_step", "_z_step", "_turn"]; _veh = _this select 0; _obj = _this select 1; _from = _this select 2; _to = _this select 3; _step = _this select 4; _turn = if (count _this > 5) then {_this select 5} else {false}; _from_x = _from select 0; _from_y = _from select 1; _from_z = _from select 2; if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". IL_Move_Attach _from_x =""%2"", _from_y =""%3"", _from_z =""%4""", IL_Script_Inst, _from_x, _from_y, _from_z]; }; _to_x = _to select 0; _to_y = _to select 1; _to_z = _to select 2; if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". IL_Move_Attach _to_x =""%2"", _to_y =""%3"", _to_z =""%4""", IL_Script_Inst, _to_x, _to_y, _to_z]; }; _x = _to_x - _from_x; _y = _to_y - _from_y; _z = _to_z - _from_z; if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". IL_Move_Attach _x =""%2"", _y =""%3"", _z =""%4""", IL_Script_Inst, _x, _y, _z]; }; if (((abs _x) > (abs _y)) && ((abs _x) > (abs _z))) then { _steps = round ((abs _x) / _step); if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". IL_Move_Attach _x > _y and _z, _steps =""%2""", IL_Script_Inst, _steps]; }; } else { if ((abs _y) > (abs _z)) then { _steps = round ((abs _y) / _step); if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". IL_Move_Attach _y > _z, _steps =""%2""", IL_Script_Inst, _steps]; }; } else { _steps = round ((abs _z) / _step); if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". IL_Move_Attach _z > _y, _steps =""%2""", IL_Script_Inst, _steps]; }; }; }; _i = 0; _obj AttachTo [_veh, _from]; while {_i < _steps} do { _i = _i + 1; _pos = [(((_x / _steps) * _i) + _from_x), (((_y / _steps) * _i) + _from_y), (((_z / _steps) * _i) + _from_z)]; _obj AttachTo [_veh, _pos]; if (_turn) then { [_obj, _veh, -90] call IL_Rotate; _turn = false; }; if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". IL_Move_Attach _pos =""%2""", IL_Script_Inst, _pos]; }; sleep 0.25; }; _obj AttachTo [_veh, _to]; // if (_turn) then // { // [_obj, _veh, 90] call IL_Rotate; // }; }; // END IL_Move_Attach IL_Create_And_Attach = { if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"" in IL_Create_And_Attach", IL_Script_Inst]; }; _type = _this select 0; _to = _this select 1; _x = if (count _this > 2) then {_this select 2} else {0}; _y = if (count _this > 3) then {_this select 3} else {0}; _z = if (count _this > 4) then {_this select 4} else {0}; _m = createVehicle [_type, position _to, [], 0, "CAN_COLLIDE"]; _m AttachTo [_to,[_x,_y,_z]]; _m }; // END IL_Create_And_Attach IL_Cargo_Para = { if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"" in IL_Cargo_Para", IL_Script_Inst]; }; //player addScore IL_Unload_Score; [Player, IL_Unload_Score] call IL_Score; private ["_smoke", "_light", "_damage", "_smoke_type", "_chemlight_type", "_cargo_pos", "_last_attach_pos", "_dist", "_velocity", "_tmp"]; _cargo = _this select 0; _v = _this select 1; _last_attach_pos = _this select 2; if (((IL_Para_Smoke) || (IL_Para_Smoke_Add)) && (_cargo isKindOf "AllVehicles")) then { _smoke_type = IL_Para_Smoke_Veh; } else { _smoke_type = IL_Para_Smoke_Default; }; if (((IL_Para_Light) || (IL_Para_Light_Add)) && (_cargo isKindOf "AllVehicles")) then { _chemlight_type = IL_Para_Light_Veh; } else { _chemlight_type = IL_Para_Light_Default; }; _cargo_pos = [0,0,0]; _damage = getDammage _cargo; detach _cargo; _dist = _v distance _cargo; _tmp = [_cargo] spawn { while {(getPosATL (_this select 0)) select 2 > IL_Para_Drop_Open_ATL} do { sleep 0.2; }; }; while {(_v distance _cargo) - _dist < 20} do { sleep 0.2; }; if (IL_Para_Drop_Open_ATL > 0) then { while {(getPosATL _cargo) select 2 > (IL_Para_Drop_Open_ATL + ((velocity _cargo) select 2) * -0.5)} do { sleep 0.2; }; }; // _chute = createVehicle ["NonSteerable_Parachute_F", position _cargo, [], 0, "CAN_COLLIDE"]; _chute = createVehicle ["B_Parachute_02_F", position _cargo, [], 0, "CAN_COLLIDE"]; _chute attachTo [_cargo, _cargo_pos]; _velocity = velocity _cargo; detach _chute; if (IL_Para_Drop_Velocity) then { _chute setVelocity _velocity; }; _cargo attachTo [_chute, _cargo_pos]; if (IL_Para_Smoke) then { _smoke = [_smoke_type, _cargo] call IL_Create_And_Attach; }; if (IL_Para_Light) then { _light = [_chemlight_type, _cargo] call IL_Create_And_Attach; }; while {(getPos _cargo) select 2 > 2} do { sleep 0.2; }; detach _cargo; if (IL_Para_Smoke) then { _smoke attachTo [_cargo,[0,0,2]]; detach _smoke; }; if (IL_Para_Light) then { _light attachTo [_cargo,[0,0,2]]; detach _light; }; //Additional lights and smoke if (IL_Para_Smoke_Add) then { _smoke = [_smoke_type, _cargo] call IL_Create_And_Attach; _smoke attachTo [_cargo,[0,0,2]]; detach _smoke; }; if (IL_Para_Light_Add) then { _light = [_chemlight_type, _cargo] call IL_Create_And_Attach; _light attachTo [_cargo,[0,0,2]]; detach _light; }; _cargo setPosASL getPosASL _cargo; if (IL_CDamage == 0) then { _cargo setDamage 0; }; if (IL_CDamage == 1) then { _cargo setDamage _damage; if (_damage != (getDammage _cargo)) then { sleep 1; _cargo setDamage _damage; }; }; }; // END IL_Cargo_Para IL_Do_Load = { if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"" in IL_Do_Load", IL_Script_Inst]; }; private["_NoBoxHint", "_v", "_supported_cargo", "_zload", "_x_cargo_offset", "_cargo_offset", "_sdist", "_spoint", "_slot_num", "_counter", "_done", "_obj_lst", "_damage", "_obj_type", "_doors", "_box_num", "_dummy", "_nic", "_turn", "_force", "_cargo"]; _NoBoxHint = "The box is in the vicinity. Perhaps it is outside of the loading area."; _v = _this select 0; _supported_cargo = _this select 1; _doors = if (count _this > 2) then {_this select 2} else {"B"}; _force = if (count _this > 3) then {_this select 3} else {false}; _cargo = if (count _this > 4) then {_this select 4} else {ObjNull}; _v setVariable["can_load", false, true]; _zload = _v getVariable "zload"; _obj_type = (typeOf _v); _sdist = 0; _counter = 0; _done = false; _turn = false; if ((_obj_type in IL_Supported_Vehicles_VAN) && (_doors == "B")) then { if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". Do_load vehicle type: ""%2"" and doors: ""%3""", IL_Script_Inst, _obj_type, _doors]; }; _sdist = IL_SDistL; _spoint = _v modelToWorld [0,-4.5,-1.6]; _box_num = _v getVariable "box_num"; _slot_num = _v getVariable "slots_num"; }; if ((_obj_type in IL_Supported_Vehicles_OFFROAD) && (_doors == "B")) then { if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". Do_load vehicle type: ""%2"" and doors: ""%3""", IL_Script_Inst, _obj_type, _doors]; }; _sdist = IL_SDistL; _spoint = _v modelToWorld [0,-4.5,-1.6]; _box_num = _v getVariable "box_num"; _slot_num = _v getVariable "slots_num"; }; if ((_obj_type in IL_Supported_Vehicles_KAMAZ) && (_doors == "B")) then { if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". Do_load vehicle type: ""%2"" and doors: ""%3""", IL_Script_Inst, _obj_type, _doors]; }; _sdist = IL_SDistL; _spoint = _v modelToWorld [0,-6 - (_v getVariable "load_offset"),0]; _box_num = _v getVariable "box_num"; _slot_num = _v getVariable "slots_num"; }; if ((_obj_type in IL_Supported_Vehicles_HEMTT) && (_doors == "B")) then { if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". Do_load vehicle type: ""%2"" and doors: ""%3""", IL_Script_Inst, _obj_type, _doors]; }; _sdist = IL_SDistL; _spoint = _v modelToWorld [0,-7 - (_v getVariable "load_offset"),0]; _box_num = _v getVariable "box_num"; _slot_num = _v getVariable "slots_num"; }; if ((_obj_type in IL_Supported_Vehicles_TEMPEST) && (_doors == "B")) then { if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". Do_load vehicle type: ""%2"" and doors: ""%3""", IL_Script_Inst, _obj_type, _doors]; }; _sdist = IL_SDistL; _spoint = _v modelToWorld [0,-6.5 - (_v getVariable "load_offset"),0]; _box_num = _v getVariable "box_num"; _slot_num = _v getVariable "slots_num"; }; if ((_obj_type in IL_Supported_Vehicles_C130J) && (_doors == "B")) then { if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". Do_load vehicle type: ""%2"" and doors: ""%3""", IL_Script_Inst, _obj_type, _doors]; }; _sdist = IL_SDistL + IL_SDistL_Heli_offset; _spoint = _v modelToWorld [0,-9,-5.4]; _box_num = _v getVariable "box_num"; _slot_num = _v getVariable "slots_num"; }; if ((_obj_type in IL_Supported_Vehicles_C17) && (_doors == "B")) then { if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". Do_load vehicle type: ""%2"" and doors: ""%3""", IL_Script_Inst, _obj_type, _doors]; }; _sdist = IL_SDistL + IL_SDistL_Heli_offset; _spoint = _v modelToWorld [0,-16.5,-3];//Ramp end [0,-13.5,-3.2] _box_num = _v getVariable "box_num"; _slot_num = _v getVariable "slots_num"; }; if ((_obj_type in IL_Supported_Vehicles_CHINOOK) && (_doors == "B")) then { if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". Do_load vehicle type: ""%2"" and doors: ""%3""", IL_Script_Inst, _obj_type, _doors]; }; _sdist = IL_SDistL + IL_SDistL_Heli_offset; _spoint = _v modelToWorld [0,-9,-3]; _box_num = _v getVariable "box_num"; _slot_num = _v getVariable "slots_num"; }; if ((_obj_type in IL_Supported_Vehicles_MOHAWK) && (_doors == "B")) then { if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". Do_load vehicle type: ""%2"" and doors: ""%3""", IL_Script_Inst, _obj_type, _doors]; }; _sdist = IL_SDistL + IL_SDistL_Heli_offset; _spoint = _v modelToWorld [0,-6,-3]; _box_num = _v getVariable "box_num"; _slot_num = _v getVariable "slots_num"; }; if ((_obj_type in IL_Supported_Vehicles_MH9) && (_doors == "L")) then { if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". Do_load vehicle type: ""%2"" and doors: ""%3""", IL_Script_Inst, _obj_type, _doors]; }; _sdist = IL_SDistL + IL_SDistL_Heli_offset; _spoint = _v modelToWorld [0-3,1.3,-1.3]; _box_num = _v getVariable "box_num_l"; _slot_num = _v getVariable "slots_num_l"; }; if ((_obj_type in IL_Supported_Vehicles_MH9) && (_doors == "R")) then { if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". Do_load vehicle type: ""%2"" and doors: ""%3""", IL_Script_Inst, _obj_type, _doors]; }; _sdist = IL_SDistL + IL_SDistL_Heli_offset; _spoint = _v modelToWorld [0+3,1.3,-1.3]; _box_num = _v getVariable "box_num_r"; _slot_num = _v getVariable "slots_num_r"; }; if !(_force) then { _obj_lst = nearestObjects[ _spoint, _supported_cargo, _sdist]; } else { _obj_lst = [_cargo]; }; if (count (_obj_lst) > 0) then { { if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". Cargo: ""%2"" found.", IL_Script_Inst, _x]; }; if (isNil {_x getVariable "attachedPos"}) then { if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". Init box: ""%2"".", IL_Script_Inst, _x]; }; [_x] call IL_Init_Box; }; if ((typeOf _x) in (IL_Supported_Cargo20 + ["Land_WaterTank_F"])) then { _turn = true; }; //It allows you to load oversize loads, but they must be on the list of supported cargo!!! if ((abs(_slot_num - _box_num) < (_x getVariable "slots")) && (_box_num != 0)) then { [_v, "This cargo is to big. "] call IL_Vehicle_Chat; } else { if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". _box_num: ""%2"" _slot_num: ""%3""", IL_Script_Inst, _box_num, _slot_num]; }; if (_obj_type in IL_Supported_Vehicles_MH9) then { _turn = !_turn; }; if ((_box_num > _slot_num) && !_done) then { [_v, Format ["Loading ""%1"" on ""%2"" started", getText(configFile >> "cfgVehicles" >> typeOf _x >> "displayName"), getText(configFile >> "cfgVehicles" >> typeOf _v >> "displayName")]] call IL_Vehicle_Chat; _done = true; _counter = (_box_num); _zload = (_v getVariable "zload") + (_x getVariable "zload_cargo"); _cargo_offset = (_v getVariable "load_offset") + (_x getVariable "cargo_offset"); if ((typeOf _x) in IL_Supported_UGV) then { _x_cargo_offset = -0.4; } else { _x_cargo_offset = 0; }; _damage = getDammage _x; if ((typeOf _x) in IL_Supported_SDV) then { _x animate ["periscope", 3]; _x animate ["Antenna", 3]; _x animate ["HideScope", 3]; _x animate["display_on_R", 1]; //animationPhase [_v, "Waiting for periscope."] call IL_Vehicle_Chat; while {_x animationPhase "periscope" < 3} do { sleep 1; }; }; if ((_obj_type in IL_Supported_Vehicles_VAN) && (_doors == "B")) then { [_v, _x, [_x_cargo_offset,-4.5,_zload], [_x_cargo_offset,_counter + 0.25 - _cargo_offset,_zload], 1, _turn] call IL_Move_Attach; }; if ((_obj_type in IL_Supported_Vehicles_OFFROAD) && (_doors == "B")) then { [_v, _x, [_x_cargo_offset,-4.5,_zload], [_x_cargo_offset,_counter + 0.25 - _cargo_offset,_zload], 1, _turn] call IL_Move_Attach; }; if ((_obj_type in IL_Supported_Vehicles_KAMAZ) && (_doors == "B")) then { [_v, _x, [_x_cargo_offset,-6 - _cargo_offset,_zload], [_x_cargo_offset,_counter + 0.25 - _cargo_offset,_zload], 1, _turn] call IL_Move_Attach; }; if ((_obj_type in IL_Supported_Vehicles_HEMTT) && (_doors == "B")) then { [_v, _x, [_x_cargo_offset,-7 - _cargo_offset,_zload], [_x_cargo_offset,_counter + 0.25 - _cargo_offset,_zload], 1, _turn] call IL_Move_Attach; }; if ((_obj_type in IL_Supported_Vehicles_TEMPEST) && (_doors == "B")) then { [_v, _x, [_x_cargo_offset,-6.5 - _cargo_offset,_zload], [_x_cargo_offset,_counter - _cargo_offset,_zload], 1, _turn] call IL_Move_Attach; }; if ((_obj_type in IL_Supported_Vehicles_C130J) && (_doors == "B")) then { [_v, _x, [_x_cargo_offset,-9,-0.93 + _zload], [_x_cargo_offset,-8,-0.93 + _zload], 1, _turn] call IL_Move_Attach; [_v, _x, [_x_cargo_offset,-7,-0.93 + _zload], [_x_cargo_offset,-3.5,_zload], 1, _turn] call IL_Move_Attach; [_v, _x, [_x_cargo_offset,-2.5,_zload], [_x_cargo_offset,_counter + 17 - _cargo_offset,_zload], 1, _turn] call IL_Move_Attach; }; if ((_obj_type in IL_Supported_Vehicles_C17) && (_doors == "B")) then { [_v, _x, [_x_cargo_offset,-16.5,-1.75 + _zload], [_x_cargo_offset,-14,-1.75 + _zload], 1, _turn] call IL_Move_Attach; [_v, _x, [_x_cargo_offset,-13,-1.75 + _zload], [_x_cargo_offset,-6.5,_zload], 1, _turn] call IL_Move_Attach; [_v, _x, [_x_cargo_offset,-5.5,_zload], [_x_cargo_offset,_counter + 32 - _cargo_offset,_zload], 1, _turn] call IL_Move_Attach; }; if ((_obj_type in IL_Supported_Vehicles_CHINOOK) && (_doors == "B")) then { [_v, _x, [_x_cargo_offset,-9,-0.75 + _zload], [_x_cargo_offset,-7,-0.75 + _zload], 1, _turn] call IL_Move_Attach; [_v, _x, [_x_cargo_offset,-7,-0.75 + _zload], [_x_cargo_offset,-4,_zload], 1, _turn] call IL_Move_Attach; [_v, _x, [_x_cargo_offset,-4,_zload], [_x_cargo_offset,_counter + 9 - _cargo_offset,_zload], 1, _turn] call IL_Move_Attach; }; if ((_obj_type in IL_Supported_Vehicles_MOHAWK) && (_doors == "B")) then { [_v, _x, [_x_cargo_offset,-6,-0.75 + _zload], [_x_cargo_offset,-4.5,-0.75 + _zload], 1, _turn] call IL_Move_Attach; [_v, _x, [_x_cargo_offset,-4.5,-0.75 + _zload], [_x_cargo_offset,-1.5,_zload], 1, _turn] call IL_Move_Attach; [_v, _x, [_x_cargo_offset,-1.5,_zload], [_x_cargo_offset,_counter + 9 - _cargo_offset,_zload], 1, _turn] call IL_Move_Attach; }; if ((_obj_type in IL_Supported_Vehicles_MH9) && (_doors == "L")) then { [_v, _x, [_x_cargo_offset-3,1.3,-1.3 + _zload], [_x_cargo_offset-1,-0.2,_zload], 1, _turn] call IL_Move_Attach; }; if ((_obj_type in IL_Supported_Vehicles_MH9) && (_doors == "R")) then { [_v, _x, [_x_cargo_offset+3,1.3,-1.3 + _zload], [_x_cargo_offset+1,-0.2,_zload], 1, _turn] call IL_Move_Attach; }; _counter = _counter - (_x getVariable "slots"); if (_doors == "B") then { _v setVariable["box_num", _counter, true]; }; if ((_obj_type in IL_Supported_Vehicles_MH9) && (_doors == "L")) then { _v setVariable["box_num_l", _counter, true]; _v setVariable["box_l", _x, true]; }; if ((_obj_type in IL_Supported_Vehicles_MH9) && (_doors == "R")) then { _v setVariable["box_num_r", _counter, true]; _v setVariable["box_r", _x, true]; }; [_v] call IL_SetNewMass; if (_x isKindOf "AllVehicles") then { _x forceSpeed 0; }; _x setVariable["attachedPos", _counter, true]; _x setVariable["attachedTruck", _v, true]; _x setVariable["doors", _doors, true]; if (IL_CDamage == 0) then { _x setDamage 0; }; if (IL_CDamage == 1) then { _x setDamage _damage; if (_damage != (getDammage _x)) then { sleep 1; _x setDamage _damage; }; }; if (_counter > _slot_num) then { [_v, Format ["""%1"" is loaded onto ""%2"". Free slots: ""%3"".", getText(configFile >> "cfgVehicles" >> typeOf _x >> "displayName"), getText(configFile >> "cfgVehicles" >> typeOf _v >> "displayName"), abs(_slot_num - _counter)], true] call IL_Vehicle_Chat; } else { [_v, Format ["""%1"" is loaded onto ""%2"" There is no more space.", getText(configFile >> "cfgVehicles" >> typeOf _x >> "displayName"), getText(configFile >> "cfgVehicles" >> typeOf _v >> "displayName")], true] call IL_Vehicle_Chat; }; //player addScore IL_Load_Score; [Player, IL_Load_Score] call IL_Score; } else { if ((_box_num > _slot_num) && !_done) then { [_v, _NoBoxHint] call IL_Vehicle_Chat; }; }; }; if (_done) exitWith {}; } forEach (_obj_lst); } else { [_v, _NoBoxHint] call IL_Vehicle_Chat; }; _v setVariable["can_load", true, true]; }; // END IL_Do_Load IL_Do_Unload = { if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" IL_Do_Unload.", IL_Script_Inst]; }; private ["_v", "_para", "_supported_cargo", "_doors", "_counter", "_done", "_obj_lst", "_zload", "_x_cargo_offset", "_cargo_offset", "_obj_type", "_damage", "_nic", "_free_slots", "_turn", "_skip", "_last_attach_pos"]; _v = _this select 0; _para = if (count _this > 1) then {_this select 1} else {false}; //_para = _this select 1; // _supported_cargo = _this select 2; // _doors = if (count _this > 3) then {_this select 3} else {"B"}; _doors = if (count _this > 2) then {_this select 2} else {"B"}; _v setVariable["can_load", false, true]; _counter = 0; _done = false; _turn = false; _skip = true; _obj_lst = []; _obj_type = (typeOf _v); if (_obj_type in IL_Supported_Vehicles_MH9) then { if (_doors == "L") then { _obj_lst = [_v getVariable "box_l"]; } else { _obj_lst = [_v getVariable "box_r"]; }; } else { // _obj_lst = nearestObjects[_v, _supported_cargo, IL_SDistU]; _obj_lst = attachedObjects _v; }; if (count (_obj_lst) > 0) then { { _obj_type = (typeOf _v); if (_x getVariable "doors" == _doors) then { if (_doors == "B") then { _counter = (_v getVariable "box_num"); }; if (_doors == "L") then { _counter = (_v getVariable "box_num_l"); }; if (_doors == "R") then { _counter = (_v getVariable "box_num_r"); }; if (((_x getVariable "attachedTruck") == _v) && ((_x getVariable "attachedPos") == (_counter)) && (_counter < 0) && !_done) then { [_v, Format ["Unloading ""%1"" from ""%2"" started", getText(configFile >> "cfgVehicles" >> typeOf _x >> "displayName"), getText(configFile >> "cfgVehicles" >> typeOf _v >> "displayName")]] call IL_Vehicle_Chat; _done = true; _skip = false; _zload = (_v getVariable "zload") + (_x getVariable "zload_cargo"); _cargo_offset = (_v getVariable "load_offset") + (_x getVariable "cargo_offset"); _damage = getDammage _x; // if ((typeOf _x) == "Land_WaterTank_F") then // { // _turn = true; // }; if ((typeOf _x) in IL_Supported_UGV) then { _x_cargo_offset = -0.4; } else { _x_cargo_offset = 0; }; _obj_type = (typeOf _v); if ((_obj_type in IL_Supported_Vehicles_VAN) && (_doors == "B")) then { [_v, _x, [_x_cargo_offset,_counter + 0.25 - _cargo_offset,_zload], [_x_cargo_offset,-4.5,_zload], 1, _turn] call IL_Move_Attach; }; if ((_obj_type in IL_Supported_Vehicles_OFFROAD) && (_doors == "B")) then { [_v, _x, [_x_cargo_offset,_counter + 0.25 - _cargo_offset,_zload], [_x_cargo_offset,-4.5,_zload], 1, _turn] call IL_Move_Attach; }; if ((_obj_type in IL_Supported_Vehicles_KAMAZ) && (_doors == "B")) then { [_v, _x, [_x_cargo_offset,_counter + 0.25 - _cargo_offset,_zload], [_x_cargo_offset,-6 - _cargo_offset,_zload], 1, _turn] call IL_Move_Attach; }; if ((_obj_type in IL_Supported_Vehicles_HEMTT) && (_doors == "B")) then { [_v, _x, [_x_cargo_offset,_counter + 0.25 - _cargo_offset,_zload], [_x_cargo_offset,-7 - _cargo_offset,_zload], 1, _turn] call IL_Move_Attach; }; if ((_obj_type in IL_Supported_Vehicles_TEMPEST) && (_doors == "B")) then { [_v, _x, [_x_cargo_offset,_counter - _cargo_offset,_zload], [_x_cargo_offset,-6.5 - _cargo_offset,_zload], 1, _turn] call IL_Move_Attach; }; if ((_obj_type in IL_Supported_Vehicles_C130J) && (_doors == "B")) then { if !(_para) then { [_v, _x, [_x_cargo_offset,_counter + 17 - _cargo_offset,_zload], [_x_cargo_offset,-2.5,_zload], 1, _turn] call IL_Move_Attach; }; [_v, _x, [_x_cargo_offset,-3.5,_zload], [_x_cargo_offset,-7,-0.93 + _zload], 1, _turn] call IL_Move_Attach; [_v, _x, [_x_cargo_offset,-8,-0.93 + _zload], [_x_cargo_offset,-9,-0.93 + _zload], 1, _turn] call IL_Move_Attach; if ((_para) && (_obj_type in IL_Para_Drop_Vehicles)) then { [_v, _x, [_x_cargo_offset,-10,-0.93 + _zload], [_x_cargo_offset,-12,-0.93 + _zload], 1, _turn] call IL_Move_Attach; _last_attach_pos = [_x_cargo_offset,-12,_zload]; }; }; if ((_obj_type in IL_Supported_Vehicles_C17) && (_doors == "B")) then { if !(_para) then { [_v, _x, [_x_cargo_offset,_counter + 32 - _cargo_offset,_zload], [_x_cargo_offset,-5.5,_zload], 1, _turn] call IL_Move_Attach; }; [_v, _x, [_x_cargo_offset,-6.5,_zload], [_x_cargo_offset,-13,-1.75 + _zload], 1, _turn] call IL_Move_Attach; [_v, _x, [_x_cargo_offset,-14,-1.75 + _zload], [_x_cargo_offset,-16.5,-1.75 + _zload], 1, _turn] call IL_Move_Attach; if ((_para) && (_obj_type in IL_Para_Drop_Vehicles)) then { [_v, _x, [_x_cargo_offset,-16.5,-1.75 + _zload], [_x_cargo_offset,-19.5,-1.75 + _zload], 1, _turn] call IL_Move_Attach; _last_attach_pos = [_x_cargo_offset,-19.5,-1.75 + _zload]; }; }; if ((_obj_type in IL_Supported_Vehicles_CHINOOK) && (_doors == "B")) then { if !(_para) then { [_v, _x, [_x_cargo_offset,_counter + 9 - _cargo_offset,_zload], [_x_cargo_offset,-4,_zload], 1, _turn] call IL_Move_Attach; }; [_v, _x, [_x_cargo_offset,-4,_zload], [_x_cargo_offset,-7,-0.75 + _zload], 1, _turn] call IL_Move_Attach; [_v, _x, [_x_cargo_offset,-7,-0.75 + _zload], [_x_cargo_offset,-9,-0.75 + _zload], 1, _turn] call IL_Move_Attach; if ((_para) && (_obj_type in IL_Para_Drop_Vehicles)) then { _last_attach_pos = [_x_cargo_offset,-10,-0.75 + _zload]; }; }; if ((_obj_type in IL_Supported_Vehicles_MOHAWK) && (_doors == "B")) then { if !(_para) then { [_v, _x, [_x_cargo_offset,_counter + 9 - _cargo_offset,_zload], [_x_cargo_offset,-1.5,_zload], 1, _turn] call IL_Move_Attach; }; [_v, _x, [_x_cargo_offset,-1.5,_zload], [_x_cargo_offset,-4.5,-0.75 + _zload], 1, _turn] call IL_Move_Attach; [_v, _x, [_x_cargo_offset,-4.5,-0.75 + _zload], [_x_cargo_offset,-6,-0.75 + _zload], 1, _turn] call IL_Move_Attach; if ((_para) && (_obj_type in IL_Para_Drop_Vehicles)) then { _last_attach_pos = [_x_cargo_offset,-6,-0.75 + _zload]; }; }; if ((_obj_type in IL_Supported_Vehicles_MH9) && (_doors == "L")) then { [_v, _x, [_x_cargo_offset-1,-0.2,_zload], [_x_cargo_offset-3,1.3,-0.75 + _zload], 1] call IL_Move_Attach; if ((_para) && (_obj_type in IL_Para_Drop_Vehicles)) then { _last_attach_pos = [_x_cargo_offset-3,1.3,-0.75 + _zload]; }; }; if ((_obj_type in IL_Supported_Vehicles_MH9) && (_doors == "R")) then { [_v, _x, [_x_cargo_offset+1,-0.2,_zload], [_x_cargo_offset+3,1.3,-0.75 + _zload], 1] call IL_Move_Attach; if ((_para) && (_obj_type in IL_Para_Drop_Vehicles)) then { _last_attach_pos = [_x_cargo_offset+3,1.3,-0.75 + _zload]; }; }; if ((_para) && (_obj_type in IL_Para_Drop_Vehicles)) then { [_x, _v, _last_attach_pos] spawn IL_Cargo_Para; } else { sleep 0.2; detach _x; _x setVelocity [0, 0, -0.2]; }; if (_x isKindOf "AllVehicles") then { _x forceSpeed -1; }; _counter = _counter + (_x getVariable "slots"); if (_doors == "B") then { _v setVariable["box_num", _counter, true]; _free_slots = abs((_v getVariable "slots_num") - (_v getVariable "box_num")); }; if (_doors == "L") then { _v setVariable["box_num_l", _counter, true]; _v setVariable["box_l", _v, true]; _free_slots = abs((_v getVariable "slots_num_l") - (_v getVariable "box_num_l")); }; if (_doors == "R") then { _v setVariable["box_num_r", _counter, true]; _v setVariable["box_r", _v, true]; _free_slots = abs((_v getVariable "slots_num_r") - (_v getVariable "box_num_r")); }; [_v] call IL_SetNewMass; _x setVariable["attachedPos", 0, true]; _x setVariable["attachedTruck", _x, true]; _x setVariable["doors", "N", true]; if (IL_CDamage == 0) then { _x setDamage 0; }; if (IL_CDamage == 1) then { _x setDamage _damage; if (_damage != (getDammage _x)) then { sleep 1; _x setDamage _damage; }; }; [_v, Format ["""%1"" was unloaded from the ""%2"". Free slots: ""%3"".", getText(configFile >> "cfgVehicles" >> typeOf _x >> "displayName"), getText(configFile >> "cfgVehicles" >> typeOf _v >> "displayName"), _free_slots], true] call IL_Vehicle_Chat; //player addScore IL_Unload_Score; [Player, IL_Unload_Score] call IL_Score; sleep 1; }; }; if (_done) exitWith {}; } forEach (_obj_lst); if (_skip) then { [_v, "Can not find cargo. Try again."] call IL_Vehicle_Chat; if (_counter < 0) then { _counter = _counter + 1; }; if (_doors == "B") then { _v setVariable["box_num", _counter, true]; _free_slots = abs((_v getVariable "slots_num") - (_v getVariable "box_num")); }; if (_doors == "L") then { _v setVariable["box_num_l", _counter, true]; _v setVariable["box_l", _v, true]; _free_slots = abs((_v getVariable "slots_num_l") - (_v getVariable "box_num_l")); }; if (_doors == "R") then { _v setVariable["box_num_r", _counter, true]; _v setVariable["box_r", _v, true]; _free_slots = abs((_v getVariable "slots_num_r") - (_v getVariable "box_num_r")); }; }; } else { [_v, "BOX 404 error. Box not found O.o. Vehicle data reset..."] call IL_Vehicle_Chat; [_v, true] call IL_Init_Veh; [_v, "Vehicle data reset done."] call IL_Vehicle_Chat; }; [_v] call IL_SetNewMass; _v setVariable["can_load", true, true]; }; // END IL_Do_Unload IL_GetOut = { if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" IL_GetOut.", IL_Script_Inst]; }; private ["_v", "_player", "_para", "_chute", "_backpack", "_pos", "_x_offset", "_dist", "_dist_out", "_dist_out_para", "_velocity"]; _v = _this select 0; _player = _this select 1; _para = if (count _this > 2) then {_this select 2} else {false}; if ((typeOf _v) in IL_Supported_Vehicles_MH9) then { _dist_out = 5; _dist_out_para = 5; }; if ((typeOf _v) in IL_Supported_Vehicles_MOHAWK) then { _dist_out = 5; _dist_out_para = 11; }; if ((typeOf _v) in IL_Supported_Vehicles_CHINOOK) then { _dist_out = 7; _dist_out_para = 11; }; if ((typeOf _v) in IL_Supported_Vehicles_C130J) then { _dist_out = 7; _dist_out_para = 15; }; if ((typeOf _v) in IL_Supported_Vehicles_C17) then { _dist_out = 15; _dist_out_para = 20; }; _pos = (_v worldToModel (getPosATL _player)); _x_offset = _pos select 0; if (_x_offset < 0) then { if ((typeOf _v) in IL_Supported_Vehicles_MH9) then { _x_offset = 90; } else { _x_offset = 8; }; } else { if ((typeOf _v) in IL_Supported_Vehicles_MH9) then { _x_offset = -90; } else { _x_offset = -8; }; }; _player allowDamage false; sleep 0.2; unassignVehicle _player; _player action ["EJECT",vehicle _player]; sleep 0.5; if !(_para) then { _player setDir ((getDir _v) + 180); _pos = ([_v, _dist_out, ((getDir _v) + 180 + _x_offset)] call BIS_fnc_relPos); _pos = [_pos select 0, _pos select 1, ((getPosATL _v) select 2)]; _player setPosATL _pos; } else { // _backpack = unitBackpack _player; // if !((_backpack isKindOf "B_Parachute") || (isNull _backpack)) then // { // _backpack AttachTo [_player, [0,0.15,0.15], "Pelvis"]; // [_backpack, _player, 180] call IL_Rotate; // }; _pos = ([_v, _dist_out_para, ((getDir _v) + 180 + _x_offset)] call BIS_fnc_relPos); _pos = [_pos select 0, _pos select 1, ((getPosATL _v) select 2)]; _player setPosATL _pos; _dist = _v distance _player; while {(_v distance _player) - _dist < 20} do { sleep 0.2; }; if (IL_Para_Jump_Open_ATL > 0) then { while {(getPosATL _player) select 2 > IL_Para_Jump_Open_ATL} do { sleep 0.2; }; }; if !(unitBackpack _player isKindOf "B_Parachute") then { _chute = createVehicle ["Steerable_Parachute_F", position _player, [], 0, "CAN_COLLIDE"]; // _chute setPos getPos _player; _chute AttachTo [_player, [0,0,0]]; detach _chute; _velocity = velocity _player; _player moveInDriver _chute; if (IL_Para_Jump_Velocity) then { _chute setVelocity _velocity; }; }; }; _player allowDamage true; // if !((_backpack isKindOf "B_Parachute") || (isNull _backpack)) then // { // while {(getPosATL _backpack) select 2 < 5} do // { // sleep 0.2; // }; // _backpack AttachTo [_player, [0,0.15,-1.5], "Pelvis"]; // while {(getPosATL _backpack) select 2 < 1} do // { // sleep 0.2; // }; // detach _backpack; // }; if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" IL_GetOut.", IL_Script_Inst]; }; if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" IL_GetOut. Player ATL: ""%2""", IL_Script_Inst, _pos]; }; }; // END IL_GetOut }; // END PROCEDURES AND FUNCTIONS // MAIN CODE _vsupported = false; if (_obj_main_type in IL_Supported_Vehicles_MOHAWK) then { if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" Vehicle is in IL_Supported_Vehicles_MOHAWK.", IL_Script_Inst]; }; _vsupported = true; [_obj_main] call IL_Init_Veh; _obj_main addAction [ " Load cargo on CH-49", { [_this select 0, IL_Supported_Cargo_NonVeh_Mohawk] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-6,-3], IL_Supported_Cargo_NonVeh_Mohawk, IL_SDistL + IL_SDistL_Heli_offset]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || (IL_Can_Inside && ('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-6,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load') && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'CargoRamp_Open' == 1)" ]; _obj_main addAction [ " Load vehicle on CH-49", { [_this select 0, IL_Supported_Cargo_Veh_Mohawk] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-6,-3], IL_Supported_Cargo_Veh_Mohawk, IL_SDistL + IL_SDistL_Heli_offset]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || (IL_Can_Inside && ('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-6,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load') && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'CargoRamp_Open' == 1)" ]; _obj_main addAction [ "Get in CH-49", { (_this select 1) moveInCargo (_this select 0); },[],IL_Action_LU_Priority,false,true,"", "(_this in (nearestObjects[ _target modelToWorld [0,-6,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && ((_target emptyPositions 'cargo') > 0) && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'CargoRamp_Open' > 0.43) && (_target getVariable 'usable_ramp')" ]; _obj_main addAction [ "Get out CH-49", { [_this select 0, _this select 1, false] call IL_GetOut; },[],IL_Action_LU_Priority,false,true,"", "('cargo' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'CargoRamp_Open' > 0.43) && (_target getVariable 'usable_ramp')" ]; _obj_main addAction [ " Eject", { [_this select 0, _this select 1, true] call IL_GetOut; },[],IL_Action_LU_Priority,false,true,"", "('cargo' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (((getPosATL _target) select 2) >= IL_Para_Jump_ATL) && (_target animationPhase 'CargoRamp_Open' > 0.43) && (_target getVariable 'usable_ramp')" ]; _obj_main addAction [ " Unload cargo from CH-49", { [_this select 0] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((IL_Can_Inside && (driver _target == _this)) || (IL_Can_Inside && ('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-6,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target getVariable 'can_load') && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'CargoRamp_Open' == 1)" ]; _obj_main addAction [ " Unload cargo with parachute", { [_this select 0, true] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_load') && (((getPosATL _target) select 2) >= IL_Para_Drop_ATL) && (_target animationPhase 'CargoRamp_Open' == 1)" ]; _obj_main addAction [ " Unload ALL cargo with parachute", { while {((_this select 0) getVariable "box_num") != 0} do { [_this select 0, true] call IL_Do_Unload; }; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_load') && (((getPosATL _target) select 2) >= IL_Para_Drop_ATL) && (_target animationPhase 'CargoRamp_Open' == 1)" ]; _obj_main addAction [ "Open cargo ramp in CH-49", { _this select 0 animatedoor ['CargoRamp_Open', 1]; },[],IL_Action_O_Priority,false,true,"", "((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-6,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target animationPhase 'CargoRamp_Open' == 0) && (_target getVariable 'can_load')" ]; _obj_main addAction [ "Close cargo ramp in CH-49", { _this select 0 animatedoor ['CargoRamp_Open', 0]; },[],IL_Action_O_Priority,false,true,"", "((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-6,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target animationPhase 'CargoRamp_Open' == 1) && (_target getVariable 'can_load')" ]; _obj_main addAction [ "Enable loading for Co-Pilot", { (_this select 0) setVariable["can_copilot", true, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && !(_target getVariable 'can_copilot') && IL_Can_CoPilot)" ]; _obj_main addAction [ "Disable loading for Co-Pilot", { (_this select 0) setVariable["can_copilot", false, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && (_target getVariable 'can_copilot') && IL_Can_CoPilot)" ]; _obj_main addAction [ "Enable loading from outside", { (_this select 0) setVariable["can_outside", true, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && !(_target getVariable 'can_outside') && IL_Can_Outside)" ]; _obj_main addAction [ "Disable loading from outside", { (_this select 0) setVariable["can_outside", false, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_outside') && IL_Can_Outside)" ]; _obj_main addAction [ "Enable usable ramp", { (_this select 0) setVariable["usable_ramp", true, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && !(_target getVariable 'usable_ramp') && IL_Ramp)" ]; _obj_main addAction [ "Disable usable ramp", { (_this select 0) setVariable["usable_ramp", false, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'usable_ramp') && IL_Ramp)" ]; }; if (_obj_main_type in IL_Supported_Vehicles_CHINOOK) then { if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" Vehicle is in IL_Supported_Vehicles_CHINOOK.", IL_Script_Inst]; }; _vsupported = true; [_obj_main] call IL_Init_Veh; if (typeOf _obj_main == "CH_147F") then { _obj_main addAction [ " Load cargo on Chinook", { [_this select 0, IL_Supported_Cargo_NonVeh_CHINOOK] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-9,-3], IL_Supported_Cargo_NonVeh_CHINOOK, IL_SDistL + IL_SDistL_Heli_offset]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || (IL_Can_Inside && ('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load') && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'ani_ramp' == 1)" ]; _obj_main addAction [ " Load vehicle on Chinook", { [_this select 0, IL_Supported_Cargo_Veh_CHINOOK] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-9,-3], IL_Supported_Cargo_Veh_CHINOOK, IL_SDistL + IL_SDistL_Heli_offset]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || (IL_Can_Inside && ('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load') && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'ani_ramp' == 1)" ]; _obj_main addAction [ "Get in Chinook Ride in back", { (_this select 1) moveInCargo (_this select 0); },[],IL_Action_LU_Priority,false,true,"", "(_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && ((_target emptyPositions 'cargo') > 0) && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'ani_ramp' > 0.43) && (_target getVariable 'usable_ramp')" ]; _obj_main addAction [ "Get in Chinook", { (_this select 1) setDir (getDir (_this select 0)); _pos = ([(_this select 0), 4.5, (getDir (_this select 0))] call BIS_fnc_relPos); _pos = [_pos select 0, _pos select 1, ((getPosATL (_this select 0)) select 2) + 1]; (_this select 1) setPosATL _pos; },[],IL_Action_LU_Priority,false,true,"", "(_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && ((_target emptyPositions 'cargo') > 0) && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'ani_ramp' > 0.43) && (_target getVariable 'usable_ramp')" ]; _obj_main addAction [ "Get out Chinook", { [_this select 0, _this select 1, false] call IL_GetOut; },[],IL_Action_LU_Priority,false,true,"", "('cargo' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'ani_ramp' > 0.43) && (_target getVariable 'usable_ramp')" ]; _obj_main addAction [ " Eject", { [_this select 0, _this select 1, true] call IL_GetOut; },[],IL_Action_LU_Priority,false,true,"", "('cargo' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (((getPosATL _target) select 2) >= IL_Para_Jump_ATL) && (_target animationPhase 'ani_ramp' > 0.43) && (_target getVariable 'usable_ramp')" ]; _obj_main addAction [ " Unload cargo from Chinook", { [_this select 0] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((IL_Can_Inside && (driver _target == _this)) || (IL_Can_Inside && ('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target getVariable 'can_load') && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'ani_ramp' == 1)" ]; _obj_main addAction [ " Unload cargo with parachute", { [_this select 0, true] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_load') && (((getPosATL _target) select 2) >= IL_Para_Drop_ATL) && (_target animationPhase 'ani_ramp' == 1)" ]; _obj_main addAction [ " Unload ALL cargo with parachute", { while {((_this select 0) getVariable "box_num") != 0} do { [_this select 0, true] call IL_Do_Unload; }; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_load') && (((getPosATL _target) select 2) >= IL_Para_Drop_ATL) && (_target animationPhase 'ani_ramp' == 1)" ]; _obj_main addAction [ "Open cargo ramp in Chinook", { _this select 0 animatedoor ['ani_ramp', 1]; _this select 0 animatedoor ['ani_ramp2', 1]; },[],IL_Action_O_Priority,false,true,"", "((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target animationPhase 'ani_ramp' == 0) && (_target getVariable 'can_load')" ]; _obj_main addAction [ "Close cargo ramp in Chinook", { _this select 0 animatedoor ['ani_ramp', 0]; _this select 0 animatedoor ['ani_ramp2', 0]; },[],IL_Action_O_Priority,false,true,"", "((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target animationPhase 'ani_ramp' == 1) && (_target getVariable 'can_load')" ]; }; if (typeOf _obj_main == "CH_47F") then { _obj_main addAction [ " Load cargo on Chinook", { [_this select 0, IL_Supported_Cargo_NonVeh_CHINOOK] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-9,-3], IL_Supported_Cargo_NonVeh_CHINOOK, IL_SDistL + IL_SDistL_Heli_offset]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || (IL_Can_Inside && ('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load') && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'Ramp' == 1)" ]; _obj_main addAction [ " Load vehicle on Chinook", { [_this select 0, IL_Supported_Cargo_Veh_CHINOOK] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-9,-3], IL_Supported_Cargo_Veh_CHINOOK, IL_SDistL + IL_SDistL_Heli_offset]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || (IL_Can_Inside && ('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load') && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'Ramp' == 1)" ]; _obj_main addAction [ "Get in Chinook Ride in back", { (_this select 1) moveInCargo (_this select 0); },[],IL_Action_LU_Priority,false,true,"", "(_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && ((_target emptyPositions 'cargo') > 0) && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'Ramp' > 0.43) && (_target getVariable 'usable_ramp')" ]; _obj_main addAction [ "Get in Chinook", { (_this select 1) setDir (getDir (_this select 0)); _pos = ([(_this select 0), 4.5, (getDir (_this select 0))] call BIS_fnc_relPos); _pos = [_pos select 0, _pos select 1, ((getPosATL (_this select 0)) select 2) + 1]; (_this select 1) setPosATL _pos; },[],IL_Action_LU_Priority,false,true,"", "(_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && ((_target emptyPositions 'cargo') > 0) && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'Ramp' > 0.43) && (_target getVariable 'usable_ramp')" ]; _obj_main addAction [ "Get out Chinook", { [_this select 0, _this select 1, false] call IL_GetOut; },[],IL_Action_LU_Priority,false,true,"", "('cargo' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'Ramp' > 0.43) && (_target getVariable 'usable_ramp')" ]; _obj_main addAction [ " Eject", { [_this select 0, _this select 1, true] call IL_GetOut; },[],IL_Action_LU_Priority,false,true,"", "('cargo' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (((getPosATL _target) select 2) >= IL_Para_Jump_ATL) && (_target animationPhase 'Ramp' > 0.43) && (_target getVariable 'usable_ramp')" ]; _obj_main addAction [ " Unload cargo from Chinook", { [_this select 0] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((IL_Can_Inside && (driver _target == _this)) || (IL_Can_Inside && ('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target getVariable 'can_load') && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'Ramp' == 1)" ]; _obj_main addAction [ " Unload cargo with parachute", { [_this select 0, true] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_load') && (((getPosATL _target) select 2) >= IL_Para_Drop_ATL) && (_target animationPhase 'Ramp' == 1)" ]; _obj_main addAction [ " Unload ALL cargo with parachute", { while {((_this select 0) getVariable "box_num") != 0} do { [_this select 0, true] call IL_Do_Unload; }; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_load') && (((getPosATL _target) select 2) >= IL_Para_Drop_ATL) && (_target animationPhase 'Ramp' == 1)" ]; _obj_main addAction [ "Open cargo ramp in Chinook", { _this select 0 animate ['Ramp', 1]; },[],IL_Action_O_Priority,false,true,"", "((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target animationPhase 'Ramp' == 0) && (_target getVariable 'can_load')" ]; _obj_main addAction [ "Close cargo ramp in Chinook", { _this select 0 animate ['Ramp', 0]; },[],IL_Action_O_Priority,false,true,"", "((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target animationPhase 'Ramp' == 1) && (_target getVariable 'can_load')" ]; }; if (typeOf _obj_main in ["kyo_MH47E_HC", "kyo_MH47E_Ramp", "kyo_MH47E_base"]) then { _obj_main addAction [ " Load cargo on Chinook", { [_this select 0, IL_Supported_Cargo_NonVeh_CHINOOK] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-9,-3], IL_Supported_Cargo_NonVeh_CHINOOK, IL_SDistL + IL_SDistL_Heli_offset]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || (IL_Can_Inside && ('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load') && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'Ani_Ramp' < 0.43)" ]; _obj_main addAction [ " Load vehicle on Chinook", { [_this select 0, IL_Supported_Cargo_Veh_CHINOOK] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-9,-3], IL_Supported_Cargo_Veh_CHINOOK, IL_SDistL + IL_SDistL_Heli_offset]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || (IL_Can_Inside && ('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load') && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'Ani_Ramp' < 0.43)" ]; _obj_main addAction [ "Get in Chinook Ride in back", { (_this select 1) moveInCargo (_this select 0); },[],IL_Action_LU_Priority,false,true,"", "(_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && ((_target emptyPositions 'cargo') > 0) && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'Ani_Ramp' < 0.43) && (_target getVariable 'usable_ramp')" ]; _obj_main addAction [ "Get in Chinook", { (_this select 1) setDir (getDir (_this select 0)); _pos = ([(_this select 0), 4.5, (getDir (_this select 0))] call BIS_fnc_relPos); _pos = [_pos select 0, _pos select 1, ((getPosATL (_this select 0)) select 2) + 1]; (_this select 1) setPosATL _pos; },[],IL_Action_LU_Priority,false,true,"", "(_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && ((_target emptyPositions 'cargo') > 0) && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'Ani_Ramp' < 0.43) && (_target getVariable 'usable_ramp')" ]; _obj_main addAction [ "Get out Chinook", { [_this select 0, _this select 1, false] call IL_GetOut; },[],IL_Action_LU_Priority,false,true,"", "('cargo' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'Ani_Ramp' < 0.43) && (_target getVariable 'usable_ramp')" ]; _obj_main addAction [ " Eject", { [_this select 0, _this select 1, true] call IL_GetOut; },[],IL_Action_LU_Priority,false,true,"", "('cargo' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (((getPosATL _target) select 2) >= IL_Para_Jump_ATL) && (_target animationPhase 'Ani_Ramp' < 0.43) && (_target getVariable 'usable_ramp')" ]; _obj_main addAction [ " Unload cargo from Chinook", { [_this select 0] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((IL_Can_Inside && (driver _target == _this)) || (IL_Can_Inside && ('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target getVariable 'can_load') && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'Ani_Ramp' < 0.43)" ]; _obj_main addAction [ " Unload cargo with parachute", { [_this select 0, true] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_load') && (((getPosATL _target) select 2) >= IL_Para_Drop_ATL) && (_target animationPhase 'Ani_Ramp' < 0.43)" ]; _obj_main addAction [ " Unload ALL cargo with parachute", { while {((_this select 0) getVariable "box_num") != 0} do { [_this select 0, true] call IL_Do_Unload; }; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_load') && (((getPosATL _target) select 2) >= IL_Para_Drop_ATL) && (_target animationPhase 'Ani_Ramp' < 0.43)" ]; _obj_main addAction [ "Open cargo ramp in Chinook", { _this select 0 animate ['Ani_Ramp', 0]; },[],IL_Action_O_Priority,false,true,"", "((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target animationPhase 'Ani_Ramp' == 1) && (_target getVariable 'can_load')" ]; _obj_main addAction [ "Close cargo ramp in Chinook", { _this select 0 animate ['Ani_Ramp', 1]; },[],IL_Action_O_Priority,false,true,"", "((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target animationPhase 'Ani_Ramp' == 0) && (_target getVariable 'can_load')" ]; }; _obj_main addAction [ "Enable loading for Co-Pilot", { (_this select 0) setVariable["can_copilot", true, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && !(_target getVariable 'can_copilot') && IL_Can_CoPilot)" ]; _obj_main addAction [ "Disable loading for Co-Pilot", { (_this select 0) setVariable["can_copilot", false, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && (_target getVariable 'can_copilot') && IL_Can_CoPilot)" ]; _obj_main addAction [ "Enable loading from outside", { (_this select 0) setVariable["can_outside", true, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && !(_target getVariable 'can_outside') && IL_Can_Outside)" ]; _obj_main addAction [ "Disable loading from outside", { (_this select 0) setVariable["can_outside", false, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_outside') && IL_Can_Outside)" ]; _obj_main addAction [ "Enable usable ramp", { (_this select 0) setVariable["usable_ramp", true, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && !(_target getVariable 'usable_ramp') && IL_Ramp)" ]; _obj_main addAction [ "Disable usable ramp", { (_this select 0) setVariable["usable_ramp", false, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'usable_ramp') && IL_Ramp)" ]; }; if (_obj_main_type in IL_Supported_Vehicles_C130J) then { if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" Vehicle is in IL_Supported_Vehicles_C130J.", IL_Script_Inst]; }; _vsupported = true; [_obj_main] call IL_Init_Veh; if (_obj_main_type == "C130J") then { _obj_main addAction [ "Get out on the side of ramp", { [_this select 0, _this select 1, false] call IL_GetOut; },[],IL_Action_LU_Priority,false,true,"", "('cargo' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'ramp_bottom' > 0.43) && (_target getVariable 'usable_ramp')" ]; _obj_main addAction [ " Eject", { [_this select 0, _this select 1, true] call IL_GetOut; },[],IL_Action_LU_Priority,false,true,"", "('cargo' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (((getPosATL _target) select 2) >= IL_Para_Drop_ATL) && (_target animationPhase 'ramp_bottom' > 0.9) && (_target getVariable 'usable_ramp')" ]; // "('cargo' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (((getPosATL _target) select 2) >= IL_Para_Jump_ATL) && (_target animationPhase 'ramp_bottom' < 0.1) && (_target getVariable 'usable_ramp')" }; _obj_main addAction [ " Load cargo on C-130J", { [_this select 0, IL_Supported_Cargo_NonVeh_C130J] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-9,-5.4], IL_Supported_Cargo_NonVeh_C130J, IL_SDistL + IL_SDistL_Heli_offset]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || (IL_Can_Inside && ('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-5.4], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load') && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'ramp_bottom' == 1) && (_target animationPhase 'ramp_top' == 1)" ]; _obj_main addAction [ " Load vehicle on C-130J", { [_this select 0, IL_Supported_Cargo_Veh_C130J] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-9,-5.4], IL_Supported_Cargo_Veh_C130J, IL_SDistL + IL_SDistL_Heli_offset]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || (IL_Can_Inside && ('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-5.4], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load') && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'ramp_bottom' == 1) && (_target animationPhase 'ramp_top' == 1)" ]; _obj_main addAction [ " Unload cargo from C-130J", { [_this select 0] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((IL_Can_Inside && (driver _target == _this)) || (IL_Can_Inside && ('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-5.4], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target getVariable 'can_load') && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'ramp_bottom' == 1) && (_target animationPhase 'ramp_top' == 1)" ]; _obj_main addAction [ " Unload cargo with parachute", { [_this select 0, true] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_load') && (((getPosATL _target) select 2) >= IL_Para_Drop_ATL) && (_target animationPhase 'ramp_bottom' == 1) && (_target animationPhase 'ramp_top' == 1)" ]; _obj_main addAction [ " Unload ALL cargo with parachute", { while {((_this select 0) getVariable "box_num") != 0} do { [_this select 0, true] call IL_Do_Unload; }; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_load') && (((getPosATL _target) select 2) >= IL_Para_Drop_ATL) && (_target animationPhase 'ramp_bottom' == 1) && (_target animationPhase 'ramp_top' == 1)" ]; // _obj_main addAction [ // "Open lower part of ramp in C-130J", // { // _this select 0 animate ['ramp_bottom', 1]; // },[],IL_Action_O_Priority,false,true,"", // "((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-5.4], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target animationPhase 'ramp_bottom' == 0) && (_target getVariable 'can_load')" // ]; // _obj_main addAction [ // "Close lower part of ramp in C-130J", // { // _this select 0 animate ['ramp_bottom', 0]; // },[],IL_Action_O_Priority,false,true,"", // "((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-5.4], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target animationPhase 'ramp_bottom' == 1) && (_target getVariable 'can_load')" // ]; _obj_main addAction [ "Enable loading for Co-Pilot", { (_this select 0) setVariable["can_copilot", true, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && !(_target getVariable 'can_copilot') && IL_Can_CoPilot)" ]; _obj_main addAction [ "Disable loading for Co-Pilot", { (_this select 0) setVariable["can_copilot", false, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && (_target getVariable 'can_copilot') && IL_Can_CoPilot)" ]; _obj_main addAction [ "Enable loading from outside", { (_this select 0) setVariable["can_outside", true, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && !(_target getVariable 'can_outside') && IL_Can_Outside)" ]; _obj_main addAction [ "Disable loading from outside", { (_this select 0) setVariable["can_outside", false, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_outside') && IL_Can_Outside)" ]; _obj_main addAction [ "Enable usable ramp", { (_this select 0) setVariable["usable_ramp", true, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && !(_target getVariable 'usable_ramp') && IL_Ramp)" ]; _obj_main addAction [ "Disable usable ramp", { (_this select 0) setVariable["usable_ramp", false, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'usable_ramp') && IL_Ramp)" ]; }; if (_obj_main_type in IL_Supported_Vehicles_C17) then { if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" Vehicle is in IL_Supported_Vehicles_C17.", IL_Script_Inst]; }; _vsupported = true; [_obj_main] call IL_Init_Veh; _obj_main addAction [ " Load cargo on C17", { [_this select 0, IL_Supported_Cargo_C17] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-16.5,-3.2], IL_Supported_Cargo_NonVeh_C17, IL_SDistL + IL_SDistL_Heli_offset]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-16.5 + IL_SDistL + IL_SDistL_Heli_offset,-2], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load') && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'back_ramp' == 1)" ]; _obj_main addAction [ " Load vehicle on C17", { [_this select 0, IL_Supported_Cargo_C17] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-16.5,-3.2], IL_Supported_Cargo_Veh_C17, IL_SDistL + IL_SDistL_Heli_offset]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-16.5 + IL_SDistL + IL_SDistL_Heli_offset,-2], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load') && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'back_ramp' == 1)" ]; _obj_main addAction [ "Get in C17", { (_this select 1) moveInCargo (_this select 0); },[],IL_Action_LU_Priority,false,true,"", "(_this in (nearestObjects[ _target modelToWorld [0,-16.5 + IL_SDistL + IL_SDistL_Heli_offset,-2], [], IL_SDistL + IL_SDistL_Heli_offset])) && ((_target emptyPositions 'cargo') > 0) && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'back_ramp' > 0.43) && (_target getVariable 'usable_ramp')" ]; _obj_main addAction [ "Get out C17", { [_this select 0, _this select 1, false] call IL_GetOut; },[],IL_Action_LU_Priority,false,true,"", "('cargo' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'back_ramp' > 0.43) && (_target getVariable 'usable_ramp')" ]; _obj_main addAction [ " Eject", { [_this select 0, _this select 1, true] call IL_GetOut; },[],IL_Action_LU_Priority,false,true,"", "('cargo' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (((getPosATL _target) select 2) >= IL_Para_Drop_ATL) && (_target animationPhase 'back_ramp' > 0.43) && (_target getVariable 'usable_ramp')" ]; _obj_main addAction [ " Unload cargo from C17", { [_this select 0] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-16.5 + IL_SDistL + IL_SDistL_Heli_offset,-2], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target getVariable 'can_load') && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'back_ramp' == 1)" ]; _obj_main addAction [ " Unload cargo with parachute", { [_this select 0, true] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_load') && (((getPosATL _target) select 2) >= IL_Para_Drop_ATL) && (_target animationPhase 'back_ramp' == 1)" ]; _obj_main addAction [ " Unload ALL cargo with parachute", { while {((_this select 0) getVariable "box_num") != 0} do { [_this select 0, true] call IL_Do_Unload; }; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_load') && (((getPosATL _target) select 2) >= IL_Para_Drop_ATL) && (_target animationPhase 'back_ramp' == 1)" ]; _obj_main addAction [ "Open cargo doors in C17", { _this select 0 animate ['back_ramp', 1]; _this select 0 animate ['back_ramp_door_main', 1]; _this select 0 animate ['back_ramp_st', 1]; },[],IL_Action_O_Priority,false,true,"", "((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-16.5 + IL_SDistL + IL_SDistL_Heli_offset,-2], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target animationPhase 'back_ramp' == 0) && (_target getVariable 'can_load')" ]; _obj_main addAction [ "Close cargo doors in C17", { _this select 0 animate ['back_ramp_st', 0]; _this select 0 animate ['back_ramp', 0]; _this select 0 animate ['back_ramp_door_main', 0]; },[],IL_Action_O_Priority,false,true,"", "((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-16.5 + IL_SDistL + IL_SDistL_Heli_offset,-2], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target animationPhase 'back_ramp' == 1) && (_target getVariable 'can_load')" ]; _obj_main addAction [ "Enable loading for Co-Pilot", { (_this select 0) setVariable["can_copilot", true, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && !(_target getVariable 'can_copilot') && IL_Can_CoPilot)" ]; _obj_main addAction [ "Disable loading for Co-Pilot", { (_this select 0) setVariable["can_copilot", false, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && (_target getVariable 'can_copilot') && IL_Can_CoPilot)" ]; _obj_main addAction [ "Enable loading from outside", { (_this select 0) setVariable["can_outside", true, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && !(_target getVariable 'can_outside') && IL_Can_Outside)" ]; _obj_main addAction [ "Disable loading from outside", { (_this select 0) setVariable["can_outside", false, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_outside') && IL_Can_Outside)" ]; _obj_main addAction [ "Enable usable ramp", { (_this select 0) setVariable["usable_ramp", true, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && !(_target getVariable 'usable_ramp') && IL_Ramp)" ]; _obj_main addAction [ "Disable usable ramp", { (_this select 0) setVariable["usable_ramp", false, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'usable_ramp') && IL_Ramp)" ]; }; if (_obj_main_type in IL_Supported_Vehicles_MH9) then { if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" Vehicle is in IL_Supported_Vehicles_MH9.", IL_Script_Inst]; }; _vsupported = true; [_obj_main] call IL_Init_Veh; _obj_main addAction [ " Load cargo on left MH-9", { [_this select 0, IL_Supported_Cargo_MH9, "L"] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count (nearestObjects[ _target modelToWorld [0-3,1,-1.3], IL_Supported_Cargo_MH9, IL_SDistL + IL_SDistL_Heli_offset]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || (IL_Can_Inside && ('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || (((_this in (nearestObjects[ _target modelToWorld [0-3,1,-1.3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside')))) && (_target getVariable 'box_num_l' > _target getVariable 'slots_num_l') && (_target getVariable 'can_load') && (((getPos _target) select 2) <= IL_LU_Alt)" ]; _obj_main addAction [ " Load cargo on right MH-9", { [_this select 0, IL_Supported_Cargo_MH9, "R"] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count (nearestObjects[ _target modelToWorld [0+3,1,-1.3], IL_Supported_Cargo_MH9, IL_SDistL + IL_SDistL_Heli_offset]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || (IL_Can_Inside && ('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || (((_this in (nearestObjects[ _target modelToWorld [0+3,1,-1.3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside')))) && (_target getVariable 'box_num_r' > _target getVariable 'slots_num_r') && (_target getVariable 'can_load') && (((getPos _target) select 2) <= IL_LU_Alt)" ]; _obj_main addAction [ " Unload cargo from left MH-9", { [_this select 0, false, "L"] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num_l' < 0) && ((IL_Can_Inside && (driver _target == _this)) || (IL_Can_Inside && ('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || (((_this in (nearestObjects[ _target modelToWorld [0-3,1,-1.3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside')))) && (_target getVariable 'can_load') && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt)" ]; _obj_main addAction [ " Unload cargo from right MH-9", { [_this select 0, false, "R"] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num_r' < 0) && ((IL_Can_Inside && (driver _target == _this)) || (IL_Can_Inside && ('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || (((_this in (nearestObjects[ _target modelToWorld [0+3,1,-1.3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside')))) && (_target getVariable 'can_load') && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt)" ]; /////////////////////////// _obj_main addAction [ " Unload cargo with parachute left MH-9", { [_this select 0, true, "L"] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num_l' < 0) && ((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_load') && (((getPosATL _target) select 2) >= IL_Para_Drop_ATL)" ]; _obj_main addAction [ " Unload cargo with parachute right MH-9", { [_this select 0, true, "R"] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num_r' < 0) && ((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_load') && (((getPosATL _target) select 2) >= IL_Para_Drop_ATL)" ]; _obj_main addAction [ " Unload ALL cargo with parachute", { [_this select 0, true, "L"] call IL_Do_Unload; [_this select 0, true, "R"] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num_r' < 0) && (_target getVariable 'box_num_l' < 0) && ((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_load') && (((getPosATL _target) select 2) >= IL_Para_Drop_ATL)" ]; _obj_main addAction [ " Eject", { [_this select 0, _this select 1, true] call IL_GetOut; },[],IL_Action_LU_Priority,false,true,"", "('cargo' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (((getPosATL _target) select 2) >= IL_Para_Jump_ATL) && (_target getVariable 'usable_ramp')" ]; ////////////////////////////////////////////////// _obj_main addAction [ "Enable loading for Co-Pilot", { (_this select 0) setVariable["can_copilot", true, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && !(_target getVariable 'can_copilot') && IL_Can_CoPilot)" ]; _obj_main addAction [ "Disable loading for Co-Pilot", { (_this select 0) setVariable["can_copilot", false, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && (_target getVariable 'can_copilot') && IL_Can_CoPilot)" ]; _obj_main addAction [ "Enable loading from outside", { (_this select 0) setVariable["can_outside", true, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && !(_target getVariable 'can_outside') && IL_Can_Outside)" ]; _obj_main addAction [ "Disable loading from outside", { (_this select 0) setVariable["can_outside", false, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_outside') && IL_Can_Outside)" ]; ////////////////////// _obj_main addAction [ "Enable usable ramp", { (_this select 0) setVariable["usable_ramp", true, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && !(_target getVariable 'usable_ramp') && IL_Ramp)" ]; _obj_main addAction [ "Disable usable ramp", { (_this select 0) setVariable["usable_ramp", false, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'usable_ramp') && IL_Ramp)" ]; ///////////////////////// }; if (_obj_main_type in IL_Supported_Vehicles_OFFROAD) then { if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" Vehicle is in IL_Supported_Vehicles_OFFROAD.", IL_Script_Inst]; }; _vsupported = true; [_obj_main] call IL_Init_Veh; _obj_main addAction [ " Load cargo on Offroad", { [_this select 0, IL_Supported_Cargo_NonVeh_OFFROAD] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-4.5,0], IL_Supported_Cargo_NonVeh_OFFROAD, IL_SDistL]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || ((((_this in (nearestObjects[ _target modelToWorld [0,-4.5,0], [], IL_SDistL + IL_SDistL_Heli_offset]))) && (_target getVariable 'can_outside')))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load')" ]; _obj_main addAction [ " Load vehicle on Offroad", { [_this select 0, IL_Supported_Cargo_Veh_OFFROAD] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-4.5,0], IL_Supported_Cargo_Veh_OFFROAD, IL_SDistL]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || ((((_this in (nearestObjects[ _target modelToWorld [0,-4.5,0], [], IL_SDistL + IL_SDistL_Heli_offset]))) && (_target getVariable 'can_outside')))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load')" ]; _obj_main addAction [ " Unload cargo from Offroad", { [_this select 0] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((IL_Can_Inside && (driver _target == _this)) || (((_this in (nearestObjects[ _target modelToWorld [0,-4.5,0], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside')))) && (_target getVariable 'can_load') && (abs(speed _target) <= IL_LU_Speed)" ]; _obj_main addAction [ "Enable loading from outside", { (_this select 0) setVariable["can_outside", true, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && !(_target getVariable 'can_outside') && IL_Can_Outside)" ]; _obj_main addAction [ "Disable loading from outside", { (_this select 0) setVariable["can_outside", false, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && (_target getVariable 'can_outside') && IL_Can_Outside)" ]; }; if (_obj_main_type in IL_Supported_Vehicles_VAN) then { if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" Vehicle is in IL_Supported_Vehicles_VAN.", IL_Script_Inst]; }; _vsupported = true; [_obj_main] call IL_Init_Veh; _obj_main addAction [ " Load cargo on VAN", { [_this select 0, IL_Supported_Cargo_NonVeh_VAN] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-4.5,0], IL_Supported_Cargo_NonVeh_VAN, IL_SDistL]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || ((((_this in (nearestObjects[ _target modelToWorld [0,-4.5,0], [], IL_SDistL + IL_SDistL_Heli_offset]))) && (_target getVariable 'can_outside')))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load')" ]; _obj_main addAction [ " Load vehicle on VAN", { [_this select 0, IL_Supported_Cargo_Veh_VAN] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-4.5,0], IL_Supported_Cargo_Veh_VAN, IL_SDistL]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || ((((_this in (nearestObjects[ _target modelToWorld [0,-4.5,0], [], IL_SDistL + IL_SDistL_Heli_offset]))) && (_target getVariable 'can_outside')))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load')" ]; _obj_main addAction [ " Unload cargo from VAN", { [_this select 0] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((IL_Can_Inside && (driver _target == _this)) || (((_this in (nearestObjects[ _target modelToWorld [0,-4.5,0], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside')))) && (_target getVariable 'can_load') && (abs(speed _target) <= IL_LU_Speed)" ]; _obj_main addAction [ "Enable loading from outside", { (_this select 0) setVariable["can_outside", true, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && !(_target getVariable 'can_outside') && IL_Can_Outside)" ]; _obj_main addAction [ "Disable loading from outside", { (_this select 0) setVariable["can_outside", false, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && (_target getVariable 'can_outside') && IL_Can_Outside)" ]; }; if (_obj_main_type in IL_Supported_Vehicles_KAMAZ) then { if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" Vehicle is in IL_Supported_Vehicles_KAMAZ.", IL_Script_Inst]; }; _vsupported = true; [_obj_main] call IL_Init_Veh; _obj_main addAction [ " Load cargo on ZAMAK", { [_this select 0, IL_Supported_Cargo_NonVeh_Kamaz] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-6 - (_target getVariable 'load_offset'),0], IL_Supported_Cargo_NonVeh_Kamaz, IL_SDistL]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || ((((_this in (nearestObjects[ _target modelToWorld [0,-6 - (_target getVariable 'load_offset'),0], [], IL_SDistL + IL_SDistL_Heli_offset]))) && (_target getVariable 'can_outside')))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load')" ]; _obj_main addAction [ " Load vehicle on ZAMAK", { [_this select 0, IL_Supported_Cargo_Veh_Kamaz] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-6 - (_target getVariable 'load_offset'),0], IL_Supported_Cargo_Veh_Kamaz, IL_SDistL]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || ((((_this in (nearestObjects[ _target modelToWorld [0,-6 - (_target getVariable 'load_offset'),0], [], IL_SDistL + IL_SDistL_Heli_offset]))) && (_target getVariable 'can_outside')))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load')" ]; _obj_main addAction [ " Unload cargo from ZAMAK", { [_this select 0] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((IL_Can_Inside && (driver _target == _this)) || (((_this in (nearestObjects[ _target modelToWorld [0,-6 - (_target getVariable 'load_offset'),0], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside')))) && (_target getVariable 'can_load') && (abs(speed _target) <= IL_LU_Speed)" ]; _obj_main addAction [ "Enable loading from outside", { (_this select 0) setVariable["can_outside", true, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && !(_target getVariable 'can_outside') && IL_Can_Outside)" ]; _obj_main addAction [ "Disable loading from outside", { (_this select 0) setVariable["can_outside", false, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && (_target getVariable 'can_outside') && IL_Can_Outside)" ]; }; if (_obj_main_type in IL_Supported_Vehicles_TEMPEST) then { if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" Vehicle is in IL_Supported_Vehicles_TEMPEST.", IL_Script_Inst]; }; _vsupported = true; [_obj_main] call IL_Init_Veh; _obj_main addAction [ " Load cargo on TEMPEST", { [_this select 0, IL_Supported_Cargo_NonVeh_TEMPEST] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-6.5 - (_target getVariable 'load_offset'),0], IL_Supported_Cargo_NonVeh_TEMPEST, IL_SDistL]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || ((((_this in (nearestObjects[ _target modelToWorld [0,-6.5 - (_target getVariable 'load_offset'),0], [], IL_SDistL + IL_SDistL_Heli_offset]))) && (_target getVariable 'can_outside')))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load')" ]; _obj_main addAction [ " Load vehicle on TEMPEST", { [_this select 0, IL_Supported_Cargo_Veh_TEMPEST] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-6.5 - (_target getVariable 'load_offset'),0], IL_Supported_Cargo_Veh_TEMPEST, IL_SDistL]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || ((((_this in (nearestObjects[ _target modelToWorld [0,-6.5 - (_target getVariable 'load_offset'),0], [], IL_SDistL + IL_SDistL_Heli_offset]))) && (_target getVariable 'can_outside')))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load')" ]; _obj_main addAction [ " Unload cargo from TEMPEST", { [_this select 0] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((IL_Can_Inside && (driver _target == _this)) || (((_this in (nearestObjects[ _target modelToWorld [0,-6.5 - (_target getVariable 'load_offset'),0], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside')))) && (_target getVariable 'can_load') && (abs(speed _target) <= IL_LU_Speed)" ]; _obj_main addAction [ "Enable loading from outside", { (_this select 0) setVariable["can_outside", true, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && !(_target getVariable 'can_outside') && IL_Can_Outside)" ]; _obj_main addAction [ "Disable loading from outside", { (_this select 0) setVariable["can_outside", false, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && (_target getVariable 'can_outside') && IL_Can_Outside)" ]; }; if (_obj_main_type in IL_Supported_Vehicles_HEMTT) then { if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" Vehicle is in IL_Supported_Vehicles_HEMTT.", IL_Script_Inst]; }; _vsupported = true; [_obj_main] call IL_Init_Veh; _obj_main addAction [ " Load cargo on HEMTT", { [_this select 0, IL_Supported_Cargo_NonVeh_HEMTT] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-7 - (_target getVariable 'load_offset'),0], IL_Supported_Cargo_NonVeh_HEMTT, IL_SDistL]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || (((_this in (nearestObjects[ _target modelToWorld [0,-7 - (_target getVariable 'load_offset'),0], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside')))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load')" ]; _obj_main addAction [ " Load vehicle on HEMTT", { [_this select 0, IL_Supported_Cargo_Veh_HEMTT] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-7 - (_target getVariable 'load_offset'),0], IL_Supported_Cargo_Veh_HEMTT, IL_SDistL]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || (((_this in (nearestObjects[ _target modelToWorld [0,-7 - (_target getVariable 'load_offset'),0], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside')))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load')" ]; _obj_main addAction [ " Unload cargo from HEMTT", { [_this select 0] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((IL_Can_Inside && (driver _target == _this)) || (((_this in (nearestObjects[ _target modelToWorld [0,-7 - (_target getVariable 'load_offset'),0], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside')))) && (_target getVariable 'can_load') && (abs(speed _target) <= IL_LU_Speed)" ]; _obj_main addAction [ "Enable loading from outside", { (_this select 0) setVariable["can_outside", true, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && !(_target getVariable 'can_outside') && IL_Can_Outside)" ]; _obj_main addAction [ "Disable loading from outside", { (_this select 0) setVariable["can_outside", false, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && (_target getVariable 'can_outside') && IL_Can_Outside)" ]; }; if (!(_vsupported) && (IL_DevMod)) then { Player globalChat Format["Object type: ""%1"" is not supported.", _obj_main_type]; }; if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" END.", IL_Script_Inst]; }; // EOF