/* File: fn_spawnMenu.sqf Author: Bryan "Tonic" Boardwine Description: Initializes the spawn point selection menu. */ private ["_spCfg","_sp","_ctrl"]; disableSerialization; if (life_is_arrested) exitWith { [] call life_fnc_respawned; }; if (life_respawned) then { [] call life_fnc_respawned; }; cutText["","BLACK FADED"]; 0 cutFadeOut 9999999; if (!(createDialog "life_spawn_selection")) exitWith {[] call life_fnc_spawnMenu;}; (findDisplay 38500) displaySetEventHandler ["keyDown","_this call life_fnc_displayHandler"]; _spCfg = [playerSide] call life_fnc_spawnPointCfg; _ctrl = ((findDisplay 38500) displayCtrl 38510); { _ctrl lnbAddRow[(_spCfg select _ForEachIndex) select 1,(_spCfg select _ForEachIndex) select 0,""]; _ctrl lnbSetPicture[[_ForEachIndex,0],(_spCfg select _ForEachIndex) select 2]; _ctrl lnbSetData[[_ForEachIndex,0],(_spCfg select _ForEachIndex) select 0]; } forEach _spCfg; _sp = _spCfg select 0; //First option is set by default [((findDisplay 38500) displayCtrl 38502),1,0.1,getMarkerPos (_sp select 0)] call life_fnc_setMapPosition; life_spawn_point = _sp; ctrlSetText[38501,format ["%2: %1",_sp select 1,localize "STR_Spawn_CSP"]];