switch (playerSide) do {
case civilian: {
//Ausweis
life_actions = life_actions + [player addAction["Ausweis zeigen",life_fnc_Lizenzsehen,"",1,false,true,"",'!isNull cursorTarget && cursorTarget isKindOf "Man"']];
//Drop fishing net
life_actions = [player addAction[localize "STR_pAct_DropFishingNet",life_fnc_dropFishingNet,"",0,false,false,"",'
(surfaceisWater (getPos vehicle player)) && (vehicle player isKindOf "Ship") && life_carryWeight < life_maxWeight && speed (vehicle player) < 2 && speed (vehicle player) > -1 && !life_net_dropped ']];
//Rob person
life_actions = life_actions + [player addAction[localize "STR_pAct_RobPerson",life_fnc_robAction,"",0,false,false,"",'
!isNull cursorObject && player distance cursorObject < 3.5 && isPlayer cursorObject && animationState cursorObject == "Incapacitated" && !(cursorObject getVariable["robbed",FALSE]) ']];
};
case west: {
// nano EMP Little Bird
life_actions = life_actions + [player addAction["EMP Operator Konsole öffnen",life_fnc_openEmpMenu,"",8,false,false,"",'[_this] call life_fnc_isEmpOperator']];
// Polizeimarke
life_actions = life_actions + [player addAction["Polizeimarke zeigen",life_fnc_copShowLicense,"",1,false,true,"",'playerSide == west && !isNull cursorTarget &&cursorTarget isKindOf "Man" ']];
//Waffen Entfernen
life_actions = life_actions + [player addAction["Sachen Beschlagnahmen",life_fnc_seizeWeapon,cursorTarget,0,false,false,"",'count(nearestObjects [player,["weaponholder"],3])>0']];
//Ausweis
life_actions = life_actions + [player addAction["Ausweis zeigen",life_fnc_Lizenzsehen,"",1,false,true,"",'!isNull cursorTarget && cursorTarget isKindOf "Man"']];
//Call backup
life_actions pushBack [player addAction["Rufe Unterstützung",life_fnc_callBackup,"",0,FALSE,FALSE,""]];
};
case independent: {
//Ausweis
life_actions = life_actions + [player addAction["Ausweis zeigen",life_fnc_Lizenzsehen,"",1,false,true,"",'!isNull cursorTarget && cursorTarget isKindOf "Man"']];
};
};