/* fn_equipGear.sqf Author: Keine Ahnung.. Bohemia Wiki+SQF? o.O Edit: Nox, www.ragecore.de / www.native-gamer.net */ private["_path","_unit","_type"]; _unit = [_this,0] call BIS_fnc_param; _type = [_this,1,"",[""]] call BIS_fnc_param; //COP KLEIDUNG if(playerSide == west) then { switch(_type) do { case "U_Rangemaster" : { _path = "textures\Uni\Ord\Ordnungsamt.paa"; _unit setObjectTextureGlobal [0,_path]; }; case "U_I_CombatUniform_tshirt" : { if (FETCH_CONST(life_coplevel) isEqualTo 1) then { //PMa _path = "textures\Uni\Pol\Polizeimeisteranwaerter.paa"; }; if (FETCH_CONST(life_coplevel) isEqualTo 2) then { //PM _path = "textures\Uni\Pol\Polizeimeister.paa"; }; if (FETCH_CONST(life_coplevel) isEqualTo 3) then { //POM _path = "textures\Uni\Pol\Polizeiobermeister.paa"; }; if (FETCH_CONST(life_coplevel) isEqualTo 4) then { //PHM _path = "textures\Uni\Pol\Polizeihauptmeister.paa"; }; if (FETCH_CONST(life_coplevel) isEqualTo 5) then { //PKa _path = "textures\Uni\Pol\Polizeikommissaranwaerter.paa"; }; if (FETCH_CONST(life_coplevel) isEqualTo 6) then { //PK _path = "textures\Uni\Pol\Polizeikommissar.paa"; }; if (FETCH_CONST(life_coplevel) isEqualTo 7) then { //POK _path = "textures\Uni\PolPolizeioberkommissar.paa"; }; if (FETCH_CONST(life_coplevel) isEqualTo 8) then { //POK (MEK-Beamter) _path = "textures\Uni\Pol\Polizeioberkommissar.paa"; }; if (FETCH_CONST(life_coplevel) isEqualTo 9) then { //PHK _path = "textures\Uni\Pol\Polizeihauptkommissar.paa"; }; if (FETCH_CONST(life_coplevel) isEqualTo 10) then { //PHK (MEK-Leitung) _path = "textures\Uni\Pol\Polizeihauptkommissar.paa"; }; if (FETCH_CONST(life_coplevel) isEqualTo 11) then { //PHK (SEK-Beamter) _path = "textures\Uni\Pol\Polizeihauptkommissar.paa"; }; if (FETCH_CONST(life_coplevel) isEqualTo 12) then { //EPHK _path = "textures\Uni\Pol\Erster-Polizeihauptkommissar.paa"; }; if (FETCH_CONST(life_coplevel) isEqualTo 13) then { //EPHK (SEK-Leitung) _path = "textures\Uni\Pol\Erster-Polizeihauptkommissar.paa"; }; if (FETCH_CONST(life_coplevel) isEqualTo 14) then { //PR _path = "textures\Uni\Pol\Polizeirat.paa"; }; if (FETCH_CONST(life_coplevel) isEqualTo 15) then { //PR (GSG9-Beamter) _path = "textures\Uni\Pol\Polizeirat.paa"; }; if (FETCH_CONST(life_coplevel) isEqualTo 16) then { //POR _path = "textures\Uni\Pol\Polizeioberrat.paa"; }; if (FETCH_CONST(life_coplevel) isEqualTo 17) then { //POR (GSG9-Leitung) _path = "textures\Uni\Pol\Polizeioberrat.paa"; }; if (FETCH_CONST(life_coplevel) isEqualTo 18) then { //Pol-Direktor _path = "textures\Uni\Pol\Polizeidirektor.paa"; }; if (FETCH_CONST(life_coplevel) isEqualTo 19) then { //Ltd. Pol-Direktor _path = "textures\Uni\Pol\Leitender-Polizeidirektor.paa"; }; _unit setObjectTextureGlobal [0,_path]; }; case "U_I_CombatUniform" : { if (FETCH_CONST(life_coplevel) isEqualTo 8) then { //POK (MEK-Beamter) _path = "textures\Uni\MEK\mek_uniform.paa"; }; if (FETCH_CONST(life_coplevel) isEqualTo 10) then { //POK (MEK-Leitung) _path = "textures\Uni\MEK\mek_uniform.paa"; }; if (FETCH_CONST(life_coplevel) isEqualTo 15) then { //POK (GSG9-Beamter) (Streife-Kleidung) _path = "textures\Uni\GSG9\uniform1_gsg9.paa"; }; if (FETCH_CONST(life_coplevel) isEqualTo 17) then { //POK (GSG9-Leitung) (Streife-Kleidung) //Weiß noch nicht ob das de Uni wird _path = "textures\Uni\GSG9\uniform1_gsg9.paa"; }; _unit setObjectTextureGlobal [0,_path]; }; case "U_B_CombatUniform_mcam" : { if (FETCH_CONST(life_coplevel) isEqualTo 11) then { //PHK (SEK-Beamter) _path = "textures\Uni\SEK\sek-1.paa"; }; if (FETCH_CONST(life_coplevel) isEqualTo 13) then { //PHK (SEK-Leitung) _path = "textures\Uni\SEK\sek-1.paa"; }; if (FETCH_CONST(life_coplevel) isEqualTo 15) then { //POK (GSG9-Beamter) //Weiß noch nicht ob das de Uni wird _path = "textures\Uni\GSG9\uniform2_gsg9.paa"; }; if (FETCH_CONST(life_coplevel) isEqualTo 17) then { //POK (GSG9-Leitung) _path = "textures\Uni\GSG9\uniform2_gsg9.paa"; }; _unit setObjectTextureGlobal [0,_path]; }; case "U_B_CombatUniform_mcam_vest" : { _path = "textures\Uni\APol\polizei_uniform.paa"; _unit setObjectTextureGlobal [0,_path]; }; case "U_B_CombatUniform_mcam_worn" : { _path = "textures/Uni\Zoll\Zoll Uniform.paa"; _unit setObjectTextureGlobal [0,_path]; }; }; if((backpack player) == "B_Bergen_sgg") then { (unitBackpack _unit) setObjectTextureGlobal [0, "textures\BP\polizeibag.paa"]; }; if((backpack player) == "B_Carryall_cbr") then { (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :) }; }; //MEDIC KLEIDUNG if(playerSide == independent) then { switch(_type) do { case "U_C_WorkerCoveralls" : { _path = "textures\medic\medic_uniform.paa"; _unit setObjectTextureGlobal [0,_path]; }; }; if((backpack player) == "B_Bergen_mcamo") then { (unitBackpack _unit) setObjectTextureGlobal [0, "textures\medic\medic_backpack.paa"]; }; }; //ZIVILISTEN KLEIDUNG if(playerSide == civilian) then { switch(_type) do { /*case "U_C_WorkerCoveralls" : { _path = "textures\civ\adac_cloth.jpg"; _unit setObjectTextureGlobal [0,_path]; }; case "U_C_Poloshirt_blue" : { _path = "textures\civ\rccloth.jpg"; _unit setObjectTextureGlobal [0,_path]; };*/ }; };