/* File: fn_queryRequest.sqf Author: Bryan "Tonic" Boardwine Description: Handles the incoming request and sends an asynchronous query request to the database. Return: ARRAY - If array has 0 elements it should be handled as an error in client-side files. STRING - The request had invalid handles or an unknown error and is logged to the RPT. */ private["_uid","_side","_query","_return","_queryResult","_qResult","_handler","_thread","_tickTime","_loops","_returnCount"]; _uid = [_this,0,"",[""]] call BIS_fnc_param; _side = [_this,1,sideUnknown,[civilian]] call BIS_fnc_param; _ownerID = [_this,2,ObjNull,[ObjNull]] call BIS_fnc_param; if(isNull _ownerID) exitWith {}; _ownerID = owner _ownerID; /* _returnCount is the count of entries we are expecting back from the async call. The other part is well the SQL statement. */ _query = switch(_side) do { case west: {_returnCount = 10; format["SELECT playerid, name, cash, bankacc, adminlevel, donatorlvl, cop_licenses, coplevel, cop_gear, blacklist FROM players WHERE playerid='%1'",_uid];}; case civilian: {_returnCount = 9; format["SELECT playerid, name, cash, bankacc, adminlevel, donatorlvl, civ_licenses, arrested, civ_gear FROM players WHERE playerid='%1'",_uid];}; case independent: {_returnCount = 9; format["SELECT playerid, name, cash, bankacc, adminlevel, donatorlvl, med_licenses, mediclevel, med_gear FROM players WHERE playerid='%1'",_uid];}; }; waitUntil{sleep (random 0.3); !DB_Async_Active}; _tickTime = diag_tickTime; _queryResult = [_query,2] call DB_fnc_asyncCall; diag_log "------------- Client Query Request -------------"; diag_log format["QUERY: %1",_query]; diag_log format["Time to complete: %1 (in seconds)",(diag_tickTime - _tickTime)]; diag_log format["Result: %1",_queryResult]; diag_log "------------------------------------------------"; if(typeName _queryResult == "STRING") exitWith { [[],"SOCK_fnc_insertPlayerInfo",_ownerID,false,true] spawn life_fnc_MP; }; if(count _queryResult == 0) exitWith { [[],"SOCK_fnc_insertPlayerInfo",_ownerID,false,true] spawn life_fnc_MP; }; //Blah conversion thing from a2net->extdb private["_tmp"]; _tmp = _queryResult select 2; _queryResult set[2,[_tmp] call DB_fnc_numberSafe]; _tmp = _queryResult select 3; _queryResult set[3,[_tmp] call DB_fnc_numberSafe]; //Parse licenses (Always index 6) _new = [(_queryResult select 6)] call DB_fnc_mresToArray; if(typeName _new == "STRING") then {_new = call compile format["%1", _new];}; _queryResult set[6,_new]; //Convert tinyint to boolean _old = _queryResult select 6; for "_i" from 0 to (count _old)-1 do { _data = _old select _i; _old set[_i,[_data select 0, ([_data select 1,1] call DB_fnc_bool)]]; }; _queryResult set[6,_old]; _new = [(_queryResult select 8)] call DB_fnc_mresToArray; if(typeName _new == "STRING") then {_new = call compile format["%1", _new];}; _queryResult set[8,_new]; //Parse data for specific side. switch (_side) do { case west: { _queryResult set[9,([_queryResult select 9,1] call DB_fnc_bool)]; }; case civilian: { _queryResult set[7,([_queryResult select 7,1] call DB_fnc_bool)]; _houseData = _uid spawn TON_fnc_fetchPlayerHouses; waitUntil {scriptDone _houseData}; _queryResult pushBack (missionNamespace getVariable[format["houses_%1",_uid],[]]); _gangData = _uid spawn TON_fnc_queryPlayerGang; waitUntil{scriptDone _gangData}; _queryResult pushBack (missionNamespace getVariable[format["gang_%1",_uid],[]]); }; }; _keyArr = missionNamespace getVariable [format["%1_KEYS_%2",_uid,_side],[]]; _queryResult set[12,_keyArr]; [_queryResult,"SOCK_fnc_requestReceived",_ownerID,false] spawn life_fnc_MP;