/* fn_equipGear.sqf Author: Keine Ahnung.. Internet? o.O Edit: Nox, www.ragecore.de Description: ReadTheFuckingCode.. :) */ private["_path","_unit","_type"]; _unit = [_this,0] call BIS_fnc_param; _type = [_this,1,"",[""]] call BIS_fnc_param; if(playerSide == west) then { switch(_type) do { case "U_Marshal" : { _path = "textures\Uni\Pol\Ordnungsamt.paa"; _unit setObjectTextureGlobal [0,_path]; }; case "U_Rangemaster" : { _path = "textures\Uni\Pol\Cop_Uniform_1.paa"; _unit setObjectTextureGlobal [0,_path]; }; case "U_I_CombatUniform_shortsleeve" : { _path = "textures\Uni\Pol\Praktikant.paa"; _unit setObjectTextureGlobal [0,_path]; }; case "U_B_CombatUniform_wdl_vest" : { _path = "textures\Uni\Pol\polizei_uniform.paa" _unit setObjectTextureGlobal [0,_path]; }; case "U_Competitor" : { _path = "textures\Uni\Zoll\Zoll_Uniform.paa"; _unit setObjectTextureGlobal [0,_path]; }; case "U_B_CombatUniform_mcam" : { _path = "textures\Uni\APol\polizei_uniform.paa"; _unit setObjectTextureGlobal [0,_path]; }; case "U_B_CombatUniform_wdl" : { _path = "textures\Uni\Pol\polizei2.paa"; _unit setObjectTextureGlobal [0,_path]; }; case "U_B_CombatUniform_wdl_tshirt" : { _path = "textures\Uni\Pol\Anwärter.paa"; _unit setObjectTextureGlobal [0,_path]; }; case "U_B_SpecopsUniform_sgg" : { _path = "textures\Uni\SEK\sek-1.paa"; _unit setObjectTextureGlobal [0,_path]; }; case "U_B_CombatUniform_mcam_tshirt" : { _path = "textures\Uni\SEK\sek.paa"; _unit setObjectTextureGlobal [0,_path]; }; case "U_B_CombatUniform_mcam_vest" : { _path = "textures\Uni\Pol\Polizeimeister.paa"; _unit setObjectTextureGlobal [0,_path]; }; case "U_B_CombatUniform_mcam_worn" : { _path = "textures\Uni\Zoll\Zoll Uniform2.paa"; _unit setObjectTextureGlobal [0,_path]; }; case "U_B_CombatUniform_sgg" : { _path = "textures\Uni\SEK\sek-1.paa"; _unit setObjectTextureGlobal [0,_path]; }; case "U_B_CombatUniform_sgg_vest" : { _path = "textures\Uni\Pol\Cop_Uniform_2.paa"; _unit setObjectTextureGlobal [0,_path]; }; }; if((backpack player) == "B_OutdoorPack_tan") then { (unitBackpack _unit) setObjectTextureGlobal [0, "textures\BP\Pol\polizeibag.paa"]; }; if((backpack player) == "B_Kitbag_cbr") then { (unitBackpack _unit) setObjectTextureGlobal [0, ""]; }; if((backpack player) == "B_Bergen_sgg") then { (unitBackpack _unit) setObjectTextureGlobal [0, ""]; }; if((backpack player) == "B_Carryall_cbr") then { (unitBackpack _unit) setObjectTextureGlobal [0, ""]; }; }; if(playerSide == independent) then { switch(_type) do { case "U_Rangemaster" : { _path = "textures\Uni\Med\medic_uniform.paa"; _unit setObjectTextureGlobal [0,_path]; }; case "U_Marshal" : { _path = "textures\Uni\FW\Uniform#8.paa"; _unit setObjectTextureGlobal [0,_path]; }; case "U_I_CombatUniform_tshirt" : { _path = "textures\Uni\Med\MED_Uniform.paa"; _unit setObjectTextureGlobal [0,_path]; }; case "U_B_CombatUniform_sgg_tshirt" : { _path = "textures\Uni\Med\medic_uniform2.paa"; _unit setObjectTextureGlobal [0,_path]; }; case "U_MillerBody" : { _path = "textures\Uni\FW\FW_Uniform.paa"; _unit setObjectTextureGlobal [0,_path]; }; }; if((backpack player) == "B_OutdoorPack_tan") then { (unitBackpack _unit) setObjectTextureGlobal [0, "textures\BP\Med\BP_med.paa"]; }; if((backpack player) == "B_OutdoorPack_blk") then { (unitBackpack _unit) setObjectTextureGlobal [0, "textures\BP\Med\BP_fw.paa"]; }; }; if(playerSide == civilian) then { switch(_type) do { /* case "U_C_Poloshirt_blue" : { _path = "textures\civ\rccloth.jpg"; _unit setObjectTextureGlobal [0,_path]; }; */ /* case "U_Rangemaster" : { _path = "textures\Uni\Med\medic_uniform.paa"; //Selbe class auch bei west _unit setObjectTextureGlobal [0,_path]; }; case "U_Marshal" : { _path = "textures\Uni\FW\Uniform#8.paa"; //Selbe class auch bei west _unit setObjectTextureGlobal [0,_path]; }; */ case "U_I_CombatUniform_tshirt" : { _path = "textures\Uni\Med\MED_Uniform.paa"; _unit setObjectTextureGlobal [0,_path]; }; case "U_B_CombatUniform_sgg_tshirt" : { _path = "textures\Uni\Med\medic_uniform2.paa"; _unit setObjectTextureGlobal [0,_path]; }; case "U_MillerBody" : { _path = "textures\Uni\FW\FW_Uniform.paa"; _unit setObjectTextureGlobal [0,_path]; }; case "U_Marshal" : { _path = "textures\Uni\Pol\Ordnungsamt.paa"; _unit setObjectTextureGlobal [0,_path]; }; case "U_Rangemaster" : { _path = "textures\Uni\Pol\Cop_Uniform_1.paa"; _unit setObjectTextureGlobal [0,_path]; }; case "U_I_CombatUniform_shortsleeve" : { _path = "textures\Uni\Pol\Praktikant.paa"; _unit setObjectTextureGlobal [0,_path]; }; case "U_B_CombatUniform_wdl_vest" : { _path = "textures\Uni\Pol\polizei_uniform.paa" _unit setObjectTextureGlobal [0,_path]; }; case "U_Competitor" : { _path = "textures\Uni\Zoll\Zoll_Uniform"; _unit setObjectTextureGlobal [0,_path]; }; case "U_B_CombatUniform_mcam" : { _path = "textures\Uni\APol\polizei_uniform.paa"; _unit setObjectTextureGlobal [0,_path]; }; case "U_B_CombatUniform_wdl" : { _path = "textures\Uni\Pol\polizei2.paa"; _unit setObjectTextureGlobal [0,_path]; }; case "U_B_CombatUniform_wdl_tshirt" : { _path = "textures\Uni\Pol\Anwärter.paa"; _unit setObjectTextureGlobal [0,_path]; }; case "U_B_SpecopsUniform_sgg" : { _path = "textures\Uni\SEK\sek-1.paa"; _unit setObjectTextureGlobal [0,_path]; }; case "U_B_CombatUniform_mcam_tshirt" : { _path = "textures\Uni\SEK\sek.paa"; _unit setObjectTextureGlobal [0,_path]; }; case "U_B_CombatUniform_mcam_vest" : { _path = "textures\Uni\Pol\Polizeimeister.paa"; _unit setObjectTextureGlobal [0,_path]; }; case "U_B_CombatUniform_mcam_worn" : { _path = "textures\Uni\Zoll\Zoll Uniform2.paa"; _unit setObjectTextureGlobal [0,_path]; }; case "U_B_CombatUniform_sgg" : { _path = "textures\Uni\SEK\sek-1.paa"; _unit setObjectTextureGlobal [0,_path]; }; case "U_B_CombatUniform_sgg_vest" : { _path = "textures\Uni\Pol\Cop_Uniform_2.paa"; _unit setObjectTextureGlobal [0,_path]; }; }; if((backpack player) == "B_OutdoorPack_tan") then { (unitBackpack _unit) setObjectTextureGlobal [0, "textures\BP\Pol\polizeibag.paa"]; }; /*if((backpack player) == "B_OutdoorPack_tan") then { (unitBackpack _unit) setObjectTextureGlobal [0, "textures\BP\Med\BP_med.paa"]; //Selbe class bei west };*/ if((backpack player) == "B_OutdoorPack_blk") then { (unitBackpack _unit) setObjectTextureGlobal [0, "textures\BP\Med\BP_fw.paa"]; }; };